


Add 1 card from your life to your hand : Play up to 1 <Saibaiman> card from your deck, then shuffle your deck.
When your life is at 4 or less : You may switch up to 1 of your energy to Active Mode, play up to 2 <Saibaiman> cards from your deck, shuffle your deck, then flip this card over.
When this card attacks, play up to 1 <Saibaiman> card from your deck, then shuffle your deck.
When one of your <Saibaiman> cards is KO'd, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
Look at up to 7 cards from the top of your deck, add up to 1 red <Vegeta> or <Nappa> card with an energy cost of 4 or less among them to your hand, then shuffle your deck. If you added a card to your hand, choose 1 card in your hand and place it at the bottom of your deck.
)
When one of your red <Saibaiman> cards is KO'd, you may play that card from your Drop Area with its skills negated for the turn.
You may choose 1 of your red or green <Saibaiman> cards and KO it. If you do, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
Choose up to 9 of your red or green Battle Cards with an energy cost of 1 and they get +11000 power for the turn.
)

, if your Leader Card is a red 《Earthling》 card or a 《Heroine》 card : At the end of a battle where this card was used in a combo, play this card from your Drop Area.
)

Choose 1 of your <Saibaiman> cards and KO it : Draw 1 card, then choose up to 2 of your red <Saibaiman> cards and they get +11000 power for the turn.

)
If your Leader Card is a <Nappa> card : When this card is played, play up to 2 <Saibaiman> cards from your deck or Drop Area, then shuffle your deck if you looked through it.
Choose up to 1 of your red <Saibaiman> cards and it gets +11000 power for the turn.
)
You can include as many copies of this card in your deck as you like.
When this card is KO'd, choose up to 1 of your opponent's Battle Cards with 10000 power or less and KO it.

)
, if your opponent has 3 or more energy and it's your turn : At the end of a battle in which you combo with this card from your hand, switch up to 1 of your mono-red Leader Cards to Active Mode, and that card gets +5000 power and has its keyword skills negated for the turn; you can't activate non-keyword Leader Card skills or skills on copies of this card for the turn.
, if your Leader Card is mono-red and you discard this card from your hand : Choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the battle.

)
, if your opponent has 3 or more energy and it's your turn : At the end of a battle in which you combo with this card from your hand, switch up to 1 of your mono-red Leader Cards to Active Mode, and that card gets +5000 power and has its keyword skills negated for the turn; you can't activate non-keyword Leader Card skills or skills on copies of this card for the turn.
, if your Leader Card is mono-red and you discard this card from your hand : Choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the battle.

)
, if your opponent has 3 or more energy and it's your turn : At the end of a battle in which you combo with this card from your hand, switch up to 1 of your mono-red Leader Cards to Active Mode, and that card gets +5000 power and has its keyword skills negated for the turn; you can't activate non-keyword Leader Card skills or skills on copies of this card for the turn.
, if your Leader Card is mono-red and you discard this card from your hand : Choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the battle.
)
If you have red and blue cards in your Energy Area and you place 1 card from your life in your Drop Area : For the turn, this card gets +20000 power and can't attack your opponent's Leader Card, and you can't play any Battle Cards except 《Universe 7》 cards.
)
《Vegeta's Lineage》 card with an energy cost of 2.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the turn.

: This card gets +11000 power and
for the turn.
)
If your Leader Card is a red <Nappa> card, you choose 1 card in your hand and discard it, then send this card from your Drop Area to your Warp : Play up to 1 <Saibaiman> card from your deck, then shuffle your deck.
Choose one of your <Saibaiman> cards and KO it : Draw 1 card, then choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.

)
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
Negate the
skill of all <Android 16> cards with
in all of your areas.
Choose 1 blue or green 《Android》 card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 4 or less or there is a total of 5 or more energy between you and your opponent : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 5 life left, then flip this card over.
Negate the
skill of all <Android 16> cards with
in all of your areas.
You can pay the skill costs for and activate the
skills of cards in your Energy Area.
When a blue 《Android》 card is played from your Energy Area, place the top card of your deck in your energy in Rest Mode.
Use 1 Blue/Green multicolor 《Android》 card in your Drop Area in a combo.

)
If you don't have a Unison Card in play and you choose 1 of your opponent's Clone Tokens and remove it from the game : Play this card from your hand in Rest Mode with a marker on it.
1 of your mono-blue Leader Cards gets +5000 power for the turn; your opponent's Clone Tokens can't attack during your opponent's next turn.
This card gets +11000 power and
for the turn.

)
If you don't have a Unison Card in play and you choose 1 of your opponent's Clone Tokens and remove it from the game : Play this card from your hand in Rest Mode with a marker on it.
1 of your mono-blue Leader Cards gets +5000 power for the turn; your opponent's Clone Tokens can't attack during your opponent's next turn.
This card gets +11000 power and
for the turn.
)

, if your Leader Card is a blue 《Saiyan》 card and your opponent has 2 or more energy : When this card is removed from your Battle Area by an opponent's skill or KO'd, choose up to 1 blue <Bardock> card with an energy cost of 4 or 5 in your hand and play it in Rest Mode.
)
When this card is played, draw 1 card.


, if all cards in your Leader Area and Energy Area are mono-blue and your opponent has 3 or more energy : You may play 1 blue <Majin Buu> card with an energy cost of 7 from your Energy Area. If you do, place this card in your energy in Rest Mode, then place up to 1 blue <Son Gohan : Adolescence> card with an energy cost of 4 or less from your deck in your Drop Area and shuffle your deck. You can only play blue <Majin Buu>-only Battle Cards for the turn.
)
If your Leader Card is blue : When this card in your Energy Area is placed in your Drop Area by your Leader Card's skill, play this card from your Drop Area, then place up to 1 blue <Gotenks> card with an energy cost of 4 or less from your deck in your Drop Area and shuffle your deck.
, send this card to its owner's Warp, then choose 1 {Prodigious Absorption Majin Buu} in your Energy Area : Play the chosen card. If you do, place the top card of your deck in your energy in Rest Mode.
)
If your Leader Card is blue, during your turn this card gets +2000 power for each card in your energy and your opponent's energy.
When this card is played, draw 1 card.
)
If your Leader Card is a blue 《Bardock's Crew》 card or a 《Heroine》 card : When this card is used in a combo from your hand, you may add 1 blue 《Bardock's Crew》 card or 1 《Heroine》 card in your energy to your hand. If you do, add 1 mono-blue 《Bardock's Crew》 card or 1 《Heroine》 card other than copies of this card from your Drop Area to your energy in Rest Mode.
, if your Leader Card is a blue 《Bardock's Crew》 card and you send this card from your Drop Area to your Warp : Add up to 1 {Tora's Red Armband} or {Assault of the Great Apes} from your deck or Drop Area to your hand, then shuffle your deck if you looked through it.

)

, if your Leader Card is mono-blue : Play this card from your hand, then add up to 1 card from your life to your hand.
Place 1 Blue/Green multicolor card from your energy in your Drop Area : Choose up to 1 of your opponent's Battle Cards and KO it.
)
Play this card, then if the Battle Card being played has an energy cost of 4 or less, it is placed at the bottom of its owner's deck instead of being played.
If your Leader Card is a 《Android》 card or 《Heroine》 card, you have a Unison Card in play with a specified cost of 2 or more, and it's your opponent's turn, reduce the energy cost of this card in your hand by 3.
)
Play this card, then if the Battle Card being played has an energy cost of 4 or less, it is placed at the bottom of its owner's deck instead of being played.
If your Leader Card is a 《Android》 card or 《Heroine》 card, you have a Unison Card in play with a specified cost of 2 or more, and it's your opponent's turn, reduce the energy cost of this card in your hand by 3.
)
Play this card, then if the Battle Card being played has an energy cost of 4 or less, it is placed at the bottom of its owner's deck instead of being played.
If your Leader Card is a 《Android》 card or 《Heroine》 card, you have a Unison Card in play with a specified cost of 2 or more, and it's your opponent's turn, reduce the energy cost of this card in your hand by 3.
)
This card can't be used in a combo from the Battle Area and your opponent's Clone Tokens can't attack.
When a Clone Token is played by the skill on one of your Extra Cards, play 2 Clone Tokens to your opponent's Battle Area.
Remove 1 of your opponent's Clone Tokens from the game : Play this card from your hand or Drop Area.

)
If your Leader Card is mono-blue : Negate the attack, then play 1 Chilled's Army Token with 10000 power; it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-blue : Negate the attack, then play 1 Chilled's Army Token with 10000 power; it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-blue : Negate the attack, then play 1 Chilled's Army Token with 10000 power; it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-blue : Negate the attack, then play 1 Chilled's Army Token with 10000 power; it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is a mono-blue 《Saiyan》 card : Place up to 2 mono-blue Battle Cards with energy costs of 5 or less that are both 《Great Ape》 and 《Bardock's Crew》 cards from your deck in your Drop Area, then shuffle your deck and play up to 5 mono-blue Battle Cards with energy costs of 5 or less that are both 《Great Ape》 and 《Bardock's Crew》 cards from your Drop Area. At the end of your opponent's next turn, choose all blue Battle Cards that are both 《Great Ape》 and 《Bardock's Crew》 cards in your Battle Area and send them to their owners' Warps.
When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
Add up to 1 green <Chiaotzu> card with 5000 power or less from your deck to your hand, shuffle your deck, then negate this skill for the game.
When your life is at 4 or less : You may play 3 Multi-Form Tokens to your Battle Area (Multi-Form Tokens have 10000 power, 0 combo cost, and 5000 combo power), switch up to 1 of your energy to Active Mode, then flip this card over.
When this card attacks, draw 1 card, and this card gets +5000 power for the battle.
If you have a total of 3 <Tien Shinhan> cards and/or Multi-Form Tokens in play in your Battle Area : When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it; this card gains
for the turn.

)
, if your Leader Card is a 《Heroine》 card : Play this card from your hand with 2 markers on it.
Look at up to 5 cards from the top of your deck, add up to 1 《World Tournament》 or 《Heroine》 card among them to your hand, then shuffle your deck.
Choose any number of your opponent's Battle Cards whose total energy costs add up to 3 or less and KO them.

)

If your opponent has 3 or more energy and you have {Tien Shinhan, the Long-Awaited Rematch} in play in your Battle Area, this card gets +10000 power and
.
, if all of your energy is green and you have a green Battle Card in play : Play this card from your hand, then add up to 1 card from your life to your hand.

)

If your opponent has 3 or more energy and you have {Tien Shinhan, the Long-Awaited Rematch} in play in your Battle Area, this card gets +10000 power and
.
, if all of your energy is green and you have a green Battle Card in play : Play this card from your hand, then add up to 1 card from your life to your hand.


)

This card can't be played from any area by skills other than its own.
When this card is played, choose all of your opponent's Battle Cards with energy costs of 5 or less and KO them.

, if you have {Son Goku, the Long-Awaited Rematch} in play : Play this card from your hand.
)
If your Leader Card is a green <Tien Shinhan> card : When this card is KO'd, add up to 1 card from your life to your hand, play up to 1 green <Tien Shinhan> card with an energy cost of 3 from your deck, then shuffle your deck. The card you played with this skill can't attack until the end of your next turn.

)
, place this card in its owner's Drop Area : When this card deals damage to your opponent by attacking, play up to 1 green <Mercenary Tao> card with an energy cost of 4 from your deck with its skills negated for the turn, then shuffle your deck.
, if you have a green 《World Tournament》 card in play : Play this card from your hand, then choose up to 1 of you or your opponent's Battle Cards with an energy cost of 1 or less and KO it. You can't activate the
skill on copies of this card for the turn.

)
: When this card is played, you may choose 1 of your opponent's Battle Cards and KO it. If you do, choose up to 1 mono-green <Broly> card with an
skill in your hand and play it on top of this card.
, if your Leader Card is mono-green and you have 3 or more energy : You may choose 1 of your mono-green Battle Cards with an energy cost of 1 and <Broly> in its character name or a mono-green Extra Card with an energy cost of 1 and the
skill and place it in its owner's Drop Area. If you do, play this card from your hand.
)
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
, if your Leader Card is a mono-green <Broly> card : When this card in your Battle Area is placed in its owner's Drop Area by a skill or KO'd, choose up to 1 mono-green <Broly> card with an energy cost of 4 or less in your hand and play it.

)

This card can't be played by skills from any area.
When this card is played, play 1 green <Kakunsa> and 1 green <Rozie> card with energy costs of 4 or less from your deck or Drop Area with their skills negated for the turn, then shuffle your deck if you looked through it. You can only play mono-green cards for the rest of the game.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Universe 2》 card or 1 《Heroine》 card among them to your hand, then shuffle your deck.


, if your Leader Card is green or a 《Heroine》 card and you have 3 or more green energy : Play up to 1 green 《Universe 2》 card with an energy cost of 3 or less from your deck with a character name different from any Battle Cards you have in play, then shuffle your deck.
)
When this card is played, draw 1 card.

If your opponent has 8 or more cards in their hand and 3 or more energy : This card gets +16000 power and
until the start of your next Main Phase.


)
If your Leader Card is green or a 《Heroine》 card : When you play this card from your hand, your opponent chooses 2 cards in their hand and discards them. This card gains
for the turn.


)
If your Leader Card is green or a 《Heroine》 card : When you play this card from your hand, your opponent chooses 2 cards in their hand and discards them. This card gains
for the turn.
)
Negate the attack.
If your Leader Card is a green <Son Goku> card or a 《World Tournament》 card : Choose up to 4 of your opponent's Battle Cards and those cards can't activate
skills for the turn. If you have a green <Son Goku> card in play, draw 1 card.

)
If your Leader Card is mono-green : Negate the attack, then play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
When your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-green : Negate the attack, then play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
When your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-green : Negate the attack, then play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
When your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-green : Negate the attack, then play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
When your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-green : Negate the attack, then play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains
for the turn.
When your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
Choose 1 green or yellow 《Android》 card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 5 or less and you have <Android 14> and <Android 15> cards in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
When this card attacks, draw 1 card.
When one of your opponent's Battle Cards in Rest Mode is placed in its owner's Drop Area by one of your skills, your opponent chooses 1 card in their hand and discards it.
Send 1 <Android 14> and 1 <Android 15> card from your Drop Area to your Warp : Choose 1 of your Leader Cards or 《Android》 cards and it gets +5000 power for the battle.
)
If you have 5 or more 《Android》 cards in your Drop Area, this card gets +10000 power during your turn.
Place up to 1 green or yellow 《Android》 card with an energy cost of 4 or less from your deck in your Drop Area, then shuffle your deck.
Choose all of your opponent's Battle Cards and negate their skills for the turn.
)
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green or yellow 《Android》 card with an energy cost of 4 or less among them to your hand, then shuffle your deck.
)
If your Leader Card is yellow or an <Android 13> card : When this card is played, choose one-
)
, if your Leader Card is mono-yellow and it's your opponent's turn : When you activate a yellow Extra Card, play this card from your hand, and you can't play copies of this card for the turn.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 mono-yellow Extra Card among them to your hand, then shuffle your deck.
)



, if you have 3 or more energy : 《Goku's Lineage》 card with an energy cost of 5.
, if all of your energy is mono-yellow and you choose 1 《Goku's Lineage》 card in your Battle Area with an energy cost of 2 and return it to your hand : Play this card from your hand, then add up to 1 card from your life to your hand. You can't play copies of this card for the turn.
)



, if you have 3 or more energy : 《Goku's Lineage》 card with an energy cost of 5.
, if all of your energy is mono-yellow and you choose 1 《Goku's Lineage》 card in your Battle Area with an energy cost of 2 and return it to your hand : Play this card from your hand, then add up to 1 card from your life to your hand. You can't play copies of this card for the turn.

)




: 《Goku's Lineage》 card with an energy cost of 8.
Switch 1 of your 《Goku's Lineage》 Leader Cards to Active Mode then negate this skill for the game.
)
When this card is played using
, choose up to 1 《Goku's Lineage》 card from your deck and up to 1 《Goku's Lineage》 card from your hand, each with different card names and energy costs of 5, play them with their keyword skills negated for the turn, then shuffle your deck if you looked through it.
: When this card is used in a combo from your hand with a 《Heroine》 card in your Leader Area or Battle Area, that card gets +5000 power and
for the battle.

)
If your Leader Card and all of your energy are mono-yellow and you send 2 mono-yellow Extra Cards with energy costs of 1 or more other than this card from your Drop Area to your Warp : The Battle Card being played is played in Rest Mode with its skills negated for the turn.

)
If your Leader Card is mono-yellow and you have 3 or more energy : Choose up to 1 yellow <Frieza> card with {Mecha} in its card name and an energy cost of 4 in your hand and play it. You can't activate the
skill on copies of this card for the turn.

)
If your Leader Card is mono-yellow : Negate the attack, then play 1 Frieza's Army Token with 10000 power and it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-yellow : Negate the attack, then play 1 Frieza's Army Token with 10000 power and it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-yellow : Negate the attack, then play 1 Frieza's Army Token with 10000 power and it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-yellow : Negate the attack, then play 1 Frieza's Army Token with 10000 power and it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.

)
If your Leader Card is mono-yellow : Negate the attack, then play 1 Frieza's Army Token with 10000 power and it gains
for the turn.
If your life is at 5 or less, you can activate this card's
skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
All <Pan>, <Bulla>, <Bulma>, <Chi-Chi>, <Videl>, <Mai>, <Mai : Future>, and <Android 18> Battle Cards in all of your areas gain 《Heroine》 and are treated as if they had no specified costs.
You can't play non-《Heroine》 Battle Cards.
When you play a card, draw 1 card, then this card and the card you played get +5000 power for the turn.
When your life is at 5 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.
All <Pan>, <Bulla>, <Bulma>, <Chi-Chi>, <Videl>, <Mai>, <Mai : Future>, and <Android 18> Battle Cards in all of your areas gain 《Heroine》 and are treated as if they had no specified costs.
You can't play non-《Heroine》 Battle Cards.
When you play a card, draw 1 card, then this card and the card you played get +5000 power for the turn.
Choose 1 of your Battle Cards and it gets +5000 power for the battle.

When this card is played, draw 1 card.
If your Leader Card is a 《World Tournament》 or 《Heroine》 card : When this card is used in a combo, it gets +10000 combo power for the battle; if it's your opponent's turn, this card gets an additional +2000 combo power for the battle for each color in your energy.


When this card attacks, play up to 1 skill-less Battle Card with an energy cost of 2 or less from your Drop Area and it gets +5000 power for the turn.
, if your Leader Card is a 《Saiyan》 card, your opponent has 2 or more energy, and you have 2 or more skill-less Battle Cards in your Drop Area : Play this card from your hand.


When this card attacks, play up to 1 skill-less Battle Card with an energy cost of 2 or less from your Drop Area and it gets +5000 power for the turn.
, if your Leader Card is a 《Saiyan》 card, your opponent has 2 or more energy, and you have 2 or more skill-less Battle Cards in your Drop Area : Play this card from your hand.

If your Leader Card is a black <Son Goku : Childhood> card and you choose 1 {Four-Star Ball} in your hand and discard it : Play 1 black Battle Card from your Drop Area with an energy cost of 1, 5000 power or less, and a different card name from any Battle Cards you have in play.
When this card is played, add up to 1 black <Katopesla> card with an energy cost of 2 or more from your Drop Area to your hand.
, if your Leader Card is black and you have 4 or more energy : If you would activate the
skill on a black <Katopesla> card in your hand this turn, you may do so without paying its skill cost.


: When you activate an
skill, if you don't have a copy of this card in play, you may play this card from your hand. If you do, look at the bottom card of your deck; if it's a Battle Card with
and an energy cost of 3 or less, you may play it in Rest Mode with its skills negated for the turn; otherwise, return it to the bottom of your deck.
If your Leader Card is black : Negate the attack, then play up to 1 black Battle Card with an energy cost of 1 from your Drop Area with its skills negated for the turn.

)



, if your Leader Card is a red 《Saiyan》 card and you have 3 or more energy : 《Vegeta's Lineage》 card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the turn; you can't play copies of this card for the turn.

)

This card can attack your opponent's Battle Cards in Active Mode.

, if your Leader Card is a red or green 《Saiyan》 card : When this card KOs one of your opponent's Battle Cards, play 1 Red/Green multicolor <Vegeta> card with an energy cost of 6 from your deck or Drop Area on top of this card, then shuffle your deck if you looked through it.

)




If there are a total of 6 or more Battle Cards with energy costs of 1 in your Battle Area and Drop Area : When this card attacks, it gets +10000 power for the turn, then choose up to 3 of your opponent's Battle Cards and KO them.


)


If you have a 《Bardock's Crew》 card in play, reduce the combo cost of this card in your hand by 1.

, if your Leader Card is a 《Bardock's Crew》 card : Choose 1 {Tora's Red Armband} or {Assault of the Great Apes} in your hand, activate it, then negate this skill for the game.

)


Your opponent can't activate
skills in response to this card attacking Unison Cards or Battle Cards.
When this card removes a marker from an opponent's Unison Card by attacking, choose up to 1 of your opponent's Unison Cards and negate its skills until the end of your opponent's next turn.

, if your opponent has 2 or more energy and you have a total of 2 or more blue and/or yellow Battle Cards in play : Play this card from your hand.

)

If you have a 《Universe 9》 card in play, negate this card's
skill in all areas.
When this card activates its
skill, your opponent may choose 1 of their cards and switch it to Rest Mode. If they don't, draw 1 card.



)



When this card is played, choose any number of your opponent's Battle Cards, ignoring
, and place them in their owners' Drop Areas; at the end of the turn, switch up to 1 of your blue energy to Active Mode.
When this card attacks, your opponent reveals their hand; you choose up to 2 cards from it and place them in their energy in Rest Mode.



)



When this card is played, choose any number of your opponent's Battle Cards, ignoring
, and place them in their owners' Drop Areas; at the end of the turn, switch up to 1 of your blue energy to Active Mode.
When this card attacks, your opponent reveals their hand; you choose up to 2 cards from it and place them in their energy in Rest Mode.


)






When this card is played, add up to 1 <Android 21> card with an energy cost of 5 or less from your deck to your hand, shuffle your deck, then choose up to 1 <Android 21> card with an energy cost of 5 or less in your hand and play it.
When this card attacks, your opponent chooses 1 card in their hand and discards it.


)






When this card is played, add up to 1 <Android 21> card with an energy cost of 5 or less from your deck to your hand, shuffle your deck, then choose up to 1 <Android 21> card with an energy cost of 5 or less in your hand and play it.
When this card attacks, your opponent chooses 1 card in their hand and discards it.

)






If your Leader Card is blue or green : When you play this card or use it in a combo from your hand, choose one-

)






If your Leader Card is blue or green : When you play this card or use it in a combo from your hand, choose one-



)





If your Leader Card is yellow or an 《Android》 card, reduce the combo cost of this card in your hand by 1.
If your Leader Card is an <Android 13> card : When this card attacks, your opponent chooses 1 of their Battle Cards and KOs it.

)




At the start of your opponent's turn, they choose 2 of their Battle Cards and KO them.
, send this card from your Drop Area to your Warp : Choose 1 of your opponent's Battle Cards with an energy cost of 3 or less and KO it.

)

If your Leader Card is yellow or an 《Android》 card, reduce the combo cost of this card in your hand by 1.
If your opponent has 2 or more energy : When this card is played, look at up to 10 cards from the top of your deck, play up to 1 <Android 13> card with an energy cost of 4 or less among them with its skills negated for the turn, then shuffle your deck.


, remove this card in your Drop Area from the game : Choose any number of 《Heroine》 cards in your hand with energy costs of 5 or less and different card names whose energy costs add up to a total of 10 or less and play them; choose up to 1 of those cards and it gets +5000 power for the turn.
If your opponent has 3 or more energy : Choose 1 of your opponent's Battle Cards with an energy cost of 7 or less and gain control of it.