

When this card attacks, draw 1 card.
If your life is at 4 or less or your opponent has a red <Pan : SH> card in play : Draw 2 cards, then add cards from your life to your hand until you have 6 life left.

When your red <Son Gohan : SH> or <Piccolo : SH> card attacks, draw 1 card.
At the end of your turn, choose up to 1 of your red <Piccolo : SH> cards and switch it to Active Mode.
When your {Piccolo, Power Beyond Awakening} activates a
skill or is removed from a Battle Area by an opponent’s skill, at the end of the turn, add cards from your life to your hand until you have 4 life left, and play up to 1 red <Son Gohan : SH> Z-Leader from your Z-Deck on top of this card.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Red Ribbon Army》 card to your hand, then shuffle your deck.
If your life is at 4 or less or you have 1 or more each of red <Gamma 1 : SH> and <Gamma 2 : SH> cards in play : Draw 2 cards, and add cards from your life to your hand until you have 6 life left.
During your turn, your <Gamma 1 : SH> and <Gamma 2 : SH> cards-both red and with energy costs of 2-gain
.
If you discard 1 red 《Red Ribbon Army》 card from your hand : When your red <Gamma 2 : SH> card attacks, draw 2 cards. 
Choose up to 1 red <Gamma 1 : SH> card with an energy cost of 3 or less and switch it to Active Mode.



, when your life is at 3 or less : Red <Son Gohan : SH> card.
If you place 1 card from your Z-Energy in your Drop : When this card is placed in a Leader Area, place up to 1 {Special Beam Cannon, Inherited Power} from your Z-Deck in the Battle Area.
When this card attacks, draw 1 card.
At the end of your turn, choose all of your red <Piccolo : SH> cards and switch them to Active Mode.

)
If you have 1 or more each of red <Gamma 1 : SH> and <Gamma 2 : SH> cards in play, reduce this card’s energy cost in your Z-Deck by
, and reduce its Z-Energy cost by 1.
If you have 3 or more energy, your red <Gamma 1 : SH> and <Gamma 2 : SH> cards get +5000 power during your turn.
When your red <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode, and this card gains
for the turn.


)

When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -15000 power for the turn.
If it’s your turn : When one of your card skills reduces a card’s power to 0 or less, switch this card to Active Mode.
)
If your Leader is a red <Son Gohan : SH> card and you have 2 or more energy : When this card is placed in a Battle Area, play up to 1 {SS Son Gohan, All-Out Explosion} from your deck, play up to 1 red <Pan : SH> card with an energy cost of 1 from your deck to your opponent’s Battle Area, then shuffle your deck.
Place 1 card from your hand at the bottom of your deck and remove this card from the game : When your {Piccolo, Bestowed Power} is played, add up to 1 {Piccolo, Power Beyond Awakening} from your deck to your hand, then shuffle your deck.
)
, your red <Son Gohan : SH> card is attacking and you remove this card from the game : Choose up to 1 of your opponent’s Battle Cards with 35000 power or less, ignoring
, and KO it, then choose one-
for the battle.
)
Red <Cell Max> card with an energy cost of 3.
If your Leader is a red 《Red Ribbon Army》 card : Play up to 1 red <Gamma 1 : SH> card with an energy cost less than or equal to your energy from your hand in Rest Mode.
, you have 4 or more energy and you discard 1 red <Magenta : SH> card from your hand : Play up to 1 red <Cell Max> card with an energy cost of 3 from under this card, then remove this card from the game.


)

If you have a {Special Beam Cannon, Inherited Power} in your Battle Area and this card is attacking : When your opponent activates a
skill, choose up to 1 of your opponent’s Leaders, and it gets -5000 power for the turn.


, if your Leader is a red 《Saiyan》 card and you have 4 or more energy : Play this card from your hand, choose up to 1 of your opponent’s Battle Cards, and it gets -30000 power for the turn.


)

If you have a {Special Beam Cannon, Inherited Power} in your Battle Area and this card is attacking : When your opponent activates a
skill, choose up to 1 of your opponent’s Leaders, and it gets -5000 power for the turn.


, if your Leader is a red 《Saiyan》 card and you have 4 or more energy : Play this card from your hand, choose up to 1 of your opponent’s Battle Cards, and it gets -30000 power for the turn.

)
: Red <Son Gohan : SH> card with an energy cost of 3.
If your opponent has 2 or more energy : When this card is played, draw 1 card, switch this card to Active Mode, play up to 1 {Piccolo, Bestowed Power} from your deck with its skills negated for the turn, then shuffle your deck.
)


When this card is played, choose up to 1 of your opponent’s Battle Cards with 15000 power or less and KO it.
, if your opponent has a red <Pan : SH> card in play : Play this card from your hand.


)


, if your Leader is a red <Son Gohan : SH> card, you choose 1 of you or your opponent’s red <Pan : SH> cards, then add it to its owner’s hand : Play this card from your hand.
)
This card can only attack or be used in a combo if your Leader is a red <Son Gohan : SH> card.
When this card is played from your hand, draw 1 card.
)
This card can only attack or be used in a combo if your Leader is a red <Son Gohan : SH> card.
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 red Battle Card with an energy cost of 5 or less and <SH> in its character name to your hand, then shuffle your deck.

)

: Red <Piccolo : SH> card with an energy cost of 4.
When this card is played, draw 1 card, switch this card to Active Mode, and this card gets +5000 power for the turn.
If you have a {Son Gohan, Beast Roar} in play and you switch this card to Rest Mode : Your opponent can’t activate a
skill for the turn.
)
When this card is played, choose up to 1 of your opponent’s Battle Cards, and it gets -20000 power for the turn.

, if you have 3 or more energy and your opponent has a red <Pan : SH> card in play : Play this card from your hand.
)
When this card attacks, use up to 1 《Saiyan》 or 《Earthling》 card-both mono-red and with 5000 combo power-from your Drop in a combo with its skills negated for the turn.

, if your opponent has a red <Pan : SH> card in play : Play this card from your hand.

)
If your Leader is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)
When this card attacks, use up to 1 red 《Red Ribbon Army》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
When this card is switched to Active Mode by a <Dr. Hedo : SH> card skill, draw 1 card, choose up to 1 of your opponent’s Battle Cards, and it and this card get -10000 power for the turn.

)

When this card attacks, use up to 1 red 《Red Ribbon Army》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
When this card is switched to Active Mode by a <Dr. Hedo : SH> card skill, choose up to 1 of your opponent’s Battle Cards, and it and this card get -5000 power for the turn.

)
When this card is played, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gets +5000 power for the turn.
When your <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode.

, if your Leader is red and you or your opponent has 3 or more energy : Draw 1 card, play this card from your hand, choose up to 1 of your red cards, and it gets +10000 power for the battle.

)
When this card is played, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gets +5000 power for the turn.
When your <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode.

, if your Leader is red and you or your opponent has 3 or more energy : Draw 1 card, play this card from your hand, choose up to 1 of your red cards, and it gets +10000 power for the battle.

)
When this card is played, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gets +5000 power for the turn.
When your <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, then switch this card to Active Mode.

, if your Leader is red and you or your opponent has 3 or more energy : Draw 1 card, play this card from your hand, choose up to 1 of your red cards, and it gets +10000 power for the battle.

)

When your red <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode, and this card gains the following skill for the turn-
At the end of a battle in which this card attacked, place this card in its owner’s Drop. Additionally, if your opponent’s life is at 3 or more, deal 1 damage to your opponent."


, if your opponent has 3 or more energy and you have a red <Gamma 1 : SH> card in play : Play this card from your hand.

)
If you have a red <Gamma 1 : SH> card in play, reduce the energy cost of this card in your hand by
.
When your red <Gamma 1 : SH> card is switched to Active Mode by a <Dr. Hedo : SH> card skill, switch this card to Active Mode.

)

, if your Leader is a red <Dr. Hedo : SH> card and you have a red Z-Extra in your Battle Area : When this card is used in a combo from your hand, play up to 1 <Gamma 1 : SH> or <Gamma 2 : SH> card-both red, with a power of 15000 or less, and with an energy cost less than or equal to your energy-from your deck, then shuffle your deck.
)
If your leader is a red 《Red Ribbon Army》 card and you have a red <Gamma 1 : SH> or <Gamma 2 : SH> card in play, this card gets +1000 power, and this card can attack Battle Cards that are in Active Mode.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 red 《Red Ribbon Army》 card to your hand, then shuffle your deck.
)
If your Leader is a red 《Red Ribbon Army》 card : Play this card in Rest Mode from your hand, choose up to 1 Battle Card, and it gets -5000 power for the turn. Additionally, if the chosen card is a <Magenta : SH> card, it gets -10000 power for the turn.




)
When this card attacks or activates a
skill, switch this card to Active Mode, and this card gets -15000 power for the turn at the end of the battle.
When this card is KO’d or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.

, if your Leader is red and your opponent has 3 or more energy : Play this card from your hand.




)
When this card attacks or activates a
skill, switch this card to Active Mode, and this card gets -15000 power for the turn at the end of the battle.
When this card is KO’d or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.

, if your Leader is red and your opponent has 3 or more energy : Play this card from your hand.




)
When this card attacks or activates a
skill, switch this card to Active Mode, and this card gets -15000 power for the turn at the end of the battle.
When this card is KO’d or removed from a Battle Area by a skill, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.

, if your Leader is red and your opponent has 3 or more energy : Play this card from your hand.
)
Play this card, then choose up to 1 of your opponent’s Battle Cards and it gets -10000 power for the turn.
If your Leader is a red <Cell Max> card and you have a red Z-Extra in your Battle Area, you may activate this card’s
skill from your hand without paying its energy cost.
)
When this card is played, draw 1 card.

, if your Leader is a red 《Red Ribbon Army》 card : When this card is used in a combo, choose up to 1 of your red 《Red Ribbon Army》 cards, and it gains
for the battle.
)
For each of your Battle Cards with <SH> in its character name, reduce the energy cost of this card in your hand by 1.
If your Leader is a red <Son Gohan : SH> card : Draw 1 card, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
Negate the
skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 5 or less : Draw 2 cards, and you can’t place cards in your Energy Area by your skills for the game.
Negate the
skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.

: Draw 1 card, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and add it to its owner’s hand.
Negate the
skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
Add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card to your hand, then shuffle your deck.
When your life is at 5 or less : Draw 2 cards, and you can’t place cards in your Energy Area by your skills for the game.
Negate the
skill of your Blue/Yellow multicolor 《Saiyan》 cards in all areas.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.

: Draw 1 card, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and add it to its owner’s hand.
When this card is placed in the Leader Area, activate up to 1 {Barrier Around Check-In Station} from your deck.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
If it’s your opponent’s turn : When your blue <Janemba> card with an energy cost of 2 or more is removed from the Battle Area by a skill or KO’d, draw 2 cards, add cards from your life to your hand until you have 6 life left, and flip this card over.
When your life is at 4 or less : Draw 2 cards.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
If it’s your opponent’s turn : When one of your blue Z-Extras is placed in a Battle Area, draw 1 card and switch up to 1 of your mono-blue energy to Active Mode.

, when your life is at 3 or less : Blue card with both <Son Goku> and <Vegeta>.
When your Blue/Yellow multicolor <Gogeta> card is played by a
skill, draw 1 card, choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck.
When this card attacks, draw 1 card.
If it’s your turn, you have a <Gogeta> or <Veku> card-both with the
skill-in play, and you send 1 blue card and 1 yellow card from your Drop to your Warp : Switch 2 of your energy to Active Mode, and you can only play yellow Battle Cards for the turn.

, when your life is at 3 or less : Blue card with both <Son Goku> and <Vegeta>.
When your Blue/Yellow multicolor <Gogeta> card is played by a
skill, draw 1 card, choose up to 1 of your opponent’s Battle Cards, ignoring
, and place it at the bottom of its owner’s deck.
When this card attacks, draw 1 card.
If it’s your turn, you have a <Gogeta> or <Veku> card-both with the
skill-in play, and you send 1 blue card and 1 yellow card from your Drop to your Warp : Switch 2 of your energy to Active Mode, and you can only play yellow Battle Cards for the turn.

)
If your Leader is blue and you have a blue Z-Extra in your Battle Area, reduce the energy cost of this card in your Z-Deck by
, and reduce the Z-Energy cost by 1.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and place it at the bottom of its owner’s deck.
If you have 4 or more energy : When one of you or your opponent’s Battle Cards is placed at the bottom of its owner’s deck, switch up to 1 of your energy to Active Mode at the end of the turn.
)
If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or a blue <Gogeta> Z-Leader, you can activate your
skill by sending 1 yellow card and 1 blue card from your Drop to your Warp instead of discarding a card from your hand.


, if you have 5 or more energy, your blue <Gogeta> Z-Leader is attacking, and you remove this card from the game : Your attacking cards get +30000 power and
for the battle.
)
If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or a blue <Gogeta> Z-Leader, you can activate your
skill by sending 1 yellow card and 1 blue card from your Drop to your Warp instead of discarding a card from your hand.


, if you have 5 or more energy, your blue <Gogeta> Z-Leader is attacking, and you remove this card from the game : Your attacking cards get +30000 power and
for the battle.
)
If your Leader is a <Janemba> card, you have a blue <Janemba> card with an energy cost of 6 or more in play, and you remove this card from the game : Place up to 1 {Dimensional Hole} or {Lightning Shower Rain} from your Z-Deck in the Battle Area, choose all of your blue <Janemba> cards with an energy cost of 6 or more, and those cards get +5000 power for the turn.
)
If your Leader is a <Janemba> card, you have a blue <Janemba> card with an energy cost of 6 or more in play, and you remove this card from the game : Place up to 1 {Demonic Blade} or {Lightning Shower Rain} from your Z-Deck in the Battle Area, choose up to 1 Keyword Skill on your opponent’s Battle Cards, negate that skill for the turn, choose up to 1 of your blue <Janemba> cards, and it gains that skill until the end of your turn.
)
If your Leader is a <Janemba> card, you have a blue <Janemba> card with an energy cost of 6 or more in play, and you remove this card from the game : Place up to 1 {Demonic Blade} or {Dimensional Hole} from your Z-Deck in the Battle Area, then choose up to 1 of your blue <Janemba> Battle Cards and switch it to Active Mode.

)
If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or is a blue <Gogeta> Z-Leader, this card gets +15000 power.
If this card would leave the Battle Area, send this card to your Warp instead.

: When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner’s deck, then play this card from your Warp.

)
When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, add up to 1 yellow <Son Goku> card with an energy cost of 3 and 5000 power from your deck to your hand, then shuffle your deck.

, if your Leader is a blue <Son Goku> card : Draw 1 card and play this card from your hand.

)
If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)

)

If you have a blue Z-Extra in your Battle Area : When this card is played, it can’t be removed from your Battle Area by your opponent’s skills for the turn.


, if your Leader is a blue <Janemba> card and you have 4 or more energy : Play this card from your hand.
Switch this card to Active Mode.

)

If you have a blue Z-Extra in your Battle Area : When this card is played, it can’t be removed from your Battle Area by your opponent’s skills for the turn.


, if your Leader is a blue <Janemba> card and you have 4 or more energy : Play this card from your hand.
Switch this card to Active Mode.
)
When this card is played, play up to 1 blue {Janemba} with an energy cost of 2 from your deck, then shuffle your deck.
)
When this card is played, it gets +5000 power and
for the turn.
)

If it’s your turn : When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.
)

If your Leader is a blue <Janemba> card and you have 2 or more energy, reduce the energy cost of this card in your hand by 1.
When this card is played, draw 1 card.
At the end of your opponent’s turn, you may place this card in its owner’s Drop.
)

If your Leader is a blue <Janemba> card and you have 2 or more energy, reduce the energy cost of this card in your hand by 1.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.
At the end of your opponent’s turn, you may place this card in its owner’s Drop.

)
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue <Janemba> card to your hand, then shuffle your deck.

: Play up to 1 blue {Janemba} with an energy cost of 2 from your hand on top of this card.
)
For every card in your Z-Energy, reduce the energy cost of this card in your hand by 3.
If it’s your turn : When this card attacks or is used in a combo, choose up to 1 of your opponent’s Battle Cards and add it to its owner’s hand.
If your Leader is a blue <Whis> card and you have 3 or more energy : When this card attacks and KOs an opponent’s Battle Card, switch this card to Active Mode, and this card gets +10000 power,
, and
for the turn.
)

, if your Leader is a blue <Whis> card and you have 2 or more energy : When this card is used in a combo from your hand, play up to 1 <Beerus> or <Whis> card-both blue and with an energy cost of 2 or less- from your hand at the end of the battle.
If your Leader is a blue <Whis> card and you remove this card in your Z-Energy from the game : Choose up to 1 of your blue <Beerus> cards and it gets +5000 power for the turn.


)

You can’t play black Battle Cards.
, if your Leader is {Janemba, Silent Demon} and you have a blue Z-Extra in your Battle Area : Play up to 1 blue <Janemba> card with an original energy cost of 6 from your hand.

Look at up to 5 cards from the top of your deck and add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.
When your life is at 4 or less or you have 2 or more energy and you have a {Family Kamehameha, Emotions Delivered} in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

When you play a <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 6 or more-from your hand, draw 1 card.
Play up to 1 {Son Gohan, Close Call} or {Son Goten, Close Call} from your hand or Drop in Rest Mode.
If you discard 1 card from your hand : During that turn, the next time you activate [Activate : Battle] on a <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 6-from your hand, reduce that skill’s skill cost by
.

Look at up to 5 cards from the top of your deck and add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.
When your life is at 4 or less or you have 2 or more energy and you have a {Family Kamehameha, Emotions Delivered} in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

When you play a <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 6 or more-from your hand, draw 1 card.
Play up to 1 {Son Gohan, Close Call} or {Son Goten, Close Call} from your hand or Drop in Rest Mode.
If you discard 1 card from your hand : During that turn, the next time you activate
on a <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 6-from your hand, reduce that skill’s skill cost by
.
Add up to 1 <Broly> or <Paragus> card-both green and with an energy cost of 1-from your deck to your hand, shuffle your deck, and negate this skill for the game.
If you have 2 or more energy and you have a skill-less <Broly> card in play : Draw 2 cards, add cards from your life to your hand until you have 6 life left, and flip this card over.
When your life is at 4 or less : Draw 1 card and switch up to 1 of your energy to Active Mode.
Your Red/Green multicolor <Broly> cards in all areas get -1 combo cost and -5000 combo power.
During a battle in which your <Broly> card is attacking a Battle Card, your opponent can’t activate
skills.
When this card attacks, draw 1 card. Additionally, you may place 1 green card from your Battle Area in your Drop. If you do, this card gets +5000 power for the turn.
When your life is at 3 or less and you have a {Broly’s Ring} and {Dormant Legend} in your Drop : Green <Broly> card.
Your Red/Green multicolor <Broly> cards in all areas get -1 combo cost.
During a battle in which your <Broly> card is attacking a Battle Card, your opponent can’t activate
skills.
When this card attacks, draw 1 card. Additionally, you may place 1 green card from your Battle Area in your Drop. If you do, this card gets +10000 power for the turn.

)


: When this card is played, choose up to 1 of your {SS Son Gohan & SS Son Goten, Emotions Delivered} cards and switch it to Active Mode.
, if your {SS Son Gohan & SS Son Goten, Emotions Delivered} is in a battle and you switch this card to Rest Mode : When an
skill activates on your {Family Kamehameha, Emotions Delivered}, your card that’s in a battle gets +10000 power and
for the battle.

)
When this card would be played from your Z-Deck, instead of paying this card’s energy cost and Z-Energy cost, you may place 1 non-
green card from your Battle Area in your Drop and pay
and a Z-Energy cost of 1.
If you have 4 or more energy : When a Battle Area card is placed in a Drop, this card gets +5000 power and
for the turn.
If you have 3 or more energy and you place 1 non-
card from your Battle Area in your Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.

)
When this card would be played from your Z-Deck, instead of paying this card’s energy cost and Z-Energy cost, you may place 1 non-
green card from your Battle Area in your Drop and pay
and a Z-Energy cost of 1.
If you have 4 or more energy : When a Battle Area card is placed in a Drop, this card gets +5000 power and
for the turn.
If you have 3 or more energy and you place 1 non-
card from your Battle Area in your Drop : Choose up to 1 of your opponent’s Battle Cards and KO it.
)
Green <Son Goku> card with an energy cost of 2.
: When your green card with both <Son Gohan : Adolescence> and <Son Goten> and an energy cost of 8 attacks, play up to 1 {SS Son Goku, Emotions Delivered} from under this card.
If your Battle Card with an energy cost of 8 or your Leader-both green and with both <Son Gohan : Adolescence> and <Son Goten>-is in a battle and you remove this card from the game : Your card that’s in a battle gets +10000 power and
for the battle.
)
Remove this card from the game : Choose up to 1 of your cards and it gets +10000 power for the battle. When an opponent’s Battle Card is KO’d by that battle, your opponent discards 1 card from their hand.
If you have 4 or more energy, your <Broly> is in a battle in which it’s attacking a Battle Card, and you remove this card from the game : Your card that’s in a battle gets +30000 power for the turn. Additionally, if an opponent’s Battle Card is KO’d by that battle, you may place 1 of your Z-Energy in your Drop at the end of the battle. If you do, your opponent discards 2 cards from their hand.
)
Remove this card from the game : Choose up to 1 of your cards and it gets +10000 power for the battle. When an opponent’s Battle Card is KO’d by that battle, your opponent discards 1 card from their hand.
If you have 4 or more energy, your <Broly> is in a battle in which it’s attacking a Battle Card, and you remove this card from the game : Your card that’s in a battle gets +30000 power for the turn. Additionally, if an opponent’s Battle Card is KO’d by that battle, you may place 1 of your Z-Energy in your Drop at the end of the battle. If you do, your opponent discards 2 cards from their hand.

)
If you have a {Son Goku, Skills Improved} in play, this card gets +10000 power.

, choose 1 of your <Krillin> or <Yamcha> cards-both green, 《Turtle School》, and with an energy cost of 1- and place it in your Drop : When one of your cards attacks and KOs an opponent’s Battle Card, draw 1 card and play this card from your hand.
)
For every green 《Turtle School》 card in your Z-Energy, reduce the energy cost of this card in your hand by 1.
When this card is played, reduce the energy cost of {Son Goku, Krillin, & Yamcha, Turtle School Inheritors} in your Z-Deck by 
for the turn.





)
When this card is played, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
If you place 2 cards from under this card in your Drop : When this card attacks, your opponent discards 1 card from their hand.

, if your green <Son Gohan : Adolescence> card with an energy cost of 4 is attacking : Play this card from your hand on top of the attacking card, and this card gains
for the battle.



)

: Green <Son Gohan : Adolescence> card with an energy cost of 1.
When this card is played, switch this card to Active Mode, look at up to 5 cards from the top of your deck, add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.

: Play up to 1 {SS Son Gohan, Released Power} from your hand on top of this card in Active Mode.
)
When this card is played, choose one-




)
When this card attacks, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
When your green 《Saiyan》 card deals damage to your opponent, choose one-

, if your Leader is green, your opponent has 3 or more energy, and you have a Z-Extra in your Battle Area : Play this card from your hand.




)
When this card attacks, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
When your green 《Saiyan》 card deals damage to your opponent, choose one-

, if your Leader is green, your opponent has 3 or more energy, and you have a Z-Extra in your Battle Area : Play this card from your hand.




)
When this card attacks, choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
When your green 《Saiyan》 card deals damage to your opponent, choose one-

, if your Leader is green, your opponent has 3 or more energy, and you have a Z-Extra in your Battle Area : Play this card from your hand.





)
When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 4-is attacking : Play this card from your hand on top of the attacking card, then draw 1 card.





)
When this card is played, choose up to 1 of your opponent’s Battle Cards and KO it.

, if your <Son Gohan : Adolescence> or <Son Goten> card-both green and with an energy cost of 4-is attacking : Play this card from your hand on top of the attacking card, then draw 1 card.





)

, if your green <Son Goten> card with an energy cost of 4 is attacking : Play this card from your hand on top of the attacking card, and this card gains
for the battle.
Place 2 cards from under this card in your Drop : Choose up to 1 of your cards and it gets +5000 power for the turn.



)

: Green <Son Goten> card with an energy cost of 1.
When this card is played, switch this card to Active Mode, look at up to 5 cards from the top of your deck, add up to 1 green <Son Gohan : Adolescence> or <Son Goten> card to your hand, then shuffle your deck.

: Play up to 1 {SS Son Goten, Released Power} from your hand on top of this card in Active Mode.
)
When this card is played, choose one-

)
If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.


)

This card can’t be played from any area unless you have a {Jaguar’s Island} in your Battle Area and you have a <Broly> card with an energy cost of 8 in your Drop.
This card can’t be removed from Battle Areas by skills other than {Jaguar’s Island}’s skills.
If your Leader is a <Broly> card and you have 3 or more energy : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green <Broly> or <Paragus> card to your hand, then shuffle your deck.
)
When this card is played, activate up to 1 {Broly’s Ring} from your deck or Drop, and shuffle your deck if you looked through it.
Discard 1 card from your hand : Add up to 1 Red/Green multicolor <Broly> card with an energy cost of 6 from your deck to your hand, then shuffle your deck.
)
When this card is played, draw 1 card, then activate up to 1 {Broly’s Ring} from your hand.
If your Leader is a green <Broly> card and you have a <Broly> card in play : Play this card from your hand, and you can’t play <Paragus> cards for the turn.
)
When this card is played, choose one-
If your Leader is a green <Broly> card and you have a <Broly> card in play : Play this card from your hand, and you can’t play <Paragus> cards for the turn.
)
This card can’t be played from any area unless you have a {Jaguar’s Island} in your Battle Area.
When this card is played, add up to 1 《Bio Warrior》 card from your deck to your hand, then shuffle your deck.
, if your Leader is green : Play this card from your hand.
)
This card is also treated as {Broly’s Ring} in all areas.
, if your Leader is a green <Broly> card : When this card from your Battle Area in Rest Mode is placed in your Drop, play up to 1 Red/Green multicolor <Broly> card with an energy cost of 6 from your hand.
If you have a <Paragus> card in play and you switch this card to Rest Mode : Choose up to 1 <Broly> Battle Card and negate its skills for the turn.
)
This card is also treated as {Dormant Legend} in all areas.
If your Leader is a green <Broly> card and you have 3 or more energy : When this card is placed in its owner’s Drop from a Battle Area, play up to 1 {SS Broly, Glacial Awakening} from your deck, hand, or Drop, and if you looked at your deck, shuffle your deck.
)
Your opponent’s Leader gains the following skill-
: Choose up to 1
Extra in your opponent’s Battle Area and place it in its owner’s Drop."
When this card is placed in a Battle Area, add up to 1 《Bio Warrior》 card from your deck to your hand, then shuffle your deck.
When this card is placed in its owner’s Drop from a Battle Area, choose all of your 《Bio Warrior》 cards and place them in your Drop.

Look at up to 5 cards from the top of your deck, add up to 1 <Son Goku : Childhood> or 《Earthling》 card-both yellow and with an energy cost of 4 or less-to your hand, then shuffle your deck.
If your life is at 6 or less and you have a yellow skill-less Battle Card in your Drop : Draw 2 cards, and your originally skill-less Battle Cards can’t gain skills for the game.
During your opponent’s turn, reduce the skill cost of {Grandpa’s Heirloom, the Four-Star Ball}’s
in your hand by
.
You can use yellow originally skill-less Rest Mode Battle Cards in combos.
When you play a yellow originally skill-less Battle Card, choose up to 1 of your opponent’s Battle Cards or Unisons and negate its skills for the turn. Additionally, if it’s your turn, draw 1 card.
When this card is placed in your Leader Area, activate up to 1 {Fortuneteller Baba’s Palace} from your deck.
Switch this card to Rest Mode : Draw 1 card, look at up to 2 cards from the top of your opponent’s deck and place them on top of their deck in any order.
If your life is at 5 or less or you have 4 cards under a {Fortuneteller Baba’s Palace} in your Battle Area : Draw 2 cards.
Your yellow <Son Gohan> Z-Battle Cards gain
.
When this card attacks, draw 1 card, look at up to 3 cards from the top of your opponent’s deck and place them on top of their deck in any order.
, if you choose 4 Battle Cards under a {Fortuneteller Baba’s Palace} in your Battle Area : Use all of the chosen cards in a combo.


)


If you have a yellow non-《Great Ape》 <Son Goku : Childhood> card with an energy cost of 5 or more in play, reduce the energy cost of this card in your Z-Deck by
.
When this card is played, choose up to 1 of your yellow non-《Great Ape》 <Son Goku : Childhood> Battle Cards, and it gains
for the turn.
At the end of your turn, remove this card from the game.

)

If your Leader is a yellow <Korin> card and you have a yellow originally skill-less Battle Card in play, this card and yellow non-《Great Ape》 <Son Goku : Childhood> cards with an energy cost of 5 or more get +10000 power.
If your Leader is a yellow <Korin> and your opponent has 3 or more energy : When this card is played, play up to 1 yellow non-《Great Ape》 <Son Goku : Childhood> card with an energy cost of 5 from your hand.
)
If your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have a yellow originally skill-less Battle Card with an energy cost of 2 or more in play, reduce the energy cost and Z-Energy cost of this card in your Z-Deck by 1.
If you place 2 cards from your hand at the bottom of your deck and KO 1 of your yellow <Bora> cards : When this card is played, add up to a total of 3
cards from your deck or Drop to your hand, and if you looked at your deck, shuffle your deck.
)
When this card is placed in a Battle Area, choose all of your Battle Cards with <Son Goku> in their character names, and those cards get +5000 power for the turn.
Remove this card from the game : Choose up to 1 of your opponent’s skill-less Battle Cards and KO it at the end of the turn.
Remove this card from the game : Choose up to 1 of your cards with <Son Goku> in its character name, and it gets +10000 power and
for the battle.
)
When this card is placed in a Battle Area, choose all of your Battle Cards with <Son Goku> in their character names, and those cards get +5000 power for the turn.
Remove this card from the game : Choose up to 1 of your opponent’s skill-less Battle Cards and KO it at the end of the turn.
Remove this card from the game : Choose up to 1 of your cards with <Son Goku> in its character name, and it gets +10000 power and
for the battle.

)
Your yellow <Spike> card gets +5000 power.
Remove this card from the game : When one of your Battle Cards is KO’d or removed from your Battle Area by an opponent’s skill, choose up to 1 of your opponent’s Battle Cards without <Son Goku> in its character name and KO it.

)
When this card is played, add up to 1 {Grandpa’s Heirloom, the Four-Star Ball} from your Drop to your hand, choose up to 2 total of your opponent’s Battle Cards or Unisons, ignoring
, and switch them to Rest Mode, then negate their skills for the turn.

, if you have an originally skill-less Battle Card with an energy cost of 3 in play : Play this card from your hand.

)
When this card is played, add up to 1 {Grandpa’s Heirloom, the Four-Star Ball} from your Drop to your hand, choose up to 2 total of your opponent’s Battle Cards or Unisons, ignoring
, and switch them to Rest Mode, then negate their skills for the turn.

, if you have an originally skill-less Battle Card with an energy cost of 3 in play : Play this card from your hand.
)
If you have 4 or more
cards in your Drop, this card gains
.
When this card is played, add up to 1
card from your deck to your hand, then shuffle your deck.

, if your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have a yellow originally skill-less Battle Card with an energy cost of 2 or more in play : Play this card from your hand, and add up to 1 card from your life to your hand.




)

Declare 1 number : When this card attacks, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, choose up to 1 of your opponent’s Unisons with a specified cost of 2 or less or up to 1 of their Battle Cards-both in Rest Mode-and place it in its owner’s Drop.

, if there are 4 cards under a {Fortuneteller Baba’s Palace} in your Battle Area : Play this card from your hand.

)
If your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your Leader is yellow and your life is at 4 or less : Negate the attack and play this card.
If you have a card with an energy cost of 4 or more and <Son Goku> in its character name, you can activate this card’s
skill from your hand without paying its energy cost.
If it’s your opponent’s turn : When this card is played, choose up to 1 of your Battle Cards with <Son Goku> in its character name and switch it to Active Mode, and you can’t activate
skills for the turn.
)
If your Leader is yellow and your life is at 4 or less : Negate the attack and play this card.
If you have a card with an energy cost of 4 or more and <Son Goku> in its character name, you can activate this card’s
skill from your hand without paying its energy cost.
If it’s your opponent’s turn : When this card is played, choose up to 1 of your Battle Cards with <Son Goku> in its character name and switch it to Active Mode, and you can’t activate
skills for the turn.
)
If your Leader is yellow and your life is at 4 or less : Negate the attack and play this card.
If you have a card with an energy cost of 4 or more and <Son Goku> in its character name, you can activate this card’s
skill from your hand without paying its energy cost.
If it’s your opponent’s turn : When this card is played, choose up to 1 of your Battle Cards with <Son Goku> in its character name and switch it to Active Mode, and you can’t activate
skills for the turn.
)
Place this card in its owner’s Drop : Choose one-
If your Leader is a <Fortuneteller Baba> card : Look at up to 1 card from the top of your opponent’s deck, then place it at the top or bottom of their deck.
)
)
If your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card : When this card is played, send up to 1 yellow {Bora} from your deck to your Warp, shuffle your deck, and at the start of your next turn, play that card from your Warp in Rest Mode.

)

)
When your life is at 4 or less : When this card is played, choose up to 1 of your Leaders, and it gets +5000 power for the turn.

, if your Leader is a yellow <Korin> card and you add 1 yellow skill-less Battle Card from your Drop to your hand : Play this card from your hand.
)

This card can’t attack.
If your Leader is a yellow card with both <Son Goku : Childhood> and <Korin> and you have 3 or more energy : When you play a yellow {Upa} from your hand, you may also play this card from your hand.
Switch this card to Rest Mode : Play up to 1 yellow {Bora} from your Drop.

)

)
When this card is played, add up to 1
card from your Drop to your hand, then choose up to 1 of your opponent’s skill-less Battle Cards and KO it.

, if your Leader is a yellow non-《Great Ape》 <Son Goku : Childhood> card and you have a yellow originally skill-less Battle Card with an energy cost of 2 or more in play : Play this card from your hand, and add up to 1 card from your life to your hand.
)
Declare 1 number : When this card is played from your deck or hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, add up to 1 yellow <Suke San> card from your deck to your hand, then shuffle your deck.
If your Leader is a yellow <Fortuneteller Baba> card and your opponent’s life is at 7 or more : When this card is used in a combo from your Battle Area, your opponent adds 1 card from their life to their hand.

)
If you have a card under a {Fortuneteller Baba’s Palace} in your Battle Area, reduce the energy cost of this card in your hand by
.
This card can’t be attacked.
Declare 1 number : When this card is played from your hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, add up to 1 yellow <Bandages> card from your deck to your hand, then shuffle your deck.


)
If there are 2 or more cards under a {Fortuneteller Baba’s Palace} in your Battle Area, reduce the energy cost of this card in your hand by 
.
Declare 1 number : When this card is played from your hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, add up to 1 yellow <Spike> card from your deck to your hand, shuffle your deck, and this card gets +5000 power for the turn.



)
If there are 3 or more cards under a {Fortuneteller Baba’s Palace} in your Battle Area, reduce the energy cost of this card in your hand by 

.
Declare 1 number : When this card is played from your hand, reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, reduce the specified cost of a {Devilmite Beam} in your Z-Deck by
for the turn.


)



When your yellow <Hire-Dragon> card is removed from your Battle Area by an opponent’s skill, choose all of your opponent’s Battle Cards and KO them.



, if your Leader is a yellow 《Great Ape》 <Son Gohan : Youth> card and you have a {Hire-Dragon’s Home} in your Drop : Play this card from your hand.
If your Leader is a yellow <Son Gohan : Youth> card and you discard this card from your hand : add up to 1 {Hire-Dragon’s Home} from your deck to your hand, then shuffle your deck.
)
If your Leader is a yellow <Son Gohan : Youth> card : When this card is played, add up to 1 yellow 《Great Ape》 <Son Gohan : Youth> card from your deck to your hand, then shuffle your deck.

, if you have a {Hire-Dragon’s Home} in your Battle Area : Play this card from your hand.

)
If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or a blue <Gogeta> Z-Leader, this card gets +15000 power.
If this card would leave the Battle Area, send this card to your Warp instead.

: When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then play this card from your Warp at the end of the turn.

)
When this card in your Drop is sent to your Warp by your {Soul Punisher, the Cleansing Light} or a blue <Gogeta> card skill, add up to 1 blue <Vegeta> with 5000 power and an energy cost of 3 from your deck to your hand, then shuffle your deck.

, if your Leader is a blue <Son Goku> card : Draw 1 card, and play this card from your hand.
)

)

If your Leader is a blue Leader with both <Son Goku> and <Vegeta> or is a <Gogeta> Z-Leader and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 blue or yellow 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
, if your Leader is a 《Saiyan》 card and you have 2 or more energy : Play this card from your hand, then choose up to 1 of your opponent’s
Extras with an energy cost of 2 or less and place it in its owner’s Drop.
)
Negate the attack.
When one of this card’s skills activates, add up to 1 skill-less Battle Card from your deck to your hand, then shuffle your deck.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.
This card gains
in all areas.

, if your Leader is a non-《Great Ape》 <Son Goku : Childhood> card or 《Shenron》 card : Play up to 1 yellow skill-less Battle Card with an energy cost less than or equal to your energy from your deck or Drop, and if you looked at your deck, shuffle your deck.
If you discard 1 of your skill-less Battle Cards from your hand : Draw 2 cards, and you can’t send cards from your Drop to your Warp for the game.

)

You can’t place more than 1 card with the same character name under this card in your Battle Area.
When you play a yellow <Draculaman>, <Suke San>, <Bandages>, or <Spike> card from your deck or hand, place under it up to 1 card with the same name as the card you played from your deck, then shuffle your deck.
If you place 1 yellow <Draculaman>, <Suke San>, <Bandages>, or <Spike> card from your hand at the bottom of your deck : Draw 1 card.
If your Leader is a yellow <Fortuneteller Baba> card : Look at up to 3 cards from the top of your opponent’s deck and place them on top of their deck in any order.
, declare 1 number : Reveal the top card of your opponent’s deck, then flip the revealed card over and place it at the top of their deck. Additionally, if the revealed card’s energy cost is the same as the declared number, choose up to 1 of your <Fortuneteller Baba> cards, and it gets +5000 power for the turn.

Draw 1 card, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
When your life is at 4 or less : Draw 2 cards.

Draw 1 card, look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
If it’s your opponent’s turn : Choose up to 1 of your black <Cumber> cards in Rest Mode, then switch the target of attack to that card.
)
When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
If you have 3 or more energy and you remove 10 total cards in your Drop and Warp from the game : This card gets +10000 power and
for the turn.
)
Black <Cumber> Battle Card.
During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
)
Black <Cumber> Battle Card.
During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
)
Black <Cumber> Battle Card.
During your turn, once per turn, this card can’t be removed from your Battle Area by your opponent’s skills.
If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Fu> or <Cumber> card in your Z-Deck face up, then shuffle your deck.
)
: Choose up to 1 of your black <Fu> Battle Cards with [Z-Stack], then place up to 1 black <Cumber> card from your Z-Deck under the chosen card.
Discard 1 card from your hand and remove this card from the game : Play up to 1 black <Cumber> card with an energy cost of 6 from your Z-Deck face up in Rest Mode with its skills negated for the turn.

)

)
If your Leader is black and your life is at 4 or less : When this card is used in a combo, draw 1 card.

)



: <Son Goku> card and <Vegeta> card, both black.
If you have a {Final Kamehameha} in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
, if you have 4 or more energy and you place 2 cards from under this card in your Drop : When this card attacks, your opponent sends 1 card from their hand to their Warp, this card gets +10000 power for the turn, and switch this card to Active Mode at the end of the battle.

)


If your opponent has 2 or more energy : <Son Goku> card and <Vegeta> card, both black.
If you have a {Final Kamehameha} in your Battle Area and this card would be removed from your Battle Area by an opponent’s skill or KO’d, place 2 cards from under this card in your Drop instead.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.

)





, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
Choose up to 1 of your black <Cumber> Battle Cards, and it gains
until the end of your opponent’s turn.

)





, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
Choose up to 1 of your black <Cumber> Battle Cards, and it gains
until the end of your opponent’s turn.

)





, if your Leader is black and your opponent has 3 or more energy : Play this card from your hand, then play up to 1 black <Cumber> card with an energy cost of 7 from your Drop or Z-Deck face up.
Choose up to 1 of your black <Cumber> Battle Cards, and it gains
until the end of your opponent’s turn.

)
This card can’t attack unless you have a Z-Extra in your Battle Area.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black <Fu> or <Cumber> card to your hand, then shuffle your deck.

, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand, then add up to 1 <Fu> card from your Z-Deck face up to your hand.

)
This card can’t attack unless you have a Z-Extra in your Battle Area.
When this card is played, draw 1 card.

, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand and add 1 <Fu> card from your Z-Deck face up to your hand.

)
This card can’t attack unless you have a Z-Extra in your Battle Area.
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and send it to its owner’s Warp.

, if your Leader is a black <Fu> card and you place 1 black <Cumber> card from your hand in your Z-Deck face up : Play this card from your hand and add 1 <Fu> card from your Z-Deck face up to your hand.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if you have 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost less than or equal to the number of cards in your Z-Deck, ignoring
, and send it to its owner’s Warp.
If you have 4 or more energy and you place 1 card from under this card in your Drop : When this card attacks, this card gains
for the battle.

, if your opponent has 3 or more energy and you choose 1 black <Cumber> card from your Drop or Warp : Play this card from your hand and place the chosen card under this card.


)
When this card attacks, use up to 1 black card with 5000 combo power from your Drop in a combo with its skills negated for the turn.
If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.


)
When this card is played, choose up to 1 of your opponent’s Battle Cards and send it to its owner’s Warp.
If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.


)
When this card is played, your opponent sends 1 card from their hand to their Warp.
If your Leader is a black <Fu> card : Play this card from under a <Fu> Z-Battle Card.

If your Leader is a black <Fu> card : Look at up to 5 cards from the top of your deck, place up to 1 black <Cumber> in your Z-Deck face up, then shuffle your deck.
, send this card from your Drop to your Warp : Choose up to 1 of your black <Fu> cards, and it gets +15000 power for the battle.





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, draw 1 card : Red or green <Broly> card with an energy cost of 4.


When this card is played, your opponent discards 1 card from their hand.
When an opponent’s Battle Card is KO’d by this card’s attack, draw 1 card, and switch this card to Active Mode. Additionally, if your opponent’s life is at 2 or more and your opponent has 3 or more energy, deal 1 damage to them.





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, draw 1 card : Red or green <Broly> card with an energy cost of 4.


When this card is played, your opponent discards 1 card from their hand.
When an opponent’s Battle Card is KO’d by this card’s attack, draw 1 card, and switch this card to Active Mode. Additionally, if your opponent’s life is at 2 or more and your opponent has 3 or more energy, deal 1 damage to them.





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When this card is played, this card gains
for the turn. Additionally, if you have 3 or more energy, you may choose up to 1 of your <Paragus> cards and place it in your Drop. If you do, during that turn, this card can attack a Battle Card in Active Mode.
When an opponent’s Battle Card is KO’d by this card’s attack, switch this card to Active Mode.
When this card is removed from your Battle Area by a skill or KO’d, activate up to 1 {Dormant Legend} from your deck, hand, or Drop, and if you looked at your deck, shuffle your deck.

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If you have a green <Broly> card in your energy or Battle Area, negate this card’s
skill in all areas.
Discard 1 card from your hand : When this card is played, choose up to 1 of your Leaders, and it gets +5000 power until the end of your opponent’s turn.



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If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.

, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.



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If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.

, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.



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If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.

, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.



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If your Leader is a blue or yellow 《Saiyan》 card, reduce the combo cost of this card by 1.
When this card is played, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s Deck.

, if your Leader is a blue or yellow 《Saiyan》 card, you have 3 or more energy, and you have a Z-Card in your Battle Area : Draw 1 card and play this card from your hand.

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, if you have 2 or more energy : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
When this card is played, this card gains
until the end of your opponent’s turn.
If you send this card to your Warp : When this card’s
skill activates, choose up to 1 each of blue or yellow <Son Goku> and <Vegeta> cards with 5000 power from your Warp, then add 1 to your hand and place 1 at the bottom of your deck.





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, if your opponent has 3 or more energy and draws 2 cards : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
When this card is played, this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn.
When your energy is switched to Active Mode by a skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.





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, if your opponent has 3 or more energy and you draw 2 cards : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
When this card is played, this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn.
When your energy is switched to Active Mode by a skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.





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, if your opponent has 3 or more energy and draws 2 cards : Yellow <Son Goku> card with 5000 power and blue <Vegeta> card with 5000 power.
When this card is played, this card can’t be removed from your Battle Area by your opponent’s skills until the end of your opponent’s turn.
When your energy is switched to Active Mode by a skill, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

Draw 1 card, choose up to 1 of your Leaders with its back face up, place up to 1 of your Z-Leaders from your Z-Deck with 20000 power or less and exactly the same color and character name as the chosen card on top of your Leader, then choose up to 1 of your Leaders, and it gets +20000 power for the battle. Additionally, if your Leader is a Z-Leader, your opponent’s Battle Cards and Unisons can’t attack for the turn if they have 25000 power or more, then you remove your Z-Leader from the game at the end of your turn.

Draw 1 card, choose up to 1 of your Leaders with its back face up, place up to 1 of your Z-Leaders from your Z-Deck with 20000 power or less and exactly the same color and character name as the chosen card on top of your Leader, then choose up to 1 of your Leaders, and it gets +20000 power for the battle. Additionally, if your Leader is a Z-Leader, your opponent’s Battle Cards and Unisons can’t attack for the turn if they have 25000 power or more, then you remove your Z-Leader from the game at the end of your turn.



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If this card is in Rest Mode, you don’t take damage.
If this card would be removed from a Battle Area by an opponent’s skill, you may add 1 card from your life to your hand once per turn instead.
If your life is at 3 or less and you remove 2 cards in your Z-Deck from the game : Add the top card of your deck to your life.
, if your Leader is black and your life is at 4 or less : Play this card in Rest Mode from your hand or from your Z-Deck face up.



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, if your Leader is blue or yellow and you have 3 or more energy : <Son Goku> card and <Vegeta> card.

This card can’t be removed from your Battle Area by your opponent’s skills, and you can activate this card’s
skill by sending 1 card from your opponent’s hand to the bottom of their deck instead of discarding a card from your hand.
When your energy is switched to Active Mode by a skill, choose up to 1 of your opponent’s cards, ignoring
, switch it to Rest Mode, then switch this card to Active Mode.



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, if your Leader is blue or yellow and you have 3 or more energy : <Son Goku> card and <Vegeta> card.

This card can’t be removed from your Battle Area by your opponent’s skills, and you can activate this card’s
skill by sending 1 card from your opponent’s hand to the bottom of their deck instead of discarding a card from your hand.
When your energy is switched to Active Mode by a skill, choose up to 1 of your opponent’s cards, ignoring
, switch it to Rest Mode, then switch this card to Active Mode.