DRAGON BALL SUPER CARD GAME

RULE

Explained in One Minute!

For more information, check out below!

Dawn of the Zenkai Series!

Z Leader Cards and Z Battle Cards join the DBSCG MASTERS!

cards
Enhance your deck with Z-Leader Cards and Z-Battle Cards!
For more information, check out below!

For first-time players

DRAGON BALL SUPER CARD GAME MASTERS is a two-player competitive trading card game!
Players make decks of 1 Leader Card and 50 to 60 Battle/Extra/Unison Cards to fight it out!
And you can build a Z-Deck with up to 7 Z-Leader Cards and Z-Battle Cards!
The game lets you experience the blazing-fast battles of Dragon Ball in a card game!

Leader Card Battle Card Extra Card

Card types

There are 6 types of cards:

Leader Cards
These cards are the core of your deck!
They're placed on the field at the beginning of the game!
Leader Card uses CG illustrations and Double-sided design
Battle Cards
These cards are essential to battle!
A huge cast of characters engage in white-hot battle!
Battle Card uses Anime illustrations.
Extra Card
Powerful cards to take control!
Use them to expand your battle strategies!
Extra Card uses Anime illustrations.
Unison Card
Fights alongside your leader in the Unison Area!
Add or remove markers to unleash Unison Skills!
Only 1 Unison Card can be in your Unison Area at a time Unison Cards use CG illustrations
Z-Leader Cards
Z-Leader Cards are special cards that count as both Leaders and Z- Cards.
Z-Battle Cards
Z-Battle Cards are special cards that count as both Battle Cards and Z-Cards.
左へ 右へ
  • Leader Card
  • Z-Leader Card
  • Z-Battle Card
  • Extra Card
  • Unison Card
  • Battle Card

Winning the game

The first player to deal enough damage to the opponent's Leader Card to reduce its life to zero wins the game!

Take it down to zero to win!

Points of the game

With the Awaken and Combo systems,
you can feel the evolution and fierce battles of Dragon Ball!

Awaken

When you're in a tough spot,
your Leader Card can Awaken!
Attain new power and turn the tables!

Awaken!!
Combo

Pull off Combos with your allies to support your characters in battle!
The fights get even more intense!

Gain Power With COMBO!!

Unpredictable high-speed battles

take you right into the world of Dragon Ball!

Preparation

  • Place your Leader Card face-up in your Leader Area in Active Mode.
    Then place your Deck face-down in your Deck Area.
  • And if you have a Z-deck, place your Z-Deck face-down in your Z-Deck Area.
  • Decide which player goes first at random.
  • Draw 6 cards from your deck.
    These cards are your hand!
  • You have 1 chance to re-draw!
    ☆Return any number of cards to your deck, shuffle, then draw the same number of cards.
  • Place 8 cards from the top of your deck into your Life Area face-down.
    ☆You can't check the cards in your Life Area during the game.
  • Start the game!
playsheet

Game Flow

A turn follows these 3 phases. Players alternate their turns.

Charge Phase

Follow this order in the Charge Phase!

1.Switch all your Rest Mode cards to Active Mode!
Switch all your Rest Mode cards to Active Mode!

2.Draw 1 card from your deck.
(The starting player can't draw on his first turn.)
(There is no limitation for the number of cards in your hand.)

3.Place 1 card from your hand into your Energy Area in Active Mode.
(You may choose not to do so.)
(There is no limitation on the number of cards in your Energy Area.)

Main Phase

Carry out these actions as many time as you like in the Main Phase!

・Play Battle or Unison Cards from your hand

・Activate card skills

・Leader Card Awakens

・Battle

・Proceed to the End Phase

End Phase

Proceed to your opponent's turn.

For more information, check out the Rule Manual.