DRAGON BALL SUPER CARD GAME

STRATEGY

Announcement

Dev Team Column – EX18 + UW4 Son Gohan : Future Deck Showcase

Greetings, DBSCG fans! As a follow-up to the previous article, we’re looking at another Son Gohan deck, this time from the Future! This deck uses the new [Spirit Boost] skill from EX18, and cards from UW4.

No. Color Card Name Category Rarity Pieces
BT13-091 Yellow SS Son Gohan, Hope of the Resistance LEADER C 1
EX18-01 Yellow Piccolo, Spirit Boost Defender UNISON EX 4
BT6-086 Yellow Dependable Saiyan Trunks BATTLE C 4
BT9-091 Blue/Yellow Zamasu, Sacred Disbelief BATTLE C 1
BT10-100 Yellow Counterblast Son Gohan BATTLE UC 3
BT10-105 Yellow Vegeta, Prideful Transformation BATTLE SR 2
BT10-139 Black Putine, the Dark Sorcerer BATTLE UC 2
BT13-099 Yellow Son Gohan, Warrior of Hope BATTLE UC 4
BT13-101 Yellow Trunks, Might Born of Hope BATTLE SR 3
BT13-102 Yellow SS Trunks, to Change the Future BATTLE UC 4
BT13-103 Yellow Trunks, Warrior of Hope BATTLE C 3
BT13-152 Yellow Syn Shenron, Corrupted by the Darkness BATTLE SCR 1
DB2-108 Yellow Bergamo, Ferocious Roar BATTLE SR 1
EX18-02 Yellow Son Gohan, Spirit Boost Vindicator BATTLE EX 4
EX18-03 Yellow Trunks, Spirit Resonance BATTLE EX 4
P-331 Yellow Mecha Frieza, Robotic Riposte BATTLE PR 3
BT13-120 Yellow The Power of a Super Saiyan EXTRA SR 4
EB1-48 Yellow Frieza Army Reinforcements EXTRA C 3

Contents

  • 1. Son Gohan : Future Deck Concept
  • 2. Deck Overview
  •  -a. Deck goals
  •  -b. Early game
  •  -c. Mid game
  •  -d. Defensive cards
  • 3. Synergistic picks
  • 4. In Closing
1. Son Gohan : Future Deck Concept

This is a powerful midrange deck that excels on offense and defense thanks to its [Blocker] and [Evolve] cards.
It’s easy to always have blockers on the field, giving players lots of choices for switching flexibly between fending off attacks... or making them yourself. Having answers for whatever opponents throw your way is a big part of the deck’s appeal.

2. Deck overview

a. Deck goals

His deck’s Leader gives <Trunks : Future> cards +5000 power and [Critical] to pressure your opponent’s life total. The Leader skill lasts until end of turn, too, making it particularly potent with keyword skills like [Dual Attack] and [Double Strike]. Using these skills at the right time is key to piloting the deck correctly.
In particular, the deck’s finisher, {BT13-101 Trunks, Might Born of Hope}, is loaded up with all the keyword skills you need to end the game.
It’s also packing both [Blocker] and [Barrier], making it a great play in the long game. If you can’t win straight away, just hold back on defense and wait for an opening.

b. Early game

Play [Blocker] cards to build your defense, then look for an opportunity to go on the attack.
{BT13-099 Son Gohan, Warrior of Hope} and {BT13-103 Trunks, Warrior of Hope} help shut down your opponent’s attacks, and set up for [Awaken] and [Evolve]. The deck’s Leader flips over when a [Blocker] card is KO’d, so make sure to keep a starting hand with a few [Blocker] cards to ensure your early plays go off without a hitch.

c. Mid game

Once your Leader is flipped over, use its skill to give {BT13-102 SS Trunks, to Change the Future} and {BT13-101 Trunks, Might Born of Hope} [Critical] and go on the attack. Being able to adjust to the situation and KO/Rest cards accordingly is one of the deck’s strong suits.
From here, you should prepare to play {BT13-101 Trunks, Might Born of Hope} and look for an opening to end the game.

d. Defensive Cards

The arrival of {P-331 Mecha Frieza, Robotic Riposte} has given yellow Leaders the killer defensive option they’ve been looking for. This all-in-one [Counter] shuts down an opponent’s attack, then limits them for the rest of the turn.
Two excellent pairings are {BT13-120 The Power of a Super Saiyan} and {DB2-108 Bergamo, Ferocious Roar}.
{BT13-120 The Power of a Super Saiyan} is a flexible Extra Card that works offensively and defensively to obstruct your opponent’s options and draw you cards. Just what you need to stop attacks pre-emptively and push the game in your favor.
{DB2-108 Bergamo, Ferocious Roar} is an attacker that can switch your opponent’s cards to Rest Mode when they least expect it, locking out your opponent and giving you the edge you need to win hard-fought games.
Previously, having to switch an opponent’s card to Rest Mode with a skill to activate Bergamo’s auto skill was tricky, but {P-331 Mecha Frieza, Robotic Riposte} and {BT13-120 The Power of a Super Saiyan} will make it considerably easier for yellow decks going forward.

3. Synergistic picks

{EX13-23 Great Ape Bardock, Might of the Resistance} is a Great Ape that enters play after a combo. Pair it up with {BT3-105 Planet Vegeta}, and you’ll be able to switch it to Active Mode at end of turn to bolster your offense and defense alike.

・BT5-082 Fired Up SS Son Gohan

Switch your yellow Battle Cards to Active Mode to use [Blocker] after attacking, and indirectly improve your offensive capabilities.

4. In Closing

Well, what did you think?
There are plenty of other new cards in EX18 and UW4, so take a look at the card list and explore the possibilities! We love seeing what our players come up with at tournaments, so let’s see the spice!

Come back soon for more deck profiles!

July 2, 2021
Dragon Ball Super Card Game Team