

When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 or 《Earthling》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and a {Destroyed West City} in your Battle Area : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
Place 1 of your Z-Energy in your Drop : During this turn, the next time you use an
skill on a red <Son Gohan : Future> or <Trunks : Future> card in your Battle Area and/or Combo Area, reduce its skill cost by
.
Place 1 red 《Saiyan》 card from your hand under a {Destroyed West City} in your Battle Area : Draw 2 cards.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Android》 card to your hand, then shuffle your deck.
Add up to 1 red <Android 20> card with an energy cost of 1 from your deck to your hand, shuffle your deck, and negate this skill for the game.
When your life is at 4 or less, or you have 2 or more energy and a {Destroyed West City} in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

When your <Android 17> or <Android 18> card attacks, draw 1 card.
Choose 1 of your <Android 20> cards and KO it : Play up to 1 red <Android 17> or <Android 18> card-both with no keyword skills and with an energy cost less than or equal to your energy-from your hand, and that card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.
If it’s your turn : Choose up to 1 of your red 《Android》 cards and it gets +5000 power for the battle.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 red 《Android》 card to your hand, then shuffle your deck.
Add up to 1 red <Android 20> card with an energy cost of 1 from your deck to your hand, shuffle your deck, and negate this skill for the game.
When your life is at 4 or less, or you have 2 or more energy and a {Destroyed West City} in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left.

When your <Android 17> or <Android 18> card attacks, draw 1 card.
Choose 1 of your <Android 20> cards and KO it : Play up to 1 red <Android 17> or <Android 18> card-both with no keyword skills and with an energy cost less than or equal to your energy-from your hand, and that card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -15000 power for the turn.
If it’s your turn : Choose up to 1 of your red 《Android》 cards and it gets +5000 power for the battle.


, when your life is at 3 or less : Red card with both <Son Gohan : Future> and <Trunks : Future>.
When one of your red cards is used in a combo, draw 1 card, then choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -5000 power for the turn.
Place 1 of your Z-Energy in your Drop : During this turn, the next time you activate
on a red <Son Gohan : Future> or <Trunks : Future> card in your Battle Area and/or Combo Area, reduce the skill cost of that skill by
.
)
When this card is played, look at up to 7 cards from the top of your deck, then place up to 1 red <Android 17> or <Android 18> card among them under a {Destroyed West City} in your Battle Area, then shuffle your deck.
If you have 3 or more energy : When this card is KO’d by one of your 《Android》 card’s skills, play up to 1 <Android 17> or <Android 18> card-both with an energy cost less than or equal to your current energy and no keyword skills-from under a {Destroyed West City} in your Battle Area.





)
At the start of your turn, play up to 1 red <Trunks : Future> card with an energy cost of 8 from your hand, remove only this card on top of a card in the Battle Area from the game, and you can’t play any cards other than red <Trunks : Future> cards for the turn.
Place 1 of your red <Trunks : Future> cards with an energy cost of 8 under this card : Place this card from under a {Destroyed West City} in your Battle Area on top of that card.
)
{Time Machine Departure} or {Accel Dance}.
If your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card or a red card with both <Android 17> and <Android 18>, reduce the energy cost of this card in your Z-Deck by 5.
Place 1 red 《Saiyan》 or 《Android》 card from your hand under this card : Draw 1 card.


)
If you have 4 or more energy, you place 2 of your Z-Energy in your Drop, and you place this card from under a {Destroyed West City} in your Battle Area on top of that card : Choose up to 1 of your {Android 17 & Android 18, Domination Achieved} and it gets +5000 power for the turn.
Place a {Destroyed West City} from under this card on top of this card, then choose 1 of your red <Android 17> cards and 1 of your red <Android 18> cards : Play up to 1 {Android 17 & Android 18, Domination Achieved} from your hand or Drop, then place all of the chosen cards under that card.


)
If this card has
, this card gains
and
.
When this card attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.
Discard 1 card from your hand : Add up to 1 {Garlic Jr.’s Ambition} from your Drop to your hand.

)
When this card is played from your hand, add up to 1 {Garlic Jr.’s Ambition} from your deck or Drop to your hand, then shuffle your deck if you looked through it.

, if your Leader is a red <Garlic Jr.> card and you have 3 or more energy : Play this card from your hand.

, if you have 4 or more energy : Play up to 1 red <Garlic Jr.> card with an energy cost of 8 from your hand on top of this card, then during this turn, the next time you activate {Garlic Jr.’s Ambition}, reduce the energy cost by
.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both red and with an energy cost of 4 or less-to your hand, then shuffle your deck.
If your Leader is a red 《Saiyan》 card and you place 1 card from under a {Destroyed West City} in your Battle Area into your Drop : When this card in your hand is used in a combo, draw 1 card.

)

, if your Leader is red, you have 2 or more energy, and you have a Z-Extra in your Battle Area : Draw 1 card and play this card from your hand.

, if you have 3 or more energy : Switch this card to Active Mode, and this card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

)

, if your Leader is red, you have 2 or more energy, and you have a Z-Extra in your Battle Area : Draw 1 card and play this card from your hand.

, if you have 3 or more energy : Switch this card to Active Mode, and this card gains
for the turn. Choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

)

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and you have 2 or more energy : Play this card from your hand.

: Draw 1 card, then choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -20000 power for the turn.

)

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and you have 2 or more energy : Play this card from your hand.

: Draw 1 card and switch this card to Active Mode.
)
When this card is played, draw 1 card.
If your Leader is a red 《Saiyan》 card and you place 1 card from under a {Destroyed West City} in your Battle Area into your Drop : When this card in your hand is used in a combo, draw 1 card.



)
When this card attacks, add up to 1 card from your life to your hand, then use up to 1 red <Trunks : Future> card with an energy cost of 1 from your Drop in a combo.


, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and you have 4 or more energy : Play this card from your hand or from under a {Destroyed West City} in your Battle Area.

: Draw 1 card, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons, ignoring
, and it gets -35000 power for the turn.



)
When this card attacks, add up to 1 card from your life to your hand, then use up to 1 red <Trunks : Future> card with an energy cost of 1 from your Drop in a combo.


, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and you have 4 or more energy : Play this card from your hand or from under a {Destroyed West City} in your Battle Area.

: Draw 1 card, switch this card to Active Mode, then choose up to 1 of your opponent’s Battle Cards or Unisons, ignoring
, and it gets -35000 power for the turn.
)
If your red <Son Gohan : Future> or <Trunks : Future> card is in a battle : Use this card from under a {Destroyed West City} in your Battle Area in a combo.

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and this card is in a Combo Area : Choose up to 1 of your red <Son Gohan : Future> or <Trunks : Future> cards and it gains
for the battle.
)
If your red <Son Gohan : Future> or <Trunks : Future> card is in a battle : Use this card from under a {Destroyed West City} in your Battle Area in a combo.

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card and this card is in a Combo Area : Choose up to 1 of your red <Son Gohan : Future> or <Trunks : Future> cards and it gains
for the battle.
)
If your red <Son Gohan : Future> or <Trunks : Future> card is in a battle : Use this card from under a {Destroyed West City} in your Battle Area in a combo, then choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -5000 power for the turn.
)
If your red <Son Gohan : Future> or <Trunks : Future> card is in a battle : Use this card from under a {Destroyed West City} in your Battle Area in a combo.

, if your Leader is a red <Son Gohan : Future> or <Gohanks : Xeno> card, you have 3 or more energy, and this card is in a Combo Area : Choose up to 1 of your red <Son Gohan : Future> or <Trunks : Future> cards and it gains
until the end of your opponent’s turn.
)
When this card is played, draw 1 card.
If your Leader is a red card with both <Son Gohan : Future> and <Trunks : Future> or a red <Gohanks : Xeno> card and you discard this card from your hand : Look at up to 5 cards from the top of your deck, add up to 1 red 《Saiyan》 or 《Earthling》 card with an energy cost of 4 or less to your hand, shuffle your deck, then place up to 1 red <Trunks : Future> card from your hand under a {Destroyed West City} in your Battle Area.

)
If your Leader is red and your life is at 4 or less : When this card is used in a combo, draw 1 card.



)

When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
Play up to 1 <Android 17> and up to 1 <Android 18>-both red and with an energy cost of 3 or less-from under this card, then place this card in your Drop.

, if you have 4 or more energy and you choose 1 red <Android 17> and 1 red <Android 18> from under the Z-Extras in your Battle Area : Draw 1 card, play this card from your hand, and place all of the chosen cards under it.



)

When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
Play up to 1 <Android 17> and up to 1 <Android 18>-both red and with an energy cost of 3 or less-from under this card, then place this card in your Drop.

, if you have 4 or more energy and you choose 1 red <Android 17> and 1 red <Android 18> from under the Z-Extras in your Battle Area : Draw 1 card, play this card from your hand, and place all of the chosen cards under it.



)

When this card attacks, choose up to 1 of your opponent’s Battle Cards and it gets -30000 power for the turn.
Play up to 1 <Android 17> and up to 1 <Android 18>-both red and with an energy cost of 3 or less-from under this card, then place this card in your Drop.

, if you have 4 or more energy and you choose 1 red <Android 17> and 1 red <Android 18> from under the Z-Extras in your Battle Area : Draw 1 card, play this card from your hand, and place all of the chosen cards under it.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and it gets -25000 power for the turn.

, if you have 3 or more energy and you choose 1 red <Android 17> and 1 red <Android 18> from your Battle Area and/or from under a {Destroyed West City} in your Battle Area : Play this card from your hand and place all of the chosen cards under it.

)

, if your Leader is a red 《Android》 card : At the end of a battle in which your red <Android 18> Battle Card attacked, play this card from under a {Destroyed West City} in your Battle Area.
When this card is played, draw 1 card, and this card gains
for the turn.
)

, if your Leader is a red 《Android》 card : At the end of a battle in which your <Android 18> Battle Card attacked, play this card from under a {Destroyed West City} in your Battle Area.
When this card in your hand is placed under a {Destroyed West City} in your Battle Area, place up to 1 red <Android 18> card from your deck under a Z-Extra in your Battle Area, then shuffle your deck.

)

)

, if your Leader is a red 《Android》 card : At the end of a battle in which your red <Android 17> Battle Card attacked, play this card from under a {Destroyed West City} in your Battle Area.
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons, and during that turn, that card gets -20000 power and this card gains
.
)

, if your Leader is a red 《Android》 card : At the end of a battle in which your red <Android 17> Battle Card attacked, play this card from under a {Destroyed West City} in your Battle Area.
When this card in your hand is placed under a {Destroyed West City} in your Battle Area, place up to 1 red <Android 17> card from your deck under a Z-Extra in your Battle Area, then shuffle your deck.

)
)
You can combo with this card even when it is in Rest Mode. 
If your Leader is a red 《Android》 card : When this card is used in a combo, look at up to 5 cards from the top of your deck, place up to 1 red <Android 17> or <Android 18> card under a {Destroyed West City} in your Battle Area, then shuffle your deck.

, if you have an <Android 17> or <Android 18> card in play : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 mono-red 《Android》 card with an energy cost of 6 or less to your hand, then shuffle your deck.
If your Leader is a red {Android 17 & Android 18, Future Evil}, and you have no Battle Cards in play : Play this card from your hand, and you can’t play <Android 20> cards in your hand for the turn.
)
When this card is played, draw 1 card.
If your Leader is a red {Android 17 & Android 18, Future Evil}, and you have no Battle Cards in play : Play this card from your hand, and you can’t play <Android 20> cards in your hand for the turn.
)
If your Leader is red : Negate the attack. Additionally, if your life is at 4 or less and you have a Z-Extra in your Battle Area, when your opponent attacks with a non-Leader card during that turn, they must place any number of their Z-Energy cards in their Drop so that the total value of those cards’ power becomes greater than or equal to X, where X is the power of the attacking card.
)
If your Leader is red : Negate the attack. Additionally, if your life is at 4 or less and you have a Z-Extra in your Battle Area, your opponent can’t attack with a non-Leader card for the turn unless they place any number of their Z-Energy cards in their Drop each time - so that the total value of those cards’ power becomes greater than or equal to X, where X is the power of the attacking card.
)
If your Leader is red : Negate the attack. Additionally, if your life is at 4 or less and you have a Z-Extra in your Battle Area, your opponent can’t attack with a non-Leader card for the turn unless they place any number of their Z-Energy cards in their Drop each time - so that the total value of those cards’ power becomes greater than or equal to X, where X is the power of the attacking card.
)
If your Leader is a red card with both <Son Gohan : Future> and <Trunks : Future> : Look at up to 5 cards from the top of your deck, add up to 1 red <Son Gohan : Future> or <Trunks : Future> card to your hand, shuffle your deck, then place up to 1 <Trunks : Future> from your hand under a {Destroyed West City} in your Battle Area.
)
Negate the attack.
, place 1 《Android》 card from your hand under a {Destroyed West City} in your Battle Area, then send this card from your Drop to your Warp : Draw 1 card.
)
Look at up to 5 cards from the top of your deck, add up to 1 red 《Android》 card to your hand, shuffle your deck, then place up to 1 red <Android 17> or <Android 18> card from your hand under a {Destroyed West City} in your Battle Area.

If you have a blue <Son Goku> card without
in play, your blue <Piccolo> cards can’t be attacked.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
When your life becomes 6 or when your {Piercing Special Beam Cannon}’s
skill activates, draw 1 card, then flip this card over.
When this card attacks, draw 1 card.
If you have a {Piercing Special Beam Cannon} in your Battle Area : At the start of your opponent’s Main Phase, you may flip this card over. If you do, switch this card and up to 1 of your energy to Active Mode, this card gets +5000 power for the turn, then choose up to 1 of your blue <Piccolo> cards and it gains
for the turn.
When this card attacks, draw 1 card.
If you have 2 or more energy : Reduce the Z-Energy cost of {Scouter} in your Z-Deck by 1 for the turn, and negate this skill for the game.
When your life is at 4 or less or you have a total of 3 or more blue 《Saiyan》 cards among all cards in your energy and Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When this card attacks, draw 1 card.
Remove 1 {Scouter} in your Battle Area from the game : When one of your blue <Raditz> cards is KO’d, play up to 1 blue <Nappa> card with 16000 power from your deck, then shuffle your deck.
At the end of your turn, choose up to 1 of your blue <Raditz> Battle Cards, switch it to Active Mode, and it gains
until the end of your opponent’s turn.
)
If you have a {Piercing Special Beam Cannon} in your Battle Area and you switch this card to Rest Mode : When your blue <Piccolo> card’s attack is negated by an opponent’s skill, choose up to 1 of your blue <Piccolo> cards with an energy cost of 6 or less and switch it to Active Mode, then your opponent can’t activate
for the turn.
When this card is KO’d by one of your skills, choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and place it at the bottom of its owner’s deck.
)
If your Leader is a blue <Raditz> or <Nappa> card and it’s the turn when this card was played : When this card attacks, use up to 1 blue 《Saiyan》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn, then switch this card to Active Mode at the end of the turn.

, if you have a {Scouter} in your Battle Area : This card gets +10000 power and
for the turn.
)
If your Leader is a mono-blue <Son Goku> card and you remove this card from the game : When your blue <Piccolo> card attacks, the attacking card gains
for the battle, then reduce the energy cost of the next {Piercing Special Beam Cannon} you place in your Battle Area this turn by
. Additionally, you may choose 1 of your blue <Son Goku> Battle Cards and KO it. If you do, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then the attacking card gets +15000 power for the battle.
)
If your Leader is a blue <Raditz> or <Nappa> card and it’s your turn : When your mono-blue <Raditz>, <Vegeta>, or <Nappa> card is played, your opponent reveals the cards in their hand. Additionally, if your opponent has a Battle Card with 15000 power or less in their hand, play up to 1 <Raditz>, <Vegeta>, or <Nappa> card-all blue, with 16000 power, and a different character name than the played card-from your hand.

)


When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost greater than your opponent’s energy and place it at the bottom of its owner’s deck.

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance}, you have 3 or more energy, and you have a {Piercing Special Beam Cannon} in your Battle Area : Draw 1 card and play this card from your hand.
)
When this card is played, play up to 1 mono-blue <Piccolo> card with an energy cost of 3 from your Drop with its non-keyword skills negated for the turn.

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you have a {Piercing Special Beam Cannon} in your Battle Area : Play this card from your hand.
)
When this card is played, play up to 1 mono-blue <Piccolo> card with an energy cost of 3 from your Drop with its non-keyword skills negated for the turn.

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you have a {Piercing Special Beam Cannon} in your Battle Area : Play this card from your hand.


)

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you have 3 or more energy : When your blue <Son Goku> card is KO’d, you may play this card from your hand.
When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then this card gets +10000 power and
for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 <Son Goku> or <Piccolo> card-both blue and with an energy cost of 5 or less-to your hand, then shuffle your deck.
Send this card from your Drop to your Warp : When a {Piercing Special Beam Cannon} is placed in your Battle Area, draw 1 card, add up to 1 card from your life to your hand, then discard 1 card from your hand.


)
If you have a blue <Son Goku> card in play : When this card attacks, draw 1 card.

, if your Leader is blue and you have a blue Z-Extra in your Battle Area : Play this card from your hand.

: Choose up to 1 《Namekian》 card in your Battle Area and it gets +5000 power and
for the battle.


)
If you have a blue <Son Goku> card in play : When this card attacks, draw 1 card.

, if your Leader is blue and you have a blue Z-Extra in your Battle Area : Play this card from your hand.

: Choose up to 1 《Namekian》 card in your Battle Area and it gets +5000 power and
for the battle.

)
When this card attacks or is attacked, use up to 1 blue card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you have a blue <Son Goku> card with an energy cost of 4 in play : Play this card from your hand.

, if it’s your opponent’s turn : Draw 1 card, then choose up to 1 of your blue <Son Goku> cards and switch it to Active Mode.

)

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you have a {Piercing Special Beam Cannon} in your Battle Area : Draw 1 card and play this card from your hand.

, if it’s your opponent’s turn : Choose up to 1 of your blue <Son Goku> cards with an energy cost of 3 and switch it to Active Mode, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 4 or less and return it to its owner’s hand at the end of the battle.

)

, if your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you have a {Piercing Special Beam Cannon} in your Battle Area : Draw 1 card and play this card from your hand.

, if it’s your opponent’s turn : Choose up to 1 of your blue <Son Goku> cards with an energy cost of 3 and switch it to Active Mode, then choose up to 1 of your cards and it gets +5000 power for the battle.
)
When this card is played, draw 1 card.
Send this card from your Drop to your Warp : When a {Piercing Special Beam Cannon} is placed in your Battle Area, draw 1 card, add up to 1 card from your life to your hand, then discard 1 card from your hand.
)
If you have a blue Z-Extra in your Battle Area, reduce the energy cost of this card in your hand by 1.
If your Leader’s back side is {Son Goku & Piccolo, Rag-Tag Alliance} and you switch this card to Rest Mode : When this card is played, play up to 1 mono-blue <Son Goku> card with an energy cost of 3 from your Drop with its skills negated for the turn.
)
When this card is played, draw 1 card.
If you have 2 or more energy : Reduce the Z-Energy cost of a {Scouter} in your Z-Deck by 1 for the turn and negate this skill for the game.

)


Negate the attack and play this card from your hand.
If you have a blue Z-Extra in your Battle Area, reduce the energy cost of this card in your hand by 2.
If you have 3 or more energy and you declare 1 number : When this card is played, until the end of your opponent’s turn, your opponent can’t play a Battle Card with an original power the same as your declared number unless they place 1 card from their hand at the bottom of their deck.

)


Negate the attack and play this card from your hand.
If you have a blue Z-Extra in your Battle Area, reduce the energy cost of this card in your hand by 2.
If you have 3 or more energy and you declare 1 number : When this card is played, until the end of your opponent’s turn, your opponent can’t play a Battle Card with an original power the same as your declared number unless they place 1 card from their hand at the bottom of their deck.

)
If you have a {Scouter} in your Battle Area : When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost greater than their current energy and place it at the bottom of its owner’s deck.
When this card is KO’d or removed from a Battle Area by an opponent’s skill, draw 1 card.

, if your Leader is a blue <Raditz> card and you have 3 or more energy : Play this card from your hand.

)
If your Leader is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.

)
When this card attacks, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.


, if you have 3 or more energy and you KO 1 of your blue <Nappa> or <Saibaiman> cards : Play this card from your hand.

, if you have 2 or more tokens in your Combo Area : Switch this card to Active Mode.

)
When this card attacks, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then this card gets +9000 power for the turn.


, if your Leader is a blue 《Saiyan》 card and you have 4 or more energy : Play this card from your hand and this card gains
for the turn.

)
When this card attacks, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck, then this card gets +9000 power for the turn.


, if your Leader is a blue 《Saiyan》 card and you have 4 or more energy : Play this card from your hand and this card gains
for the turn.

)
If you have 4 or more energy, this card gains
.
When this card attacks, this card gets +9000 power for the turn.


, if your Leader is a blue <Raditz> card and you have 3 or more energy : Play this card from your hand and this card gains
for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 blue 《Saiyan》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
)
Reduce the energy cost of this card in your hand by 1 for each of your <Saibaiman> cards and Saibaiman Tokens.
When this card is played, it gains
for the turn.
When this card is KO’d by a <Vegeta> card skill, draw 1 card.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and place it at the bottom of its owner’s deck.

, if your Leader is a blue <Raditz> card and you have 3 or more energy : Draw 1 card and play this card from your hand.

)
When this card is played, play 1 Saibaiman Token (5000 power, 0 combo cost, and 5000 combo power) and it gains
and
until the end of the turn.

, if your Leader is a blue <Raditz> card and you have 3 or more energy : Draw 1 card and play this card from your hand.

)
When a {Scouter} is placed in your Battle Area, draw 1 card.

, if your Leader is a blue <Raditz> card and you have 2 or more energy : Play this card from your hand.
If your blue <Raditz>, <Vegeta>, or <Nappa> card is in a battle : Use up to 1 mono-blue 《Saiyan》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

)

If your opponent has 10 or more Z-Energy, this card gets +5000 power and
.
When this card attacks, choose up to 1 Battle Card in your opponent’s Battle Area and up to 1 Battle Card in your opponent’s Drop, add them to your opponent’s Z-Energy, then your opponent adds 1 card from their hand to their Z-Energy.
)
When this card is played from your hand, look at up to 5 cards from the top of your deck, add up to 1 《Earthling》 or 《Majin》 card-both blue and with an energy cost of 6 or less-to your hand, then shuffle your deck.
If your Leader is a blue <Uub> card and your opponent has 3 or less Z-Energy : When this card is used in a combo, your opponent draws 1 card, then your opponent adds 1 card from their hand to their Z-Energy.
)
If you have a blue <Son Goku> card in play : Negate the attack, then choose up to 1 of your opponent’s Battle Cards and it can’t attack for the turn.
If you have a {Piercing Special Beam Cannon} in your Battle Area, reduce the energy cost of this card in your hand by 2.
)
Negate the skills of Battle Cards on top of this card, and those cards can’t attack.
Choose up to 1 of your opponent’s Battle Cards with <Son Gohan> in its character name and place this card under it from your Drop after this card is activated.
: Place this card in your Drop from under a Battle Card with <Son Gohan> in its character name.

Discard 1 《Saiyan》 or 《Earthling》 card from your hand : Play up to 1 green <Mai : Future> card with an energy cost of 1 from your deck, then shuffle your deck.
When your life is at 4 or less or you have 3 or more Earthling Tokens : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.
If you have a green 《Saiyan》 card in play, all of your Earthling Tokens gain
.
When this card attacks, play up to 1 green <Mai : Future> card with an energy cost of 1 from your deck or Drop, then shuffle your deck if you looked through it. Additionally, if you and your opponent have a total of 10 or more Battle Cards, this card gets +10000 power for the turn.
Your multicolor <Zamasu> and <Goku Black> cards in all areas get -1 combo cost and -5000 combo power.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 <Zamasu> or <Goku Black> card to your hand, then shuffle your deck.
When your life is at 4 or less or you have a <Zamasu> card with an energy cost of 5 or more in play : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
Your multicolor <Zamasu> and <Goku Black> cards in all areas get -1 combo cost and -5000 combo power.
Discard 1 card from your hand : When this card attacks, draw 2 cards.

, if there are 3 or more colors among cards in your Combo Area and it’s your turn : Play up to 1 <Zamasu> card with an energy cost of 5 from your hand.
)
If your Leader is a green <Vegito> card or a green card with both <Trunks : Future> and <Mai : Future> : When this card is played, play up to 1 {Son Goku, Fusion in the Future} from your deck or Drop in Rest Mode, then shuffle your deck if you looked through it.
Remove this card from the game : When your <Trunks : Future> card with an energy cost of 8 attacks, your opponent discards 1 card from their hand.
)
If your Leader is a green card with both <Trunks : Future> and <Mai : Future> : When this card is played, play 1 Earthling Token (1000 power, 0 combo cost, and 0 combo power).
If you have 4 or more Earthling Tokens : When this card attacks, choose up to 1 of your opponent’s Battle Cards with an energy cost of 3 or less and KO it, then this card gets +11000 power for the battle.


)

If your Leader is a <Zamasu> card and there are 3 or more colors among cards in your energy, reduce the energy cost of this card in your Z-Deck by
.
When this card is played, it gains
until the end of your opponent’s turn.
When this card attacks or activates
, use up to 1 multicolor <Zamasu> or <Goku Black> card from your Drop in a combo with its skills negated for the turn.


)

If your Leader is a <Zamasu> card and there are 3 or more colors among cards in your energy, reduce the energy cost of this card in your Z-Deck by
.
When this card is played, it gains
until the end of your opponent’s turn.
When this card attacks or activates
, use up to 1 multicolor <Zamasu> or <Goku Black> card from your Drop in a combo with its skills negated for the turn.


)

If your Leader is a <Zamasu> card and there are 3 or more colors among cards in your energy, reduce the energy cost of this card in your Z-Deck by
.
When this card is played, it gains
until the end of your opponent’s turn.
When this card attacks or activates
, use up to 1 multicolor <Zamasu> or <Goku Black> card from your Drop in a combo with its skills negated for the turn.

)
If your Leader is a green card with both <Trunks : Future> and <Mai : Future>, your opponent has 4 or more energy, you switch 3 of your Earthling Tokens to Rest Mode, and you remove this card from the game : During that turn, the next time your green <Trunks : Future> card with an energy cost of 8 attacks, your opponent can’t activate
.



)
If your opponent is the original owner of 4 or more Battle Cards in play, reduce the energy cost of this card in your Z-Deck by 


.
If there are no Battle Cards other than <Zamasu> cards in play in all Battle Areas, and you remove this card from the game : Your {Zamasu & SS Rose Goku Black, Humanity’s Destruction} gains the following skill until the start of your turn:
Players without a 《God》 card in play discard all cards in their hands at the end of your opponent’s turn."
)
For each of your Earthling Tokens, reduce the energy cost of this card in your hand by 1.
Switch 1 of your Earthling Tokens to Rest Mode : When this card attacks, draw 1 card, then choose up to 1 of your opponent’s Unisons and remove 2 markers from it.
)
When this card is played from your hand, draw 1 card.
When this card is played by the skills of {Vegeta, Fusion in the Future}, choose up to 1 of your Leaders and it gets +5000 power for the turn.
)
For each of your Earthling Tokens, reduce the energy cost of this card in your hand by 1.
Switch 1 of your Earthling Tokens to Rest Mode : When this card attacks, draw 1 card, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 5 or less and KO it.



)
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, negate
, and KO it.


, if your Leader is green and you have 3 or more energy : Play this card from your hand, and during that turn, the next time you place a Z-Extra in your Battle Area, reduce its energy cost by
.
If you have 4 or more energy and you switch 3 of your Earthling Tokens to Rest Mode : This card gets +5000 power and
for the turn.



)
When this card attacks, choose up to 1 of your opponent’s Battle Cards, ignoring
, negate
, and KO it.


, if your Leader is green and you have 3 or more energy : Play this card from your hand, and during that turn, the next time you place a Z-Extra in your Battle Area, reduce its energy cost by
.
If you have 4 or more energy and you switch 3 of your Earthling Tokens to Rest Mode : This card gets +5000 power and
for the turn.
)
For each of your Earthling Tokens, reduce the energy cost of this card in your hand by 1.
Switch 1 of your Earthling Tokens to Rest Mode : When this card attacks, draw 1 card, then use up to 1 《Saiyan》 or 《Earthling》 card-both mono-green and with 5000 combo power-from your Drop in a combo with its skills negated for the turn.
)
If you have a <Mai : Future> card in play, reduce the energy cost of this card in your hand by 1.
Switch 1 of your Earthling Tokens to Rest Mode : When this card attacks, draw 1 card, then this card gets +5000 power for the battle.


)





: Green <Vegeta> Z-Battle Card and green <Son Goku> card.
When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it.
If you and your opponent have a total of 10 or more Battle Cards : Switch this card to Active Mode, and your opponent discards 1 card from their hand.


)

If you have 3 or more energy : Green <Vegeta> Z-Battle Card and green <Son Goku> card.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards and KO it, then this card gains
until the end of your opponent’s turn.


, if your Leader is a green <Vegito> card or a green card with both <Trunks : Future> and <Mai : Future> and your opponent has 3 or more energy : Play up to 1 green <Vegito> card with an energy cost of 7 from your hand in Active Mode on top of this card.


)

If you have 3 or more energy : Green <Vegeta> Z-Battle Card and green <Son Goku> card.
When this card is played, draw 1 card, choose up to 1 of your opponent’s Battle Cards and KO it, then this card gains
until the end of your opponent’s turn.


, if your Leader is a green <Vegito> card or a green card with both <Trunks : Future> and <Mai : Future> and your opponent has 3 or more energy : Play up to 1 green <Vegito> card with an energy cost of 7 from your hand in Active Mode on top of this card.
)
When this card is played, add up to 1 {Disposal of the Ringleader} from your deck to your hand, then shuffle your deck.
)
When this card is played, draw 1 card.
If your Leader is a green card with both <Trunks : Future> and <Mai : Future> and you switch this card to Rest Mode : Play 1 Earthling Token (1000 power, 0 combo cost, and 0 combo power).
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Saiyan》 or 《Earthling》 card-both green and with an energy cost of 4 or less-to your hand, then shuffle your deck.
If your Leader is a green card with both <Trunks : Future> and <Mai : Future> and you switch this card to Rest Mode : Play 1 Earthling Token (1000 power, 0 combo cost, and 0 combo power).
)


)
When this card is played, choose all of your opponent’s Battle Cards and Unisons, then place them in their owner’s Drop.
When your opponent plays a Battle Card, your opponent discards 1 card from their hand.




, place 1 of your <Zamasu> cards with an energy cost of 7 in your Drop : Play this card from your hand.

)
)
When this card is placed in a Drop from Z-Energy or a Battle Area, remove this card in the Drop from the game.

, if there are 3 or more colors among cards in your Combo Area : Play this card from your Combo Area.
If your Leader is a green card with both <Zamasu> and <Goku Black> and you have a <Zamasu> card in your Combo Area : Use this card in a combo from your Drop.

)
If your Leader is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《God》 card with an energy cost of 5 or less to your hand, then shuffle your deck.

, if your Leader is a green <Zamasu> card and you KO this card : Choose up to 1 of your <Zamasu> cards and switch it to Active Mode.

)

When this card is played, add up to 1 green Extra from your Drop to your Z-Energy.

, if you have 3 or more energy and there are a total of 6 or more Extras under your green <Broly : Br> cards : Play this card from your hand, and this card gains
for the turn.

: Draw 1 card, then choose up to 1 of your opponent’s Battle Cards, ignoring
, and KO it.
)
Choose up to 1 of your Rest Mode <Vegito> cards and switch it to Active Mode, that card gets +6000 power for the battle, then switch the target of attack to the chosen card.
For each of your Earthling Tokens, reduce the energy cost of this card in your hand by 1.
)
If your Leader is green : Choose up to 1 《God》 card in your Battle Area, and during this turn it gets +5000 power and the following skill:
When this card attacks, choose up to 1 of your opponent’s Battle Cards and KO it."
If this card is under a <Broly : Br> card, you can activate this card’s
skills under the same conditions as if it were in your hand.
If your Leader is a green <Broly : Br> card : Look at up to 7 cards from the top of your deck, add up to 1 green <Broly : Br> card to your hand, then shuffle your deck.

, place 1 green Extra from your hand under one of your green <Broly : Br> cards, then send this card from your Drop to your Warp : Draw 1 card.
When you would place a 《Universe 7》 card from your Combo Area in your Drop, place it in your Z-Energy instead.
You can’t play Z-Battle Cards.
When your yellow 《Universe 7》 card is used in a combo, draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and you have 3 or more Z-Energy : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When you would place a 《Universe 7》 card from your Combo Area in your Drop, place it in your Z-Energy instead.
You can’t play Z-Battle Cards.
When your yellow 《Universe 7》 card is used in a combo, draw 1 card.
Place 1 of your Z-Energy in your Drop and switch 1 yellow <Son Goku> card to Rest Mode : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.
When you would place a 《Universe 7》 card from your Combo Area in your Drop, place it in your Z-Energy instead.
You can’t play Z-Battle Cards.
When your yellow 《Universe 7》 card is used in a combo, draw 1 card.
When your life is at 4 or less, or you have 2 or more energy and you have 3 or more Z-Energy : Draw 2 cards and add cards from your life to your hand until you have 6 life left.
When you would place a 《Universe 7》 card from your Combo Area in your Drop, place it in your Z-Energy instead.
You can’t play Z-Battle Cards.
When your yellow 《Universe 7》 card is used in a combo, draw 1 card.
Place 1 of your Z-Energy in your Drop and switch 1 yellow <Son Goku> card to Rest Mode : Draw 1 card, then choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.
When this card attacks, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Universe 6》 card to your hand, then shuffle your deck.
When your life is at 4 or less, or you have 2 or more energy and there are 1 or more yellow <Kale> and <Caulifla> cards among all cards in your Battle Area and/or Combo Area : Draw 1 card, switch up to 1 of your energy to Active Mode, and add cards from your life to your hand until you have 6 life left.

When your yellow card is used in a combo, draw 1 card.
When your mono-yellow <Kefla> card is played, this card gets +5000 power for the turn.
When your life is at 3 or less and you have a mono-yellow <Kefla> in play : Mono-yellow <Kefla> card.
When your yellow <Kefla> card is played, this card gets +5000 power for the turn.
When this card attacks, draw 1 card, then choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.
When your mono-yellow <Kefla> Battle Card attacks, draw 1 card.
)
If you have {Kale’s Rampage} in your Battle Area, reduce the energy cost of this card in your Z-Deck by 2.
If this card is in a battle : When one of your yellow <Caulifla> cards is used in a combo, this card gains
for the battle.
)
Remove this card from the game : When your opponent’s life is added to its owner’s Z-Energy by your skill, add 1 of your opponent’s life to its owner’s Z-Energy.
If you have 6 or more Z-Energy and you remove this card from the game : Choose up to 1 of your yellow 《Universe 7》 <Son Goku> cards and it gets +10000 power for the battle, then choose up to 1 of your opponent’s Battle Cards or Unisons and negate its skills for the turn.
)
If your Leader is a yellow 《Universe 7》 card : When this card is placed in a Battle Area, your Leader gets +5000 power until the end of your opponent’s turn.
If your Leader is {Son Goku, Autonomous Awakening}, you add 2 of your life to your Z-Energy, and you remove this card from the game : When your yellow 《Universe 7》 <Son Goku> card with an energy cost of 6 or more is played, it gets +10000 power for the turn, then choose up to 1 of your opponent’s Battle Cards and negate its skills for the turn, then add the top 2 cards of your deck to your life at the end of the turn.
)
When one of your yellow <Kale> cards attacks, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode, and the attacking card gets +10000 power for the turn.
At the end of your turn, if you have a yellow <Kale> card in play, add 1 card from your life to your hand.

)
When this card is played, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode. Additionally, if the chosen card is a skill-less Battle Card, KO it.

, if your Leader is a yellow <Korin> card and you have an originally skill-less Battle Card with an energy cost of 3 in play : Play this card from your hand.
)
When this card is played, look at up to 7 cards from the top of your deck, add up to 1 {Grandpa’s Heirloom, the Four-Star Ball} or skill-less Battle Card to your hand, then shuffle your deck.
If your Leader’s back side is {Son Goku & Korin, Martial Discipline}, you have 2 or more energy, and you switch this card to Rest Mode : Play up to 1 skill-less Battle Card with an energy cost of 2 or less in Rest Mode from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《God》 card with an energy cost of 5 or less to your hand, then shuffle your deck.


, if your Leader is a <Zamasu> or <Goku Black> card and you place 1 of your <Goku Black> cards from your Battle Area or Drop under this card : Play up to 1 green <Zamasu> card with an energy cost of 7 from your hand on top of this card.


)


, if your Leader is {Son Goku, Autonomous Awakening} : When an opponent’s Battle Card is KO’d by this card’s attack, for every 5 cards in your Z-Energy, add 1 of your opponent’s life to its owner’s Z-Energy.

, if your Leader is yellow, your opponent has 3 or more energy, and you have 4 or more Z-Energy : Play this card from your hand, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, and during this turn you can only play yellow 《Universe 7》 cards and this card gains the following skill:
Place 3 of your Z-Energy in your Drop : Switch this card to Active Mode."


)


, if your Leader is {Son Goku, Autonomous Awakening} : When an opponent’s Battle Card is KO’d by this card’s attack, for every 5 cards in your Z-Energy, add 1 of your opponent’s life to its owner’s Z-Energy.

, if your Leader is yellow, your opponent has 3 or more energy, and you have 4 or more Z-Energy : Play this card from your hand, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, and during this turn you can only play yellow 《Universe 7》 cards and this card gains the following skill:
Place 3 of your Z-Energy in your Drop : Switch this card to Active Mode."

)

When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.
When this card is switched to Rest Mode by your Leader’s skill, your opponent adds up to 1 card from their hand to their life, and you add up to 1 of your opponent’s life to its owner’s Z-Energy.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more energy and 3 or more Z-Energy : Draw 1 card and play this card from your hand.

)

When this card is played, choose up to 1 of your opponent’s Battle Cards, ignoring
, and switch it to Rest Mode.
When this card is switched to Rest Mode by your Leader’s skill, your opponent adds up to 1 card from their hand to their life, and you add up to 1 of your opponent’s life to its owner’s Z-Energy.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more energy and 3 or more Z-Energy : Draw 1 card and play this card from your hand.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy, then choose up to 1 of your opponent’s Battle Cards or Unisons, switch it to Rest Mode, and that card can't switch to Active Mode until the end of your opponent's turn.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.
If this card would leave the Battle Area, remove it from the game instead.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)
If this card is in Rest Mode, your opponent’s Battle Cards can’t attack Leaders.

, if your Leader is a yellow 《Universe 7》 <Son Goku> card and you have 3 or more Z-Energy : Play this card from your Z-Energy.
)
When this card is played, draw 1 card.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.

)

If your Leader is yellow and you have 3 or more Z-Energy : When this card attacks or when this card is added to Z-Energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow and you have 3 or more cards in both your energy and Z-Energy : Play this card from your hand.

)

If your Leader is yellow and you have 3 or more Z-Energy : When this card attacks or when this card is added to Z-Energy, choose up to 1 of your opponent’s Battle Cards or Unisons and switch it to Rest Mode.

, if your Leader is yellow and you have 3 or more cards in both your energy and Z-Energy : Play this card from your hand.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 yellow 《Universe 7》 card with an energy cost of 4 or less to your hand, then shuffle your deck.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.

)
)
If your Leader is a yellow 《Universe 7》 <Son Goku> card : Play this card, and if the Battle Card being played has an energy cost of 7 or less, play it in Rest Mode.
If you have 6 or more Z-Energy, reduce the energy cost of this card in your hand by 2.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.
)
If your Leader is a yellow 《Universe 7》 <Son Goku> card, you discard 1 card from your hand, and you remove this card in your Z-Energy from the game : When your opponent attacks, use up to 2 yellow 《Universe 7》 cards with 5000 combo power from your Drop in a combo with their skills negated for the turn.
If your Leader is a yellow 《Universe 7》 <Son Goku> card and you have a 《Universe 7》 card in your Combo Area : When this card is added to Z-Energy, draw 1 card.

)
If this card is in a battle : When one of your yellow <Caulifla> cards is used in a combo, this card gains
for the battle.

, if your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you have 2 or more energy : Draw 1 card and play this card from your hand.
)
When this card attacks, use up to 1 mono-yellow 《Universe 6》 card with 5000 combo power from your Drop in a combo with its skills negated for the turn.

, if your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you have 2 or more energy : Draw 1 card and play this card from your hand.
)
If your Leader is a yellow <Kefla> card : Play this card in Rest Mode, then choose up to 1 of your cards and it gets +5000 power for the battle.
If you have 3 or more energy and you have a {Kale’s Rampage} in your Battle Area, you may activate the
skill on this card in your hand without paying its energy cost.
)

Play this card, and if the Battle Card being played has an energy cost of 7 or less, it’s played in Rest Mode.
If your Leader is a mono-yellow 《Universe 6》 card, your life is at 4 or less, and it’s your opponent’s turn, reduce the energy cost of this card in your hand by 1.

)
If your Leader and all of your energy are mono-yellow 《Universe 6》 cards : When this card is played from your hand, draw 2 cards, then play up to 1 yellow 《Universe 6》 card with an energy cost of 1 from your hand.


)
You can use this card in a combo even when it is in Rest Mode.
When this card is played, play up to 1 yellow <Kale> card with an energy cost of 4 or less from your Drop in Rest Mode with its skills negated for the game.

, if your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you have 2 or more energy : Play this card from your hand.
)
When this card is played, draw 1 card.
If your Leader’s back side is {Kefla, Potara-Fusion Dilemma} or your Leader is a yellow <Kefla> Z-Leader, and you discard 1 card from your hand : When this card in your hand is used in a combo, play up to 1 yellow <Kale> card with an energy cost of 1 from your Drop in Rest Mode with its skills negated for the game.


)

If your Leader is mono-yellow and you place 1 card from under this card in your Drop : When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, and during your opponent’s next Charge Phase, your opponent can only switch up to 4 of their cards to Active Mode.


, if you have 4 or more energy and you choose 1 each of a yellow <Kale> card in your Battle Area and a yellow <Caulifla> card in your Combo Area : At the end of your Damage Step for that battle, draw 1 card, play this card from your hand, and place the chosen cards under this card.


)

If your Leader is mono-yellow and you place 1 card from under this card in your Drop : When this card attacks, choose up to 1 of your opponent’s Rest Mode Battle Cards, ignoring
, KO it, and during your opponent’s next Charge Phase, your opponent can only switch up to 4 of their cards to Active Mode.


, if you have 4 or more energy and you choose 1 each of a yellow <Kale> card in your Battle Area and a yellow <Caulifla> card in your Combo Area : At the end of your Damage Step for that battle, draw 1 card, play this card from your hand, and place the chosen cards under this card.


)

When this card attacks or activates
, use up to 1 card from under this card in a combo with its skills negated for the turn.

, if you have 2 or more energy and you choose 1 yellow <Kale> card in your Battle Area and 1 yellow <Caulifla> card in your Combo Area : At the end of your Damage Step for that battle, draw 1 card, play this card from your hand, place the chosen cards under this card, then choose up to 1 of your opponent’s Rest Mode Battle Cards and KO it.

)

)
if your Leader is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
)
If your Leader is a yellow <Son Goku> card : Draw 1 card, choose up to 1 of your yellow <Son Goku> cards and it gets +15000 power for the battle.
If your Leader is a yellow <Caulifla> or <Kefla> card : Draw 1 card, choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode, then choose up to 1 of your cards and it gets +5000 power for the battle.
)
If your Leader is a 《Universe 6》 card, you reveal 1 <Kefla> card from your hand, and discard another card from your hand : Add up to 1 <Kale> card and up to 1 <Caulifla> card-both with energy costs of 1-from your deck to your hand, then shuffle your deck. Additionally, if a mono-yellow <Kefla> card is revealed by this skill, draw 1 card.

)

If your Leader is a <Zamasu> or <Goku Black> card, negate this card’s
skill in all areas.
Place 1 of your <Goku Black> cards at the bottom of your deck : Draw 1 card, and at the end of the turn, switch up to 1 of your energy to Active Mode.

, if your Leader is a <Zamasu> or <Goku Black> card and there are 1 or more <Zamasu> and <Goku Black> cards in your Combo Area : Play this card from your hand.

)

If your Leader is a <Zamasu> or <Goku Black> card, negate this card’s
skill in all areas.
Place 1 of your <Goku Black> cards at the bottom of your deck : Draw 1 card, and at the end of the turn, switch up to 1 of your energy to Active Mode.
, if your Leader is a <Zamasu> or <Goku Black> card and there are 1 or more <Zamasu> and <Goku Black> cards in your Combo Area : Play this card from your hand.

)


, if your Leader is a <Zamasu> or <Goku Black> card : When this card in your hand is used in a combo, use up to 1 <Zamasu> or <Goku Black> card from your Drop in a combo with its skills negated for the turn, then play this card from your Drop at the end of the battle.
When this card is played, choose up to 1 of your opponent’s Battle Cards and place it at the bottom of its owner’s deck.


: Play up to 1 <Zamasu> card with an energy cost of 5 from your hand.



)





: <Zamasu> card with an energy cost of 5.
If your Leader is a <Zamasu> or <Goku Black> card, negate this card’s
skill in all areas.
When this card is played, choose all of your opponent’s Battle Cards with energy costs of 7 or less, ignoring
, negate the skills of those cards, and KO them.



)





: <Zamasu> card with an energy cost of 5.
If your Leader is a <Zamasu> or <Goku Black> card, negate this card’s
skill in all areas.
When this card is played, choose all of your opponent’s Battle Cards with energy costs of 7 or less, ignoring
, negate the skills of those cards, and KO them.

)

If your Leader is a <Zamasu> or <Goku Black> card, negate this card’s
skill in all areas.
When this card attacks, draw 1 card, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.


, if your Leader is green or yellow and you have a total of 2 or more green and/or yellow cards in your Combo Area : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and KO it.

)

If your Leader is a <Zamasu> or <Goku Black> card, negate this card’s
skill in all areas.
When this card attacks, draw 1 card, then choose up to 1 of your opponent’s Battle Cards and switch it to Rest Mode.


, if your Leader is green or yellow and you have a total of 2 or more green and/or yellow cards in your Combo Area : Play this card from your hand, then choose up to 1 of your opponent’s Battle Cards with an energy cost of 6 or less and KO it.



)

When this card is played, choose up to 1 of your opponent’s Battle Cards, and KO it.

, if your Leader is a <Zamasu> card and you have a <Zamasu> card in play : Play this card from your hand.

, place 1 <Zamasu> card from your Drop under this card : Play up to 1 green <Zamasu> card with an energy cost of 7 from your hand on top of this card in Active Mode.



)

Place 1 of your Z-Energy in your Drop : When your opponent uses a card in a combo, reduce that card’s combo power to 0 for the battle.

, if your Leader is red and you have 4 or more energy : Play this card from your hand.

: Switch this card to Active Mode, choose all of your opponent’s Battle Cards, ignoring
, and those cards get -35000 power for the turn.
)

This card can’t attack, and for each card in your Z-Energy and Drop, reduce the energy cost of this card in your hand by 1.
If your Leader is green : Choose one-
for the game.



)

This card isn’t affected by the skills of opponent’s cards other than Battle Cards.
Your opponent can’t activate the skills of Battle Cards in any Area unless they switch 2 of their Active Mode cards to Rest Mode as an additional skill cost.



, if your Leader is yellow, you have 5 or more energy, and you have 10 or more cards in your Z-Energy : Play this card from your hand.



)

This card isn’t affected by the skills of opponent’s cards other than Battle Cards.
Your opponent can’t activate the skills of Battle Cards in any Area unless they switch 2 of their Active Mode cards to Rest Mode as an additional skill cost.



, if your Leader is yellow, you have 5 or more energy, and you have 10 or more cards in your Z-Energy : Play this card from your hand.