Series 2 Introducing New Decks Fused Zamasu
Card No. | Card Name | Type | Rarity | Color / Count |
---|---|---|---|---|
[Leader Card] | ||||
BT2-034 | Fused Zamasu | Leader | Rare | Blue x1 |
Total: 1 cards |
Card No. | Card Name | Type | Rarity | Color / Count |
---|---|---|---|---|
[Main Deck] | ||||
BT1-044 | Whis, The Resting Attendant | Battle | Uncommon | Blue x2 |
BT1-040 | Bulma, God Tempter | Battle | Common | Blue x4 |
BT1-045 | Boost Attack Piccolo | Battle | Common | Blue x4 |
BT1-047 | Energy Boosted Majin Buu | Battle | Common | Blue x3 |
BT1-050 | Guardian North Kai | Battle | Common | Blue x2 |
BT1-052 | Objection | Extra | Common | Blue x4 |
BT1-053 | Senzu Bean | Extra | Common | Blue x4 |
BT2-055 | Warrior of the Gods Goku Black | Battle | Common | Blue x4 |
BT2-056 | Zamasu, The Alert God | Battle | Rare | Blue x2 |
BT2-057 | Zamasu, The Invincible | Battle | Uncommon | Blue x4 |
BT2-058 | Infinite Force Fused Zamasu | Battle | Super Rare | Blue x4 |
BT2-061 | Universe 10 Supreme Kai Gowasu | Battle | Common | Blue x4 |
BT2-065 | Time Ring | Extra | Common | Blue x2 |
P-011 | The Almighty Beam Fused Zamasu | Battle | PR | Blue x4 |
P-015 | Joyful Strike Goku Black Rose | Battle | PR | Blue x3 |
Total: 50 cards |
This is a deck that quickly ramps up its energy cards to play powerful Battle Cards and whittle down the opponent’s life.
With the Indestructible {BT2-058 Infinite Force Fused Zamasu} and {BT2-056 Zamasu, The Alert God} as your win conditions, you’ll have your opponent up against the ropes in no time.
Use the skills on {BT1-052 Objection} and {BT1-044 Whis, The Resting Attendant} to build energy and search for the <Zamasu> and <Goku Black> cards necessary to play {BT2-058 Infinite Force Fused Zamasu}.
Both <Zamasu> and <Goku Black> have the 《God》 trait, allowing you to search for them using {BT2-061 Universe 10 Supreme Kai Gowasu}’s skill.
Gowasu is low-cost and easy to play; if you ever have energy left over, you definitely want to play him.
Once you have 4 energy or more, you can use {Time Ring}’s skill to quickly add <Zamasu> and <Goku Black> to your hand.
Since {BT2-058 Infinite Force Fused Zamasu} counts as <Zamasu>, you can also use {Time Ring} to add it to your hand, allowing you to quickly amass all the cards you need.
Now that you have both <Zamasu> and <Goku Black> in your hand, it’s time to use them to play {BT2-058 Infinite Force Fused Zamasu}, which has [Indestructible].
No matter what happens in battle or what skills get used against it, it’ll never leave the Battle Area, allowing you to quickly push your opponent into the corner.
Since playing {BT2-058 Infinite Force Fused Zamasu} requires you to have both <Zamasu> and <Goku Black> in your Battle Area, you should spend the midgame playing {BT2-057 Zamasu, The Invincible} and {BT2-055 Warrior of the Gods Goku Black}.
If you play {BT2-055 Warrior of the Gods Goku Black} after {BT2-057 Zamasu, The Invincible}, your opponent won’t be able to remove either of them from the Battle Area using skills, giving you a clear shot at getting {BT2-058 Infinite Force Fused Zamasu} into play.
Although one of this deck’s signature features is its large number of life cards, be careful not to take too much damage. Against aggressive decks that play a lot of Battle Cards, your best bet is to play multiple copies of {BT2-057 Zamasu, The Invincible} to attack and whittle away your opponent’s Battle Cards.
Against decks that attack with powerful cards that have [Double Strike] and [Triple Strike], {BT2-056 Zamasu, The Alert God} is a potent answer, allowing you to trade unneeded cards in your hand to negate your opponent’s attacks.
{BT2-058 Infinite Force Fused Zamasu} is only as powerful as the number of times it gets to attack, so it’s important to protect your position to ensure you stay in the game long enough to use it.