

When this card attacks, draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and there is a {Son Gohan, Awakened Hidden Power} under your opponent’s Leader : Add up to 1 {Power Pole} from your deck to your hand, shuffle your deck, draw 1 card, and add cards from your life to your hand until you have 6 life left.
Reduce the energy cost of a {Power Pole} by
.
If you have a red <Son Goku> or <Piccolo> Z-Battle Card in play, your <Son Goku> cards with {Power Pole} under them gain
.
When this card attacks, draw 1 card.
Switch this card to Rest Mode : Play up to 1 red <Ginger>, <Sansyo>, or <Nikky> with an energy cost of 1 from your deck, then shuffle your deck.
When there are 7
cards in your Drop : Add up to 1 {Garlic Jr.’s Ambition} from your deck to your hand, then shuffle your deck.

Choose one―
skill of up to 1 red or black 《Desire》 from your hand with an energy cost less than or equal to your current energy.
, if your life is at 2 or less and you remove 7
cards in your Drop from the game : You don’t take damage for the turn, then flip this card over at the end of the turn.


)
When this card is played, this card gains
for the turn.
If there is a {Son Gohan, Awakened Hidden Power} under your Leader or your opponent’s Leader : When your opponent plays a Battle Card, choose up to 1 of your opponent’s Battle Cards, and that card gets -10000 power for the turn.
If you place 1 card from your hand at the bottom of your deck : Add up to 1 {Power Pole} from your Drop to your hand.


)
When this card is played, this card gains
for the turn.
If there is a {Son Gohan, Awakened Hidden Power} under your Leader or your opponent’s Leader : When your opponent plays a Battle Card, choose up to 1 of your opponent’s Battle Cards, and that card gets -10000 power for the turn.
If you place 1 card from your hand at the bottom of your deck : Add up to 1 {Power Pole} from your Drop to your hand.
)


{Son Goku, Full Power and Full Blast}.
If you have 3 or more energy and this card would leave your Battle Area, discard 1 card from your hand, play up to 1 {Son Goku, Full Power and Full Blast} from under this card, and remove this card from the game instead.
If there is a {Power Pole} under one of your <Son Goku> Battle Cards, reduce the energy cost of this card in your Z-Deck by 1.




)
If this card has
, it gets +10000 power and
.
When this card attacks, choose up to 1 of your opponent’s Battle Cards or Unisons, ignoring
, and it gets -30000 power for the turn.


)
If this card has
, it gets +10000 power.
If a <Garlic Jr.> is under this card : When this card is played, choose up to 1 of your opponent’s Battle Cards, and it gets -20000 power for the turn.

, if your Leader is a red <Garlic Jr.> and you have 4 or more energy : Play up to 1 red <Garlic Jr.> with an energy cost of 5 from under this card on top of this card in Active Mode.
)

Red <Garlic Jr.> with a Z-Energy cost of 3.
If this card has
, it gets +10000 power.

, if your Leader is a red <Garlic Jr.> and you have 3 or more energy : Play up to 1 red <Garlic Jr.> with an energy cost of 3 from under this card on top of this card in Active Mode.

)

When you activate the
skill of a {Power Pole} under this card, switch this card to Active Mode.
When this card is KO’d, draw 1 card, choose up to 1 of your opponent’s Battle Cards, and that card gets -20000 power for the turn.

, if your Leader is a red <Son Goku> and you have 3 or more energy : Play this card from your hand.

)

When you activate the
skill of a {Power Pole} under this card, switch this card to Active Mode.
When this card is KO’d, draw 1 card, choose up to 1 of your opponent’s Battle Cards, and that card gets -20000 power for the turn.

, if your Leader is a red <Son Goku> and you have 3 or more energy : Play this card from your hand.

)
When this card is played, add up to 1 {Power Pole} from your deck to your hand, then shuffle your deck.

, if your Leader is a mono-red <Son Goku> and there is a {Son Gohan, Awakened Hidden Power} under your Leader or your opponent’s Leader : Play this card from your hand.

)
If there is a {Power Pole} under this card : When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red <Son Goku> or <Piccolo> with an energy cost of 5 or less to your hand, then shuffle your deck.

, if your Leader is a mono-red <Son Goku> and there is a {Son Gohan, Awakened Hidden Power} under your Leader or your opponent’s Leader : Play this card from your hand.


)

When this card is played, choose up to 1 of your Leaders, then that card gets +5000 power until the end of your opponent’s turn.


, if you have 4 or more red energy : Play this card from your hand and place up to 1 red <Son Goku> or <Piccolo> from your Drop under this card.
If your Leader is red and you place 1 card from under this card into your Drop : Switch this card to Active Mode.


)

When this card is played, choose up to 1 of your Leaders, then that card gets +5000 power until the end of your opponent’s turn.


, if you have 4 or more red energy : Play this card from your hand and place up to 1 red <Son Goku> or <Piccolo> from your Drop under this card.
If your Leader is red and you place 1 card from under this card into your Drop : Switch this card to Active Mode.




)
This card can’t be removed from under your Leader by a skill other than this card’s skills.
If your opponent has 4 or more energy: When your opponent plays a red Battle Card with both <Son Goku> and <Piccolo>, play this card from under your Leader into your opponent’s Battle Area.
When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, it gets -35000 power for the turn, then place this card under your Leader at the end of the turn.

)
If your Leader is a red <Son Goku> and you add 1 {Power Pole} under a <Son Goku> with an energy cost of 5 or more to your hand : Play this card from your hand.
)
Negate the attack and play this card.
During your opponent’s turn, if there is a {Son Gohan, Awakened Hidden Power} under your Leader or your opponent’s Leader, reduce the energy cost of this card in your hand by 3.
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons, and that card gets -15000 power for the turn.

)
If your Leader is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
)

If there is a {Power Pole} under one of your <Son Goku> Battle Cards : Play this card from your hand.
)
If your Leader is a red <Son Goku> and you discard this card from your hand : Add up to 1 {Power Pole} from your deck or Drop to your hand, then shuffle your deck if you looked through it.
)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red <Son Goku> or 《Earthling》 with an energy cost of 5 or less to your hand, then shuffle your deck.
Place 1 card from your hand at the bottom of your deck : Choose up to 1 of your <Son Goku> cards and add up to 1 {Power Pole} from under that card into your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red <Son Goku> or <Piccolo> with an energy cost of 5 or less to your hand, then shuffle your deck.
If your Leader’s back side is {Son Goku, for the Sake of Family} and your opponent’s Leader doesn’t have a {Son Gohan, Awakened Hidden Power} under it : When your opponent plays a card or attacks, place up to 1 {Son Gohan, Awakened Hidden Power} from your deck under your opponent’s Leader, then shuffle your deck.
)
When this card is played, draw 1 card.
If your Leader’s back side is {Son Goku, for the Sake of Family} and your opponent’s Leader doesn’t have a {Son Gohan, Awakened Hidden Power} under it : When your opponent plays a card or attacks, place up to 1 {Son Gohan, Awakened Hidden Power} from your deck under your opponent’s Leader, then shuffle your deck.




)
If this card has
, your opponent’s Battle Cards and Unisons get -10000 power.
At the end of your opponent’s turn, remove this card from the game.


, if your Leader is red and you have 4 or more energy : Play this card from your hand, choose all Battle Cards other than this card, and they get -15000 power for the turn.




)
If this card has
, your opponent’s Battle Cards and Unisons get -10000 power.
At the end of your opponent’s turn, remove this card from the game.


, if your Leader is red and you have 4 or more energy : Play this card from your hand, choose all Battle Cards other than this card, and they get -15000 power for the turn.


)
When this card is played from your hand, play up to 1 《Demon Clan》 from your deck with an energy cost of 2 or 4 and a power of 15000 or less with its skills negated for the game, then shuffle your deck.

, if your Leader is a <Garlic Jr.>, you have 3 or more energy, and you place 1 card at the bottom of your deck : Play this card from your hand, and choose one―


)
When this card is played from your hand, play up to 1 《Demon Clan》 from your deck with an energy cost of 2 or 4 and a power of 15000 or less with its skills negated for the game, then shuffle your deck.

, if your Leader is a <Garlic Jr.>, you have 3 or more energy, and you place 1 card at the bottom of your deck : Play this card from your hand, and choose one―
)
When this card is played, add up to 1 {Garlic Jr.’s Ambition} from your deck to your hand, then shuffle your deck.

: Play up to 1 red <Ginger>, <Sansyo>, or <Nikky> with an energy cost of 1 from your deck, then shuffle your deck.
)
If you have a <Garlic Jr.> with
in play, this card gets +5000 power and
.

, if you have a red <Garlic Jr.> in play : Play this card from your hand.
)
Your Leader is a red <Garlic Jr.> : When this card is played, choose one―
cards to your hand, then shuffle any areas you looked through using this skill.
)
Negate the attack and play this card in Rest Mode.
If you have a red <Garlic Jr.> with an energy cost of 5 or more and
in play, you may activate this card’s
skill from your hand without paying its energy cost.
)
Your Leader is a red <Garlic Jr.> : When this card is played, choose one―
cards to your hand, then shuffle any areas you looked through using this skill.
)
If you have a <Garlic Jr.> with
in play, this card gets +5000 power and
.

, if you have a red <Garlic Jr.> in play : Play this card from your hand.
)
Your Leader is a red <Garlic Jr.> : When this card is played, choose one―
cards to your hand, then shuffle any areas you looked through using this skill.
)
If this card is under a red <Son Goku> Battle Card, the <Son Goku> Battle Card on top of this card gets +5000 power.
Choose up to 1 of your mono-red <Son Goku> cards with an energy cost of 3 or more and without cards that have the same name as this card under it, then place this card under it.
This card is under a <Son Goku> Battle Card : Draw 1 card, choose up to 1 of your opponent’s Battle Cards with power less than or equal to the card on top of this card, then KO it.
)
This card gains 《Desire》 in all areas.
If your Leader is red : Draw 1 card, choose up to 1 red <Garlic Jr.> from your Battle Area, and that card gains
until the end of your opponent’s turn. Additionally, if this skill was activated by one of your red 《Shenron》’s skills, draw 1 card.
When this card attacks, draw 1 card.
When your life is at 4 or less or there is a blue <Mr. Buu> Z-Battle Card with an energy cost of 2 in play : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card. Additionally, if this card attacks your opponent's Leader and there are no cards in your opponent’s Combo Area at the beginning of that battle’s Damage Step, draw 1 card.
Add up to 1 Battle Card in your opponent’s Drop to their Z-Energy.
When you place this card in your Leader Area, activate up to 1 {Universal Tuffleization Plan} from your deck.
Place 1 mono-blue <Vegeta> with an energy cost of 1 or 1 mono-blue 《Brainwashed》 from your hand under a {Universal Tuffleization Plan} in your Battle Area : When this card attacks, draw 2 cards.
When your life is at 4 or less or there are 4 or more cards under a {Universal Tuffleization Plan} in your Battle Area : Draw 1 card, switch up to 1 of your energy to Active Mode, then add cards from your life to your hand until you have 6 life left.


When this card attacks, choose one―
Add up to 1 card from your life to your hand, choose up to 1 of your blue 《Brainwashed》 cards, and that card gets +5000 power for the turn.

, you have 3 or less life and you place 1 blue <Mr. Buu> from your Drop under this card : Blue <Uub>.
When this card attacks, draw 1 card, choose up to 1 of your opponent’s Battle Cards and add it to its owner’s Z-Energy.
If your opponent has 5 or more Z-Energy : Choose up to 1 of your blue <Uub> Battle Cards under a blue <Mr. Buu> and switch it to Active Mode.
If your opponent has 10 or more Z-Energy : This card gets +10000 power and
for the battle.



, your life is at 3 or less : Blue <Baby>.
You have a Battle Card with
in play : At the end of your turn, switch up to 1 of your mono-blue energy to Active Mode.

, play up to 1 Battle Card under a {Universal Tuffleization Plan} in your Battle Area and negate its non-
skills for the game. Additionally, that card gains
for the game if it does not have
already.



, your life is at 3 or less : Blue <Baby>.
You have a Battle Card with
in play : At the end of your turn, switch up to 1 of your mono-blue energy to Active Mode.

, play up to 1 Battle Card under a {Universal Tuffleization Plan} in your Battle Area and negate its non-
skills for the game. Additionally, that card gains
for the game if it does not have
already.


)
When this card is played, this card gains
for the turn.
If your Leader is a blue <Uub> and it’s your turn : When one of your opponent’s cards is added to their Z-Energy, choose up to 1 of your opponent’s Battle Cards from their Battle Area or Drop and add it to its owner’s Z-Energy.
If your opponent has 3 or more Z-Energy and you have an <Uub> in a battle : Place up to 2 cards from the top of your deck into your Drop, then use up to 1 of your mono-blue cards with a combo power of 5000 from your Drop in a combo with its skills negated for the turn.

)
Blue <Uub> Battle Card with an energy cost of 3.
If your Leader is a blue <Uub>, your opponent has a Leader who is a Z-Leader, has 3 or more Z-Energy, or has a Z-Battle Card in play, and this card would be removed from a Battle Area, you may play 1 blue <Uub> with an energy cost of 3 from under this card on top of this card in Active Mode instead.
When this card is played, your opponent draws 1 card and adds 1 card from their hand to their Z-Energy.



)
Once per turn, if this card would be KO’d by an opponent’s skill, you may place 1 card from under a {Universal Tuffleization Plan} in your Battle Area into your Drop instead.
If your Leader is a blue <Baby> : When this card attacks, choose up to 1 of your opponent’s Battle Cards that does not include <Son Goku : GT> in its character name and place that card under a {Universal Tuffleization Plan} in your Battle Area.
)

Blue <Baby> with an energy cost of 4.
When this card is played, look at up to 7 cards from the top of your deck, place up to 1 mono-blue <Vegeta : GT> with an energy cost of 1 or 1 mono-blue 《Brainwashed》 under one of your {Universal Tuffleization Plan} cards, then shuffle your deck.
, place 1 <Vegeta : GT>-only card from your Drop or from under a {Universal Tuffleization Plan} in your Battle Area under this card : Play up to 1 blue <Baby> with an energy cost of 4 from under this card on top of this card.
)


If your Leader is a blue <Uub> : When one of your blue <Uub> cards with an energy cost of 6 or more is removed from your Battle Area by a skill, play this card from your hand.
When this card activates
, switch this card to Active Mode.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost greater than or equal to their current energy and place it at the bottom of their deck.

,if you have 2 or more energy and there is a {Universal Tuffleization Plan} in your Battle Area : Play this card from your hand.
)
)

Play this card.
If your Leader is a blue <Uub> Z-Leader, reduce the energy cost of this card in your hand by 3.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and place it at the bottom of their deck.
)
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 or 《Earthling》 with an energy cost of 4 or less to your hand, then shuffle your deck.
If your Leader is a blue <Baby> with an original power of 15000 or more : When this card is placed from your hand under a {Universal Tuffleization Plan} in your Battle Area, you may place 1 blue 《Brainwashed》 from your hand under a {Universal Tuffleization Plan} in your Battle Area. If you do, draw 1 card.
)
When this card is played from your hand, draw 1 card.
If your Leader is a blue <Baby> with an original power of 15000 or more : When this card is placed from your hand under a {Universal Tuffleization Plan} in your Battle Area, you may place 1 blue 《Brainwashed》 from your hand under a {Universal Tuffleization Plan} in your Battle Area. If you do, draw 1 card.
)

Negate the attack and play this card in Rest Mode.
During your opponent’s turn, if you have a blue <Baby> in play, reduce the energy cost of this card in all areas by 2.
If this card is under a {Universal Tuffleization Plan} in your Battle Area, you can activate this card’s
skill under the same conditions as if it were in your hand.


)
When this card is placed in a Drop from Z-Energy, remove this card in the Drop from the game.
If it’s your opponent’s turn and you have a blue <Baby> in a battle : Use this card under a {Universal Tuffleization Plan} in a Battle Area in a combo. At the end of the battle, remove this card in the Drop from the game.
)
Switch this card to Rest Mode : When this card is played from your hand, draw 1 card.
If your Leader is a blue <Baby> Z-Leader and it’s your turn : When this card is used in a combo, choose up to 1 of your blue <Baby> cards, and that card gets +5000 power for the battle.

)

Reduce the energy cost of this card in your hand by 3 for each card in your opponent’s Z-Energy.
If your Leader is mono-blue and your opponent has 3 or more energy : When this card is played, draw 1 card, choose up to a total of 3 Battle Cards in your opponent’s Battle Area or Drop and add them to its owner’s Z-Energy.
If you and your opponent have a total of 7 or more Z-Energy : When your opponent activates
, they add 1 card from their hand to its owner’s Z-Energy.

)

Reduce the energy cost of this card in your hand by 3 for each card in your opponent’s Z-Energy.
If your Leader is mono-blue and your opponent has 3 or more energy : When this card is played, draw 1 card, choose up to a total of 3 Battle Cards in your opponent’s Battle Area or Drop and add them to its owner’s Z-Energy.
If you and your opponent have a total of 7 or more Z-Energy : When your opponent activates
, they add 1 card from their hand to its owner’s Z-Energy.

)

Reduce the energy cost of this card in your hand by 3 for each card in your opponent’s Z-Energy.
If your Leader is mono-blue and your opponent has 3 or more energy : When this card is played, draw 1 card, choose up to a total of 3 Battle Cards in your opponent’s Battle Area or Drop and add them to its owner’s Z-Energy.
If you and your opponent have a total of 7 or more Z-Energy : When your opponent activates
, they add 1 card from their hand to its owner’s Z-Energy.


)
If it’s your turn and this card is under a Leader, the Leader on top of this card gets -5000 power, and this card can’t be removed from the Leader Area by a skill other than this card’s skills.
When this card is played from your deck or hand, add up to 1 card from your life to your hand, choose up to 1 of your opponent’s Battle Cards and add it to its owner’s Z-Energy, place this card from the Battle Area under your opponent’s Leader at the end of the turn, then play this card from under your opponent’s Leader at the start of your Main Phase.

, if your Leader is a mono-blue 《Earthling》 or 《Majin》 and your opponent has 2 or more energy : Play this card from your hand.


)
If it’s your turn and this card is under a Leader, the Leader on top of this card gets -5000 power, and this card can’t be removed from the Leader Area by a skill other than this card’s skills.
When this card is played from your deck or hand, add up to 1 card from your life to your hand, choose up to 1 of your opponent’s Battle Cards and add it to its owner’s Z-Energy, place this card from the Battle Area under your opponent’s Leader at the end of the turn, then play this card from under your opponent’s Leader at the start of your Main Phase.

, if your Leader is a mono-blue 《Earthling》 or 《Majin》 and your opponent has 2 or more energy : Play this card from your hand.


)
If it’s your turn and this card is under a Leader, the Leader on top of this card gets -5000 power, and this card can’t be removed from the Leader Area by a skill other than this card’s skills.
When this card is played from your deck or hand, add up to 1 card from your life to your hand, choose up to 1 of your opponent’s Battle Cards and add it to its owner’s Z-Energy, place this card from the Battle Area under your opponent’s Leader at the end of the turn, then play this card from under your opponent’s Leader at the start of your Main Phase.

, if your Leader is a mono-blue 《Earthling》 or 《Majin》 and your opponent has 2 or more energy : Play this card from your hand.
)
If your Leader is a blue <Uub>, your opponent has 5 or more Z-Energy, and you place 1 blue <Mr. Buu> from your Drop under this card : Play up to 1 blue <Uub> with an energy cost of 8 and 30000 power from your deck on top of this card in Active Mode, then shuffle your deck.


, if your Leader is a blue <Uub> : Play this card from your hand.
)
If your Leader is a blue <Uub>, your opponent has 5 or more Z-Energy, and you place 1 blue <Mr. Buu> from your Drop under this card : Play up to 1 blue <Uub> with an energy cost of 6 from your deck on top of this card in Active Mode, then shuffle your deck.
When this card attacks, use up to 1 mono-blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader is a blue <Uub> and you have 2 or more energy : Play this card from your hand.

)
If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
Play this card.
If your Leader is a blue <Uub> : When this card is played, draw 2 cards.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Mr. Buu> or 《Earthling》 with an energy cost of 4 or less to your hand, then shuffle your deck.
Place this card in your Drop : Play up to 1 {Mr. Buu, In Disguise} from your deck or hand, then shuffle your deck if you looked through it.

)
When this card is played, you and your opponent draw 1 card, then your opponent adds 1 card from their hand to their Z-Energy.

, if your Leader is a blue <Uub> and you have 2 or more energy : Play this card from your hand.
)
When this card is played from your hand, draw 1 card.
If your Leader is a blue <Uub> and your opponent has 3 or less Z-Energy : When this card is used in a combo, your opponent draws 1 card, then your opponent adds 1 card from their hand to their Z-Energy.



)

When this card is played, play up to 2 blue 《Brainwashed》 cards with different names from under a {Universal Tuffleization Plan} in your Battle Area.


, if all your energy is mono-blue, your opponent has 3 or more energy, and you choose 1 blue <Vegeta : GT> in your Drop : Play this card from your hand and place the chosen card under this card.



)

When this card is played, play up to 2 blue 《Brainwashed》 cards with different names from under a {Universal Tuffleization Plan} in your Battle Area.


, if all your energy is mono-blue, your opponent has 3 or more energy, and you choose 1 blue <Vegeta : GT> in your Drop : Play this card from your hand and place the chosen card under this card.

)

When a Battle Card is played by the skills of a {Universal Tuffleization Plan} in your Battle Area, the played card gains
for the turn if it does not have
already.

, if your opponent has 2 or more energy and there is a card under a {Universal Tuffleization Plan} in your Battle Area : Play this card from your hand.

)
When this card is played, place up to 2 blue 《Brainwashed》 with different names from your deck under a {Universal Tuffleization Plan} in your Battle Area, then shuffle your deck.
, if your Leader is blue, you place 1 card from your hand into your Drop, and you remove this card in your Drop from the game : When a card in the Battle Area is placed at the bottom of a deck, choose up to 1 of your opponent’s Unisons with a specified cost of 2 or less and place it at the bottom of their deck.

, if your Leader is a blue Z-Leader or you have a blue Z-Battle Card in play : Play this card from your hand.

)
When this card is played, place up to 2 blue 《Brainwashed》 with different names from your deck under a {Universal Tuffleization Plan} in your Battle Area, then shuffle your deck.
, if your Leader is blue, you place 1 card from your hand into your Drop, and you remove this card in your Drop from the game : When a card in the Battle Area is placed at the bottom of a deck, choose up to 1 of your opponent’s Unisons with a specified cost of 2 or less and place it at the bottom of their deck.

, if your Leader is a blue Z-Leader or you have a blue Z-Battle Card in play : Play this card from your hand.

)
When this card is played, place up to 2 blue 《Brainwashed》 with different names from your deck under a {Universal Tuffleization Plan} in your Battle Area, then shuffle your deck.
, if your Leader is blue, you place 1 card from your hand into your Drop, and you remove this card in your Drop from the game : When a card in the Battle Area is placed at the bottom of a deck, choose up to 1 of your opponent’s Unisons with a specified cost of 2 or less and place it at the bottom of their deck.

, if your Leader is a blue Z-Leader or you have a blue Z-Battle Card in play : Play this card from your hand.
)
Negate the attack and play this card.
, if your opponent has 2 or more energy and you have a {Universal Tuffleization Plan} in your Battle Area : Choose 1 of your opponent’s Battle Cards with an energy cost of 4 or less that does not have a character name that includes <Son Goku : GT>, place this card under that card, negate that card’s non-keyword skills, you gain control of it, and that card gains
.
)
)
Negate the attack. Additionally, if your opponent has 4 or more Z-Energy, draw 1 card.
If your Leader is a blue <Uub> and your life is at 4 or less, you can activate this card’s
skill from your hand without paying its energy cost by discarding 1 blue <Mr. Buu> from your hand.



)


If your Leader is a blue <Baby> with an original power of 15000 or more and it’s your turn : When you play a blue <Baby> with an energy cost of 4 or more, play up to 1 Battle Card with an energy cost of 3 or less and an original power of 10000 or less from under this card with its non-keyword skills negated for the turn.
Place 1 mono-blue <Vegeta : GT> with an energy cost of 1 or 1 mono-blue 《Brainwashed》 from your hand under this card : Draw 1 card.
When this card is placed in your Leader Area, activate up to 1 {Hyperbolic Time Chamber} from your deck.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 to your hand, then shuffle your deck.
When your life is at 4 or less or if you have a {SS Son Goku, Showing the Results of Training} in play : Draw 1 card, switch up to 1 of your energy to Active Mode, then add cards from your life to your hand until you have 6 life left.

Place 1 card from your hand at the bottom of your deck : When you use a card in a combo, draw 2 cards.
When one of your mono-green <Son Gohan : Childhood> Battle Cards attacks, use up to 1 mono-green card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
When this card is placed in your Leader Area, activate up to 1 {Hyperbolic Time Chamber} from your deck.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 to your hand, then shuffle your deck.
When your life is at 4 or less or if you have a {SS Son Goku, Showing the Results of Training} in play : Draw 1 card, switch up to 1 of your energy to Active Mode, then add cards from your life to your hand until you have 6 life left.

Place 1 card from your hand at the bottom of your deck : When you use a card in a combo, draw 2 cards.
When one of your mono-green <Son Gohan : Childhood> Battle Cards attacks, use up to 1 mono-green card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
When this card is placed in your Leader Area, place up to 1 {Gingertown} from your deck in your opponent’s Battle Area.
Switch this card to Rest Mode and place 1 green 《Android》 from your hand at the bottom of your deck : Draw 2 cards.
When your life is at 5 or less or there is a green <Cell> with an energy cost of 3 in play : Play up to 1 <Android 17> and 1 <Android 18>―both green and with an energy cost of 2―from your deck to your opponent’s Battle Area, shuffle your deck, then add cards from your life to your hand until you have 5 life left.
Unless there are 1 or more cards of both <Android 17> and <Android 18>―both green and with an energy cost of 2―under this card, you can’t activate
.
When you use one of your opponent’s Battle Cards in a combo, this card gets +5000 power until the end of your opponent’s turn.
When this card attacks, draw 1 card, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less from your Drop or your opponent’s Battle Area and place it under this card.



, your life is at 3 or less : Green <Son Gohan : Childhood>.
When your mono-green <Son Gohan : Childhood> attacks, you may use up to 1 mono-green <Son Goku> with 10000 combo power or less from your Drop in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Discard 1 green card from your hand : Draw 2 cards.



, your life is at 3 or less : Green <Son Gohan : Childhood>.
When your mono-green <Son Gohan : Childhood> attacks, you may use up to 1 mono-green <Son Goku> with 10000 combo power or less from your Drop in a combo with its skills negated for the turn. If you do, negate this skill for the turn.
Discard 1 green card from your hand : Draw 2 cards.


, when your life is at 3 or less : Green <Cell>.
When this card is placed in your Leader Area, this card gets +5000 power for the turn.
When this card attacks, draw 1 card, choose up to 1 of your opponent’s Battle Cards, and KO it.
Activate an
skill on 1 green Extra with both {Cell} and {Kamehameha} in its card name without paying its energy cost.

: Green <Cell> with an original power of 10000.
Green <Cell> Leader.
When this card attacks, draw 1 card.
If your life is at 3 or less and you play 1 <Android 18> with an energy cost of 2 from under this card into your opponent’s Battle Area : When you take damage from an opponent’s attack, place up to 1 {Cell, About to Explode} from under this card on top of this card.
Your life is at 1 : Green <Cell>.
This card can’t attack.
If there is a {Cell, Perfect Resurrection} under this card and your life becomes 0, instead of losing the game, choose all of your opponent’s Battle Cards and Unisons other than Earthling Tokens, place them in their Drop, add the top 2 cards of your deck to your life, then place 1 {Cell, Perfect Resurrection} from under this card on top of this card.
At the beginning of your turn, add all of your life to your hand.
)
If you have 2 or more energy, choose 1 {Hyperbolic Time Chamber} from your Battle Area, and switch it to Rest Mode : When this card is played, place up to 1 {SS Son Goku, Showing the Results of Training} or {SS Son Gohan, Showing the Results of Training} from your hand under the chosen card. If you placed a card, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and KO it.

, if your Leader is a green <Son Gohan : Childhood> Z-Leader, you have 4 or more energy, and you remove this card from the game : Choose up to 1 of your Leaders, and it gets +10000 power for the turn.
)

You and your opponent have a total of 4 or more energy : Green <Son Gohan : Childhood> Leader.
If your Leader is a <Son Gohan : Childhood> card, this card’s skills won’t negate.
If your Leader is a {SS Son Gohan, The Results of Fatherly Training} and this card would leave your Battle Area, place up to 1 {SS2 Son Gohan, Trigger to Fierce Rage} from under this card on top of your Leader, add cards from your life to your hand until you have 4 life left, and remove this card from the game instead.
When your opponent plays a card or at the end of your opponent’s turn, you may KO this card.
)

You and your opponent have a total of 4 or more energy : Green <Son Gohan : Childhood> Leader.
If your Leader is a <Son Gohan : Childhood> card, this card’s skills can’t be negated.
If your Leader is a {SS Son Gohan, The Results of Fatherly Training} and this card would leave your Battle Area, place up to 1 {SS2 Son Gohan, Trigger to Fierce Rage} from under this card on top of your Leader, add cards from your life to your hand until you have 4 life left, and remove this card from the game instead.
When your opponent plays a card or at the end of your opponent’s turn, you may KO this card.
)
If this card is in a Z-Deck, you may play it without paying the Z-Energy cost by switching 2 of your opponent’s Earthling Tokens to Rest Mode instead.
When this card attacks, use up to 1 of your opponent’s 《Earthling》 cards with an energy cost of 1 or 1 Earthling Token in a combo in your Combo Area. If you do, this card gets +5000 power until the end of your opponent’s turn.
If your Leader is a green <Cell> and you choose a total of 2 or more of your opponent’s 《Earthling》 cards with an energy cost of 1 or Earthling Tokens, remove them from the game : This card gets +10000 power for the turn.
)
Play this card.
For every Z-Energy cost of the Z-Cards in your Leader Area and Battle Area, reduce the energy cost of this card in your hand by 1.
If it’s your opponent’s turn and your Leader is a green <Son Gohan : Childhood> Z-Leader, reduce the combo cost of this card in your hand by 1.
Add this card to your Z-Energy : When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 7 or less, add it to its owner’s Z-Energy, then choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
)
Play this card.
For every Z-Energy cost of the Z-Cards in your Leader Area and Battle Area, reduce the energy cost of this card in your hand by 1.
If it’s your opponent’s turn and your Leader is a green <Son Gohan : Childhood> Z-Leader, reduce the combo cost of this card in your hand by 1.
Add this card to your Z-Energy : When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 7 or less, add it to its owner’s Z-Energy, then choose up to 1 of your opponent’s Unisons and remove 2 markers from it.



)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.

, if your Leader is a green <Son Gohan : Childhood>, you have 3 or more energy, and you have a green <Son Gohan : Childhood> in a battle : When your green 《Saiyan》 is used in a combo, draw 1 card and play this card from your hand.

)
When this card is played under a {Hyperbolic Time Chamber} in your Battle Area, this card gets +10000 power for the turn.
When this card in your hand is placed under a {Hyperbolic Time Chamber} in your Battle Area, place up to 1 {SS Son Gohan, Showing the Results of Training} from your deck under a {Hyperbolic Time Chamber} in your Battle Area, then shuffle your deck.
, place this card in your Drop : Draw 1 card and play up to 1 {SS Son Gohan, Showing the Results of Training} under a {Hyperbolic Time Chamber} in your Battle Area.



)

When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, KO it, then your opponent places 1 card from their hand into their Drop.
If it’s your turn, your opponent has 3 or more life, and this card is in a battle : When you use one of your green <Son Goku> cards with a combo cost of 1 in a combo, your opponent places 1 card from their life into their Drop.


, if your Leader is green and your opponent has 3 or more energy : Play this card from your hand, and this card gains
for the turn.



)

When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, KO it, then your opponent places 1 card from their hand into their Drop.
If it’s your turn, your opponent has 3 or more life, and this card is in a battle : When you use one of your green <Son Goku> cards with a combo cost of 1 in a combo, your opponent places 1 card from their life into their Drop.


, if your Leader is green and your opponent has 3 or more energy : Play this card from your hand, and this card gains
for the turn.



)

When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, KO it, then your opponent places 1 card from their hand into their Drop.
If it’s your turn, your opponent has 3 or more life, and this card is in a battle : When you use one of your green <Son Goku> cards with a combo cost of 1 in a combo, your opponent places 1 card from their life into their Drop.


, if your Leader is green and your opponent has 3 or more energy : Play this card from your hand, and this card gains
for the turn.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.
If this card is in a battle : When you use a {SS Son Goku, Showing the Results of Training} in a combo, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
When this card in your hand is placed under a {Hyperbolic Time Chamber} in your Battle Area, place up to 1 {SS Son Goku, Showing the Results of Training} from your deck under a {Hyperbolic Time Chamber} in your Battle Area, then shuffle your deck.
)
When this card is played under a {Hyperbolic Time Chamber} in your Battle Area, this card gets +5000 power and you may use this card in a combo in Rest Mode for the turn.
When this card attacks, use up to 1 {SS Trunks, Mysterious Future Warrior} under a {Hyperbolic Time Chamber} in your Battle Area in a combo. If you do, draw 1 card, and this card gains
for the battle.
, choose 1 {Hyperbolic Time Chamber} in your Battle Area and switch it to Rest Mode : Place this card from your hand and up to 1 {SS Trunks, Mysterious Future Warrior} from your deck under the chosen card, then shuffle your deck.
)
, if your Leader is a green <Son Gohan : Childhood> Z-Leader, you remove this card in the Drop from the game, and you discard 1 card from your hand : Play up to 1 {SS Vegeta, Arrogance} from your Drop and that card gets +10000 power for the turn. 
, choose 1 {Hyperbolic Time Chamber} in your Battle Area and switch it to Rest Mode : Place this card from your hand and up to 1 {SS Vegeta, Arrogance} from your deck under the chosen card, then shuffle your deck.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Saiyan》 with an energy cost of 4 or less to your hand, then shuffle your deck.
There is a {Hyperbolic Time Chamber} in your Battle Area and a skill-less Battle Card in your Combo Area : When this card in your Battle Area is used in a combo, draw 1 card and add this card to its owner’s Z-Energy.

)
If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your opponent’s Leader is a green <Cell> : When this card is played, discard 1 card from your hand.
)
If your opponent’s Leader is a green <Cell> : When this card is played, your opponent draws 1 card.

)
When this card is played from your hand, play up to 2 Cell Jr. Tokens (10000 power, 0 combo cost, and 5000 combo power), and those cards get +5000 power for the turn.


, if your Leader is green and your opponent has 3 or more energy : Play this card from your hand.
If you or your opponent removes 1 token with combo power from the game : Remove 2 markers from your opponent’s Unison.

)
When this card is played from your hand, play up to 2 Cell Jr. Tokens (10000 power, 0 combo cost, and 5000 combo power), and those cards get +5000 power for the turn.


, if your Leader is green and your opponent has 3 or more energy : Play this card from your hand.
If you or your opponent removes 1 token with combo power from the game : Remove 2 markers from your opponent’s Unison.

)
Negate the attack and play this card.
If your Leader is a green <Cell> Z-Leader, you may activate the
skill of this card in your hand without paying its energy cost by removing 2 of your opponent’s Earthling Tokens from the game instead.
When this card is KO’d, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it.
)
When this card attacks, use up to 1 of your opponent’s 《Earthling》 cards with an energy cost of 1 or 1 Earthling Token in a combo in your Combo Area. If you do, this card gets +10000 power until the end of your opponent’s turn.

, choose 1 of your opponent’s Earthling Tokens and switch it to Rest Mode : Play this card from your hand.
If this card’s power is 20000 or more : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it.
)
If this card’s power is 15000 or more, it can’t be KO’d once per turn.
When this card attacks, use up to 1 of your opponent’s 《Earthling》 cards with an energy cost of 1 or 1 Earthling Token in a combo in your Combo Area. If you do, this card gets +5000 power until the end of your opponent’s turn.

, choose up to 1 of your opponent’s Earthling Tokens and switch it to Rest Mode : Play this card from your hand.
)
Add 1 combo cost and energy cost to your opponent’s <Android 17> and <Android 18>―both green and with an original energy cost of 2―, and you may use them from your opponent’s Battle Area when choosing Battle Cards with the
skill cost of a <Cell> in your hand.

, if your Leader is a green <Cell> with a power of 15000 or more : Play this card from your hand, play up to 1 <Android 17> and 1 <Android 18>―both green and with an energy cost of 2 or less―from your deck or Drop into your opponent’s Battle Area with their skills negated, then shuffle your deck if you looked through it.
)
When this card is played, draw 1 card.

, if your Leader is a green <Cell> Z-Leader and you remove 1 of your opponent’s Earthling Tokens from the game : When this card is used in a combo, play up to 1 green <Cell> with an energy cost of 3 and 10000 power from your deck, then shuffle your deck.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green <Cell> with an energy cost of 5 or less to your hand, then shuffle your deck.

, if your Leader is a green <Cell> Z-Leader and you remove 1 of your opponent’s Earthling Tokens from the game : When this card is used in a combo, play up to 1 green <Cell> with an energy cost of 3 and 10000 power from your deck, then shuffle your deck.
)
If your Leader is a green <Cell> and you choose 1 keyword skill on 1 Battle Card with an energy cost of 4 or less in your opponent’s Battle Area or Drop : Choose up to 1 of your green <Cell> cards with an energy cost of 3 or less, and that card gains the keyword skill you chose with this skill’s skill cost for the turn.


)

If there is a <Son Gohan : Childhood> under this card, {Son Gohan} cards in your Leader Area get +5000 power.
Only up to 2 cards can be placed under this card.
If all your energy is green and this card is in Active Mode : You may play 1 card from under this card. If you do, add up to 2 cards to your life.
)
If your Leader is a mono-green 《Saiyan》 : Negate the attack. Additionally, if your life is at 4 or less, you may discard 1 card from your hand. If you do, your opponent can’t attack for the turn unless they add 1 card from their hand to their Z-Energy.
You may activate this card’s
skill from your hand without paying its energy cost by discarding 1 green card from your hand.
If your Leader is a green <Son Gohan : Childhood> : When you activate this card’s
skill from your hand, draw 1 card.
)
If your Leader is a mono-green 《Saiyan》 : Negate the attack. Additionally, if your life is at 4 or less, you may discard 1 card from your hand. If you do, your opponent can’t attack for the turn unless they add 1 card from their hand to their Z-Energy.
You may activate this card’s
skill from your hand without paying its energy cost by discarding 1 green card from your hand.
If your Leader is a green <Son Gohan : Childhood> : When you activate this card’s
skill from your hand, draw 1 card.
)
If your Leader is a mono-green 《Saiyan》 : Negate the attack. Additionally, if your life is at 4 or less, you may discard 1 card from your hand. If you do, your opponent can’t attack for the turn unless they add 1 card from their hand to their Z-Energy.
You may activate this card’s
skill from your hand without paying its energy cost by discarding 1 green card from your hand.
If your Leader is a green <Son Gohan : Childhood> : When you activate this card’s
skill from your hand, draw 1 card.
)
If your Leader is a mono-green 《Saiyan》 : Negate the attack. Additionally, if your life is at 4 or less, you may discard 1 card from your hand. If you do, your opponent can’t attack for the turn unless they add 1 card from their hand to their Z-Energy.
You may activate this card’s
skill from your hand without paying its energy cost by discarding 1 green card from your hand.
If your Leader is a green <Son Gohan : Childhood> : When you activate this card’s
skill from your hand, draw 1 card.
)
If your Leader is a green <Cell> Z-Leader : Draw 1 card, then choose one―


)
If your opponent’s Leader is a green <Cell> and this card is in your Battle Area, your Earthling Tokens can’t attack, and you can’t use your Earthling Tokens or green <Android 17>/<Android 18> cards with an energy cost of 2 in a combo.
If it’s your opponent’s turn and this card is in your Battle Area : When your opponent plays a mono-green <Cell> from their hand, play 2 Earthling Tokens (1000 power, 0 combo cost, and 0 combo power) from your Battle Area, and your opponent can’t activate Extras with a
skill for the duration of the game.
When this card attacks, draw 1 card, and this card gets +5000 power for the battle.
After using this card in a battle, flip this card to its back side.
At the end of you and your opponent’s turns, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less in Rest Mode and KO it.
If it’s your turn : Choose up to 1 yellow <Vegeta> with an energy cost of 2, and that card gets +5000 power for the battle.

After using this card in a battle, draw 1 card, then flip this card to its front side.
Flip this card to its front side.
If it’s your turn : Choose up to 1 yellow <Son Goku> with an energy cost of 2, and that card gets +5000 power for the battle.
Reduce the skill cost of
on your yellow <Frieza> cards by
.
If you have 2 or more energy : When you activate
on one of your yellow <Frieza> cards, you may flip this card to its back side. If you do, draw 2 cards, then add cards from your life to your hand until you have 6 life left.
Look at up to 5 cards from the top of your deck, add up to 1 {The Return of the Army of Terror} or yellow <Frieza> to your hand, then shuffle your deck.
When your life is at 4 or less : Draw 1 card, then switch up to 1 of your energy to Active Mode.
Reduce the skill cost of
on your yellow <Frieza> cards by
.
When you activate
, draw 1 card.
When one of your yellow <Frieza> cards with
and an energy cost of 3 or more attacks, look at up to 3 cards from the top of your deck, use up to 1 yellow 《Frieza’s Army》 in a combo with its skills negated for the turn, then place the remaining cards at the bottom of your deck in any order.

, your life is at 4 or less : {Frieza, The Emperor Who Swore Revenge}.
Yellow 《Frieza’s Army》 with an energy cost of 1.
Reduce the skill cost of
on your yellow <Frieza> cards by 
.
When this card is placed in your Leader Area, draw 1 card, then remove this card from the game at the end of your opponent’s turn.
When your yellow <Frieza> with an energy cost of 5 of or more attacks, look at up to 3 cards from the top of your deck, use up to 1 yellow 《Frieza’s Army》 in a combo with its skills negated for the turn, then place the remaining cards at the bottom of your deck in any order.

, your life is at 4 or less : {Frieza, The Emperor Who Swore Revenge}.
Yellow 《Frieza’s Army》 with an energy cost of 1.
Reduce the skill cost of
on your yellow <Frieza> cards by 
.
When this card is placed in your Leader Area, draw 1 card, then remove this card from the game at the end of your opponent’s turn.
When your yellow <Frieza> with an energy cost of 5 of or more attacks, look at up to 3 cards from the top of your deck, use up to 1 yellow 《Frieza’s Army》 in a combo with its skills negated for the turn, then place the remaining cards at the bottom of your deck in any order.

)

If you add 1 yellow <Vegeta> with an energy cost of 2 to your hand : At the start of your Main Phase, play this card under a yellow <Whis> Z-Battle Card.
If your opponent has 5 or more cards in Rest Mode : When this card is played, this card gains
and
for the turn.
When this card attacks, choose up to 1 of your opponent’s Battle Cards in Rest Mode, KO it, and this card gets +5000 power for the turn.

)

If you add 1 yellow <Vegeta> with an energy cost of 2 to your hand : At the start of your Main Phase, play this card from under a yellow <Whis> Z-Battle Card.
If your opponent has 5 or more cards in Rest Mode : When this card is played, this card gains
and
for the turn.
When this card attacks, choose up to 1 of your opponent’s Battle Cards in Rest Mode, KO it, and this card gets +5000 power for the turn.


)

Yellow <Son Goku> with an energy cost of 2.
Your yellow <Son Goku> and <Vegeta> cards with an energy cost of 2 get +5000 power.
If your Leader is a {SSB Vegeta, God-Level Power} : When this card is played, skip all phases until the Charge Phase in your next turn, then start your Main Phase.


)

Yellow <Son Goku> with an energy cost of 2.
Your yellow <Son Goku> and <Vegeta> cards with an energy cost of 2 get +5000 power.
If your Leader is a {SSB Vegeta, God-Level Power} : When this card is played, skip all phases until the Charge Phase in your next turn, then start your Main Phase.
)
If you place 2 of your Z-Energy into your Drop : When one of your opponent’s Battle Cards is played by a skill, play this card from under one of your Z-Leaders, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 7 or less and switch it to Rest Mode.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 {The Return of the Army of Terror} to your hand, shuffle your deck, and if you added a card to your hand, discard 1 card from your hand.
)
When this card is played, you may add 1 yellow <Frieza> with an energy cost of 1 from your Drop to your hand. If you do, play up to 1 yellow <Frieza> from your hand with an energy cost of 3 and
.
Add 1 card from your life to your hand, discard 1 card from your hand, and switch this card to Rest Mode : When your yellow <Frieza> with an energy cost of 3 is played, play 1 yellow Frieza’s Army Token with a power of 10000 at the end of the turn, and that card gains
until the end of your opponent’s turn.


)
If your Leader is a yellow <Vegeta>, you have a {Whis, Time Regression} in play, and you place 2 of your energy in Rest Mode into your Drop : Play this card from your hand, and this card gains
for the turn.

)
When this card is played from your hand, draw 1 card.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} and you choose 1 of your yellow <Vegeta> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.

)
At the start of you and your opponent’s Main Phases, switch this card to Active Mode.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} and you choose 1 of your yellow <Vegeta> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.
Add 1 card from your life to your hand : This card gets +10000 power and
for the turn.

)
If your Leader is yellow and you add 1 card from your life to your hand : When this card is played, choose one―
for the turn.
for the turn.
At the start of you and your opponent’s Main Phases, switch this card to Active Mode.
, choose 1 of your yellow <Son Goku> or <Vegeta> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.

)
If your Leader is yellow and you add 1 card from your life to your hand : When this card is played, choose one―
for the turn.
for the turn.
At the start of you and your opponent’s Main Phases, switch this card to Active Mode.
, choose 1 of your yellow <Son Goku> or <Vegeta> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.

, choose 1 of your yellow 《Saiyan》 or 《Frieza’s Army》 cards : Play this card from your Z-Energy and add the chosen card to your Z-Energy.
If you have 3 or more energy and you remove this card from the game : Play up to 1 yellow <Son Goku> or <Frieza> with an energy cost of 2 or less from your hand or Drop.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.

, choose 1 of your yellow 《Saiyan》 or 《Frieza’s Army》 cards : Play this card from your Z-Energy and add the chosen card to your Z-Energy.
If you have 3 or more energy and you remove this card from the game : Play up to 1 yellow <Son Goku> or <Frieza> with an energy cost of 2 or less from your hand or Drop.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards in Rest Mode, ignoring
, and KO it.

, choose 1 of your yellow 《Saiyan》 or 《Frieza’s Army》 cards : Play this card from your Z-Energy and add the chosen card to your Z-Energy.
If you have 3 or more energy and you remove this card from the game : Play up to 1 yellow <Son Goku> or <Frieza> with an energy cost of 2 or less from your hand or Drop.


)
If your Leader is a yellow <Son Goku>, you have a {Whis, Time Regression} in play, and you place 2 of your energy in Rest Mode into your Drop : Play this card from your hand, and this card gains
for the turn.

)
When this card is played from your hand, draw 1 card.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} and you choose 1 of your yellow <Son Goku> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.

)
Add 1 card from your life to your hand : When this card attacks, this card gets +10000 power and
for the turn.
At the start of you and your opponent’s Main Phase, switch this card to Active Mode.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} and you choose 1 of your yellow <Son Goku> cards : Play this card from your hand, and the chosen card will not switch to Active Mode during your next Charge Phase.
)
When this card is played, draw 1 card.
If you have 2 or more energy : When one of your yellow <Son Goku> cards with an energy cost of 2 is played, this card gets +6000 power for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Saiyan》 with an energy cost of 4 or less to your hand, then shuffle your deck.
If you have 2 or more energy : When one of your yellow <Son Goku> cards with an energy cost of 2 is played, this card gets +6000 power for the turn.

)
)
If your Leader is a yellow <Vegeta> and you have 3 or more energy : When this card is played, reduce the energy cost of a {Whis, Time Regression} in your Z-Deck by 
for the turn.
If you have 3 or more energy, you choose 2 of your energy in Rest Mode, and you place this card in your Drop : Choose up to 1 of your yellow <Vegeta> cards with an energy cost of 2, switch it to Active Mode, and all of the chosen cards will not switch to Active Mode during your next Charge Phase.
)
When this card is played, draw 1 card.

, if your Leader’s back side is {SSB Vegeta, God-Level Power} : Choose up to 1 of your yellow <Son Goku> cards with an energy cost of 2 and switch it to Active Mode.




)


When this card would leave the Battle Area, add this card to your Z-Energy instead.
When this card is played, choose all of your opponent’s Battle Cards in Rest Mode, ignoring
, KO them, and you can’t play copies of this card for the turn.
If your Leader is a yellow <Frieza>, your opponent has 2 or more energy, and you remove this card in your Z-Energy and the top 5 cards from your deck from the game : Play up to 1 yellow <Frieza> with an energy cost of 1 and
from your hand.




)


When this card would leave the Battle Area, add this card to your Z-Energy instead.
When this card is played, choose all of your opponent’s Battle Cards in Rest Mode, ignoring
, KO them, and you can’t play copies of this card for the turn.
If your Leader is a yellow <Frieza>, your opponent has 2 or more energy, and you remove this card in your Z-Energy and the top 5 cards from your deck from the game : Play up to 1 yellow <Frieza> with an energy cost of 1 and
from your hand.


)




, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
If you have 3 or more energy : When this card is played by
, this card gains
for the turn.
When your opponent plays Battle Cards, choose up to 1 of those cards, and negate that card’s skills for the turn.


)


, if you have 4 or more energy : Yellow <Frieza> with an energy cost of 8.
When this card is played by
, choose up to 1 of your opponent’s Battle Cards, ignoring
, switch it to Rest Mode, and this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn. Additionally, if you have 3 or more energy, this card gains
for the turn.


)

: Yellow <Frieza> with an energy cost of 5 and
.
When this card attacks, look at up to 3 cards from the top of your deck, use up to 1 yellow 《Frieza’s Army》 with its skills negated for the turn in a combo, and place the rest at the bottom of your deck in any order.


)

: Yellow <Frieza> with an energy cost of 5 and
.
When this card is played, choose up to 1 of your opponent’s Battle Cards, switch it to Rest Mode, and if that card has an energy cost of 4 or less, KO that card.
)


: Yellow <Frieza> with an energy cost of 3 and
.
If your Leader is a yellow <Frieza> : When this card is played, you may add 1 yellow <Frieza> with
from your Z-Energy to your hand. If you do, add 1 card from your hand to your Z-Energy.
)
When one of your yellow <Frieza> cards with
is removed from your Battle Area by an opponent’s skill, play this card from your hand.
When this card is played, play up to 1 yellow <Frieza> with an energy cost of 1 and
from your Drop.
)
Negate the attack and play this card.
If your Leader is a yellow <Frieza> Z-Leader, you can activate this card’s
skill from your hand without paying its energy cost.
Choose up to 1 of your yellow <Frieza> cards with
, and that card gets +5000 power for the turn.
)

, if your Leader is a yellow <Frieza> : When your life is placed in your Drop, play this card from your hand.
Choose up to 1 of your yellow <Frieza> cards, and that card gets +5000 power for the turn.

)

)
If your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
During a turn where one of your mono-yellow Leaders flips from its back side to its front, reduce the energy cost of this card by
.
, choose up to 1 of your yellow <Son Goku> or <Vegeta> cards with an energy cost of 2, send it to your Warp, play that card from your Warp at the start of your next Main Phase, and that card gets +5000 power for the turn.
Choose up to 1 of your yellow <Son Goku> or <Vegeta> cards, and that card gets +10000 power for the battle.
Add up to 1 yellow <Frieza> with
and an energy cost of 5 or less from your deck to your hand, then shuffle your deck.
If your Leader is a {Frieza, The Emperor Who Swore Revenge} or a yellow <Frieza> Z-Leader and your life is at 4 or less : Choose up to 1 of your yellow <Frieza> cards, and that card gets +5000 power for the turn.

Your life is at 3 or less : Black <Trunks : Xeno>.
When this card attacks, draw 2 cards and send 1 card from your hand to your Warp.

If you place 2 black Battle Cards from your Warp into your Drop : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp. Additionally, if you have a {Supreme Kai of Time, Opposing the Empire} in play, this card gets +5000 power and
for the turn.

Your life is at 3 or less : Black <Trunks : Xeno>.
When this card attacks, draw 2 cards and send 1 card from your hand to your Warp.

If you place 2 black Battle Cards from your Warp into your Drop : Choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp. Additionally, if you have a {Supreme Kai of Time, Opposing the Empire} in play, this card gets +5000 power and
for the turn.


)




, if your Leader is a black <Trunks : Xeno> : <Trunks : Xeno> with an energy cost of 5.
If this card is in your Warp, you can also activate this card’s
skill from your Warp.
If this card would leave your Battle Area, remove it from the game instead.
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, and send it to its owner’s Warp.
)
, if your Leader is a black <Trunks : Xeno>-only card, you place 1 card from your hand at the bottom of your deck, and you remove this card in your Warp from the game : Add up to 2 of your life to your hand, and if you have no Unisons in play, play 1 {Supreme Kai of Time, Opposing the Empire} from your hand or Warp with 2 markers on it; you can’t play Unisons for the turn.


If you have 4 or more energy : Black <Towa> with an energy cost of 5.

, if your Leader is a black <Mira> or <Towa> and you remove 3 of your skill-less Battle Cards from the game : When this card attacks, draw 1 card, choose up to 1 of your opponent’s Battle Cards, ignoring
and send it to their Warp, then switch this card to Active Mode.

)
If your opponent has 2 or more energy and you send 1 card from your life to your Warp : When this card is played from your hand, play up to 1 black Unison with a specified cost of 3 and a marker on it, shuffle your deck, then send up to 2 cards from the top of your deck to your Warp.
If you remove 1 of your skill-less Battle Cards from the game : Use up to 1 mono-black card with 5000 combo power from your Warp in a combo with its skills negated for the turn.
)
If this card would leave your Battle Area, remove it from the game instead.
When this card is played, your Demon Realm Soldier Tokens can’t be removed from your Battle Area by your opponent’s skills for the turn.
If your Leader is a black 《Demon Realm Race》, you have a black Unison with a specified cost of 3 in play, and you place 1 card from your hand at the bottom of your deck : Play this card from your Warp.
)
If your Leader is a <Mechikabura>-only card : When this card is played, look at your deck, add up to 1 《Dark Dragon Ball》 to your hand and place up to 1 in your Drop, then shuffle your deck.



, if your Leader is a <Mechikabura>-only card, your opponent has 3 or more energy, and you send this card from your Drop to your Warp : Send up to 1 of your opponent’s Battle Cards from their Drop to their Warp, play up to 1 black <Mechikabura> with an energy cost of 8 and a power of 30000 from your hand or Drop, and that card gains
for the turn.

When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost of 7 or less and send it to their Warp. Additionally, if your opponent has 2 or more cards in their Warp, draw 1 card.

, if your Leader is a <Mechikabura>-only card and your opponent has 2 or more energy : Play this card from your hand.

If this card would leave your Battle Area, remove it from the game instead.
When this card is played, your opponent sends 1 card from their hand to their Warp, then they draw 1 card.

, if your Leader is a <Mechikabura>-only card and you have 2 or more energy : Play this card from your hand or Drop.


)

/
If you have a Red/Blue multicolor card other than this card in your energy, negate this card’s
in all areas.
When this card is played, choose up to 1 of your opponent’s Battle Cards with 15000 power or less and return it to its owner’s hand.
If your Leader is a mono-red card and you discard 1 card from your hand during your opponent’s turn : When your opponent’s Battle Card or Unison attacks during that turn, choose up to 1 of your cards, and that card gets +10000 power for the battle.


)





If your Leader is a red 《God》, negate this card’s
in all areas.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

)
If your Leader is an <Android 16> or blue 《Android》, negate this card’s
in all areas.

, if your Leader is a blue or green 《Saiyan》 or 《Android》 and your opponent has 2 or more energy : Play this card from your hand.
KO this card : Choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it.



)






If your Leader is a green <Cell> and you have a green 《Android》 in your energy other than this card, negate this card’s
in all areas.
When this card is played using a
skill that was activated by choosing 1 or more each of <Android 17>, <Android 18>, and <Cell> for their skill costs, choose up to 1 of your opponent’s Battle Cards and KO it, add up to 1 {Cell’s Full-Power Kamehameha} from your deck, then shuffle your deck.

)


: Green <Cell> with an energy cost of 3.
If your Leader is a green <Cell> and you have a green 《Android》 in your energy other than this card, negate this card’s
in all areas.
If your Leader is a green 《Android》 and you have a <Cell> in play, reduce the combo cost of this card in your hand by 1.


)

This card can’t attack, and for every card in your Z-Energy and Drop, reduce the energy cost of this card in your hand by 1.
If your Leader is red : Choose one―
for the turn.
, and those cards get -15000 power for the turn.


)

This card can’t attack, and for every card in your Z-Energy and Drop, reduce the energy cost of this card in your hand by 1.
If your Leader is red : Choose one―
for the turn.
, and those cards get -15000 power for the turn.
)
If this card’s front is facing up in your Z-Deck, your Leader gets +20000 power, and if that card is not a <Son Gohan : Childhood>, negate that card’s skills.
, if your Leader is a green 《Saiyan》, 《Earthling》, or 《Namekian》 : When this card is used in a combo, choose up to 1 of your Leader cards and switch it to Active Mode, that card gains
for the battle, place this card from your Drop in your Z-Deck face up at the end of that battle, then remove this card in your Z-Deck from the game at the end of your opponent’s turn.
)
If this card’s front is facing up in your Z-Deck, your Leader gets +20000 power, and if that card is not a <Son Gohan : Childhood>, negate that card’s skills.
, if your Leader is a green 《Saiyan》, 《Earthling》, or 《Namekian》 : When this card is used in a combo, choose up to 1 of your Leader cards and switch it to Active Mode, that card gains
for the battle, place this card from your Drop in your Z-Deck face up at the end of that battle, then remove this card in your Z-Deck from the game at the end of your opponent’s turn.


Play this card, for every card in your opponent’s Z-Deck, place up to 1 Battle Card from your Drop or Warp under this card, and this card can’t be removed from your Battle Area by your opponent’s skills for the turn. Additionally, if the Battle Card to be played has an energy cost of 7 or less, send it to your Warp instead.
If the total number of cards in you and your opponent’s Warps is 7 or more, reduce the energy cost of this card in your hand by 7.
Place 1 card from under this card into your Drop : When this card or your opponent attacks, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.