DRAGON BALL SUPER CARD GAME

RULE

GAME Q&A

General Rules

Q1.When a card’s skill contradicts the rules, what takes precedence?
A1.The card’s skill takes precedence.
Q2.Can players look at each other’s life and decks?
A2.No, they can’t. The contents of both players’ decks, life cards, and their opponent’s hands are hidden information, and cannot be looked at during a game. You cannot change the order of cards in your deck, either.
Q3.Can players look at the cards in each other’s Drop Areas and Leader Areas?
A3.Yes, they can. Players are free to look at all cards other than those in each player’s deck, life, and opponent’s hand.
Q4.How many cards can you have in your hand?
A4.There is no limit to the number of cards you can have in your hand.
Q5.Can I place cards from the Battle Area into the Drop Area whenever I feel like it?
A5.No, you cannot.
Q6.What does it mean to “draw a card”?
A6.When you “draw a card,” you take the top card of your deck without revealing it to anyone and place it in your hand.
Q7.When I move cards to a different Area, can I choose to move them to an opponent’s Area?
A7.No, you can’t. When moving cards, you can only move them to your own areas, unless explicitly otherwise specified.
Q8.When a card originally controlled by a different player moves to a different area from the Battle Area or Combo Area, which player’s area does it go to?
A8.It returns to the area of the card’s original owner.

Deck Creation

Q1.How many cards can I have in my deck?
A1.Exactly 50 cards, excluding your Leader Card. You cannot have more or less than 50 cards in your deck.
Q2.How many Leader Cards can I use in a game?
A2.You are allowed to use a single Leader Card.
Q3.How many cards with the same name can I use in a deck?
A3.As many as you like. However, you can only have four copies of a card with the same card number in a deck.
Q4.How many cards with the same character name can I use in a deck?
A4.As many as you like. However, you can only have four copies of a card with the same card number in a deck.

Game Setup

Q1.When starting a game, how should players decide who goes first?
A1.Dice, rock-paper-scissors and other means of generating a random outcome are all acceptable.
Q2.How many times can a player redraw their hand at the start of the game?
A2.One time only.
Q3.When redrawing your hand, is it necessary to return your entire starting hand to the deck?
A3.No, it’s not necessary. You may return as many (or as few) cards as you like to the deck, then redraw that same number of cards.
Q4.Do you have to place the cards in your Life Area in a set order?
A4.No, you don’t. You may place the top eight cards of your deck in the Life Area in whatever order you choose.

Charge Phase

Q1.When going first, do you draw a card from the deck during your first turn’s Charge Phase?
A1.No. Players who go first do not draw during their first turn’s Charge Phase.
Q2.Can you choose not to switch your cards in Rest Mode to Active Mode during the Charge Phase?
A2.No, you can’t. You must switch your cards in Rest Mode to Active Mode during the Charge Phase.
Q3.Can you choose not to draw a card during your Charge Phase?
A3.No, you must draw a card.
Q4.Can you choose not to place a card in the Energy Area during your Charge Phase?
A4.Yes, this is a valid option.

Main Phase

Q1.Can you take actions during the Main Phase in whatever order you choose?
A1.Yes, you can.
Q2.Can you play as many Battle Cards as you like during a single turn?
A2.Yes, you can.
Q3.Is there a limit to the number of Battle Cards you can play in the Battle Area?
A3.There’s no limit. You can play as many Battle Cards as you like.
Q4.Can you play as many cards with the same name and character name in the Battle Area as you want?
A4.Yes. There’s no limit to the number of cards you can play in the Battle Area with the same name.
Q5.Can you play as many Extra Cards as you want during a single turn?
A5.Yes, there’s no limit to the number of Extra Cards you can play during a turn.
Q6.Where do Extra Cards go after their skill activates?
A6.Extra Cards are placed in the Drop Area when they activate.
Q7.Can you activate [Activate: Main] as many times as you want during a single turn?
A7.Yes, you can.
Q8.Can the player who goes first start a battle on the first turn of the game?
A8.No, they cannot. No battles can occur on the first turn of the game.

Skills

Q1.Can you activate the skills of cards in the Drop Area or Energy Area?
A1.No, you cannot. As a general rule, skills can only be activated on cards in the Battle Area unless specified otherwise.
Q2.What do the different parentheses on card skills mean?
A2.{}are used for card names, <> for character names, and 《》 for special traits.Cards and skills that refer to card text in parentheses affect cards with the same card text in the same kind of parentheses.
Q3.How long are permanent skills active for?
A3.Permanent skills remain active continuously from the moment they are valid.
Q4.Do permanent skills remain active during your opponent’s turn as well?
A4.Yes, unless otherwise specified.
Q5.When do auto skills activate?
A5.They automatically activate at the specified timing.
Q6.Do auto skills activate even during your opponent’s turn?
A6.Yes, they do.
Q7.How do you resolve multiple auto skills activating at the same time?
A7.You may resolve them one by one in the order of your choosing.
Q8.What happens when both your and your opponent’s auto skills activate at the same time?
A8.Resolve the auto skill of the player whose turn it is first, and then resolve the other player’s auto skill.
Q9.What happens when an auto skill activates during the resolution of a skill?
A9.Resolve the activated auto skill after fully resolving the current skill.
Q10.Which activates first: auto skills or permanent skills?
A10.Permanent skills become valid first.
Q11.When the target of an attack during battle changes to a different card, do the “when attacked” auto skills on that card activate?
A11.Yes, they do. “When attacked” skills activate the moment the attack target is changed to them, even if they weren’t originally the target of attack.
Q12.When choosing “up to 1 card,” can you opt not to choose a card?
A12.Yes, you can.
When a card asks you to choose “up to” some number of cards, choosing zero cards is a valid option.
Q13.When a card asks you to choose “one card,” can you opt not to choose a card?
A13.No, you cannot.
If the wording on the card does not include the words “up to,” you must choose the specified number if possible.
Q14. If you could only choose 1 card for a skill that specifies to choose 2 cards, do you have to choose and apply the skill to that 1 card?
A14.Yes, you must.
If you can choose the specified number of cards, choose cards as close as you can to that number.
Q15.Unless otherwise specified, do skills that affect Battle Cards affect Battle Cards in all areas?
A15.No, they only affect Battle Cards in the Battle Area.
Unless otherwise specified, such skills only affect Battle Cards in the Battle Area.
Q16.You activate a skill that allows you to search through your deck. As part of resolving that skill, can you take a thorough look at the cards in your deck and confirm what cards are in your deck and Life Area?
A16.No, you cannot.
Resolve the skill as quickly as possible, and do not look at other cards unless absolutely necessary.
Q17.When you play a card onto cards placed in the Battle Area, in what position is it played in?
A17.Unless specified otherwise, the card is played in the same position as the card it is being placed on.
Q18.When you play a Battle Card onto Battle Cards placed in the Battle Area, are effects modifying the power of the Battle Card in play carried over to the new Battle Card?
A18.Yes, they are.
Q19.When you play a Battle Card onto Battle Cards placed in the Battle Area, are effects affecting the Battle Card in play carried over to the new Battle Card?
A19.No, they are not.
Q20. If you play a Battle Card onto a Battle Card under the effect of a “this card gains +5000 power and Double Strike” skill, does the new Battle Card gain Double Strike and +5000 power?
A20. It gains +5000 power, but not Double Strike.
Q21.What happens to Battle Cards that reach zero power or below as a result of effects that reduce power?
A21.Battle Cards that drop to zero power or below are KO-ed.
Q22.What happens to Leader Cards that reach zero power or below as a result of effects that reduce power?
A22.Leader Cards can’t be KO-ed, but their power can drop below zero (For example: -5000).

Battle

Q1.Can you attack your own cards?
A1.No, you can only attack your opponent’s cards. Generally, you can only attack Battle Cards in Rest Mode.
Q2.Can you attack your opponent’s Battle Cards that are in Active Mode?
A2.No, you cannot.
Q3.Can you attack a Leader Card in Active Mode?
A3.Yes, you can.
You can attack a Leader Card regardless of what mode they are in.

Offense Step & Defense Step

Q1.Can you play Battle Cards during your Offense Step while attacking? Can you play Battle Cards during your Defense Step while being attacked?
A1.No, you cannot.
Q2.Can you activate [Activate: Main] skills during your Offense Step while attacking or being attacked?
A2.No, you cannot.
You can only activate [Activate: Battle] skills during the Offense Step and Defense Step before attacking or being attacked.
Q3.Can you activate [Awaken] during the Offense Step or Defense Step?
A3.Yes, you can.

Combo

Q1.When can you combo?
A1.During your Offense Step while attacking, or Defense Step while being attacked.
Q2.Do you have to combo during a battle?
A2.No, you do not.
Q3.How many cards can you combo with during a single battle?
A3.As many as you wish.
Q4.How many times can you combo during a single step?
A4.As many times as you wish.
Q5.Can you simultaneously combo with 2 or more cards?
A5.No, you cannot.
Combos fundamentally use 1 card at a time.
Q6.When are cards in the Combo Area moved to the Drop Area?
A6.They are placed in the Drop Area when the battle is over.
Q7.Can you activate [Counter: Attack] after you combo?
A7.No you cannot.
[Counter: Attack] activates when a player attacks.
Q8.Can you activate [Blocker] after you combo?
A8.No, you cannot.
[Blocker] activates when a player attacks.

Damage Step

Q1.If the both cards in a battle have the same power, which one wins?
A1.The attacking card wins.
Q2.If the power of the attacking card is lower than the power of the attacked card, what happens to the attacking card?
A2.Nothing happens when an attacking card loses a battle.
Q3.When you are dealt damage and add a card from your Life Area to your hand, can you choose which card to add to your hand?
A3.Yes, you can choose which card to add to your hand from your Life Area.
Q4.What happens to a KO’d Battle Card?
A4.It is placed in the Drop Area.

Keywords

[Blocker]
Q1.When you have a Battle Card with [Blocker] in play, do you have to activate its [Blocker] skill when the opponent attacks?
A1.No, you can choose not to activate [Blocker] during attacks.
Q2.Which resolves first: [Blocker], or an auto skill activated by attacking?
A2.Resolve the auto skill activated by attacking first, then resolve [Blocker].
[Strike] ([Double Strike] [Triple Strike] [Quadruple Strike])
Q1.When you are dealt two or more damage, do you add two cards to your hand simultaneously?
A1.No. Add them one at a time.
Q2.How much damage does a card with both [Double Strike] and [Triple Strike] deal to your opponent’s life?
A2.It deals three damage.
If a card has multiple [Strike] skills, the [Strike] skill that does the most damage applies.
Q3.If a card that originally had [Double Strike] gains [Double Strike] from another card or skill, does it gain [Triple Strike]?
A3.No, it does not.
[Dual Attack]
Q1.A card with [Dual Attack] had its first attack negated. Can you still switch it to Active Mode after the attack?
A1.Yes, you can.
Even if an attack is negated, skills that activate at the end of a battle still resolve, allowing you to switch a card with [Dual Attack] to Active Mode.
Q2.If a card that originally had [Dual Attack] gains [Dual Attack] from another card or skill, does it gain [Triple Attack]?
A2.No, it does not.
[Critical]
Q1.If a card with [Critical] deals two or more points of damage, do that many cards get placed in the Drop Area from the opponent’s Life Area?
A1.Yes, they do.
[Revenge]
Q1.A Battle Card with [Revenge] was KO-ed by an attack. Can you still KO the attacking card?
A1.Yes, you can.
Q2.A Battle Card with [Revenge] is attacked, and you activate the [Blocker] skill from another card to switch the target of the attack. Do you still get to KO the attacking card at the end of the battle?
A2.No, you do not.
You cannot resolve the [Revenge] skill of a card that did not participate in a battle.
Q3.You negate an attack targeting one of your Battle Cards with [Revenge]. Can you still KO the attacking card at the end of the battle?
A3.No, you cannot.
If the attack was negated, the card is not considered to be participating in battle at the end of the battle, so [Revenge] does not resolve.
Q4.If an attacked card gains [Revenge] during a battle, can you KO the attacking card at the end of the battle using [Revenge]?
A4.Yes, you can.
The card is participating in battle at the end of the battle, so you can KO the attacking card at the end of the battle using [Revenge].
[Counter]
Q1.Where can you activate [Counter]-type skills from?
A1.Unlike other skills, [Counter] can only be activated from your hand.
Q2.Can you activate a [Counter]-type skill in response to your own actions?
A2.No, you cannot.
[Counter] can only be activated in response to your opponent’s actions.
Q3.Which resolves first, a [Counter]-type skill or an opponent’s auto skill that is activated by that Counter?
A3.The [Counter]-type skill resolves first.
Q4.Can you activate multiple [Counter]-type skills at once?
A4.No, you cannot.
Even if the specified timing is the same, you can only activate one counter per counter timing.
Q5.When activating a Battle Card’s [Counter]-type skill, can you activate it without paying the card’s energy cost?
A5.No, you must pay the energy cost.[Counter] skills can be activated from your hand by paying the card’s energy cost.
Q6.What happens to energy spent to pay for an action negated by a [Counter]-type skill?
A6.It remains spent.Even if the action was negated, you do not regain spent energy.
Q7.When can I activate a [Counter: Play] skill against an opponent’s skill that puts a Battle Card into play?
A7.[Counter: Play] skills can be activated before and/or after the opponent resolves the skill that puts the Battle Card into play.
Q8.Can you play [Counter: Play] skills against skills that mention “Evolve” in their card text?
A8.Yes, you can.
“Evolve”’s explanatory text includes the words “play this card,” so you can activate [Counter: Play] skills against it.
Q9.When can you activate a [Counter] against your opponent’s [Counter]?
A9.You can only activate it after your opponent activates their own [Counter] but before it resolves.
[Counter] skills are activated and resolved during a special timing window called counter timing, but it ends as soon as one [Counter] skill begins to resolve. Once counter timing ends, [Counter] skills can no longer be activated, which means that new [Counter] skills can’t be activated once a [Counter] finishes resolving.
[Evolve (EX-Evolve)]
Q1.NEWWhere can [Evolve] ([EX-Evolve]) be activated from?
A1.Unlike other skills, [Evolve] can only be activated from your hand.
Q2.When can you activate [Evolve] ([EX-Evolve])?
A2.During your Main Phase.
Q3.When you play a card with [Evolve] ([EX-Evolve]), does its “when you play this card” skill(s) activate?
A3.Yes, they do.
Q4.You use [EX-Evolve] to play a card on top of a card in Rest Mode. What position does the evolved card enter play in?
A4.It enters play in Rest Mode.
Cards played on top of other cards have the same position as the cards placed below them.
Q5.You use [Evolve] ([EX-Evolve]) to play a card on top of a card that received +5000 power and [Double Strike] for the duration of the turn. Do these power boosts and skills transfer to the new card?
A5.The new card retains the +5000 power boost, but does not receive [Double Strike]. When playing cards on top of other cards, only changes to power transfer. Any skills granted to the cards placed below do not.
Q6.You use [Evolve] (EX-Evolve) to play a card on top of a card that had its skill negated for the duration of the turn. Are the skills on the card you just evolved into also negated?
A6.They’re not.
When playing cards on top of other cards, only changes to power carry over. Any effects on the bottom card are ignored.
Q7.You play a card on top of another card using [Evolve] ([EX-Evolve]). What happens to the original card?
A7.Both the bottom card and any card(s) placed on top of it are treated as a single card. Unless specified otherwise, any information on cards other than the top card are ignored. In addition, cards placed beneath other cards can’t participate in battle.
Q8.Can you evolve a card that has already evolved from different card(s)?
A8.Yes, you can.
Place the new card on top of any previously evolved cards.
Q9.Are you allowed to look at the cards placed under cards played with [Evolve]?
A9.Yes, you are.
Q10.If a card played with [Evolve] moves to a different area, what happens to the cards below it?
A10.They are placed in the Drop Area.
Q11.If you use [EX-Evolve] to play a card, does its “When a card evolves into this card” auto skill(s) activate?
A11.Yes, they do.
[Awaken]
Q1.Can you activate the skills from a Leader Card’s Awakened form before it awakens? How about the other way around?
A1.No you cannot activate the skills from a Leader Card’s Awakened form before it awakens. You can only activate the skills currently visible on the card.
Q2.You awaken your Leader Card after declaring an attack. At this point, can you activate the skills of your awakened leader card that activate when the card attacks?
A2.No, you cannot.
The Leader Card was not awakened at the time you declared your attack, so the skills do not activate.
Q3.A card in Rest Mode activates [Awakening]. What position should it be in when it flips over?
A3.It remains in Rest Mode.
Q4.A card has received +5000 power and [Double Strike] for the duration of the turn. You activate [Awaken] on the card and flip it over. Do the power boosts and skills transfer now that the card has flipped over?
A4.The card retains the +5000 power boost, but does not retain [Double Strike].
[Indestructible]
Q1.Can you activate{BT1-065 Furious Yell Vegeta}’s activate skill targeting a Battle Card with [Indestructible]?
A1.Yes, you can.
In this case, the Battle Card with [Indestructible] is not KO-ed.
Q2.Can you combo with cards which have [Indestructible] from the Battle Area?
A2.Yes, you can.
Q3.When you choose a Battle Card with [Indestructible] due to your opponent’s {BT1-057 Broly, The Legendary Super Saiyan}’s auto skill, is it placed in the Drop Area?
A3.No, it is not.
Cards with [Indestructible do not leave the Battle Area due to your opponent’s skills.
Q4.When you choose a Battle Card with [Indestructible] with {BT1-057 Broly, The Legendary Super Saiyan}’s auto skill, is it placed in the Drop Area?
A4.Yes, it is.
[Indestructible] is a skill which prevents a card from being KO-ed or removed from the Battle Area due to opponent Effects, but not your own.
Q5.NEWCan you use a skill that gains control of an opponent’s Battle Card to gain control of an opponent’s Battle Card with [Indestructible]?
A5.No, you can’t.
Q6.NEWIf your Battle Card with [Indestructible] has its power lowered to 0 or less by an opponent’s skill, is it KO-ed?
A6.Yes, it is.
[Indestructible] prevents cards from being KO-ed by skills, but they can still be KO-ed by having their power reduced to 0 or less. The reason this is possible is because rules processing is what KOs cards in this instance, not the skill itself.
[Union-Fusion]
Q1.From where can [Union-Fusion] be activated?
A1.They are different from other skills and can only be activated from your hand.
Q2.Can [Union-Fusion] be activated by placing the specified cards in the Drop Area from the Battle Area?
A2.No, it cannot.
[Union-Fusion] is activated by placing the specified cards in the Drop Area from your hand.
Q3.When you play a card with [Union-Fusion], does its “When you play this card” auto skills activate?
A3.Yes, they do.
Q4.Can you activate [Union-Fusion] even if the specified card (which you choose to discard) do not have the same power?
A4.No, you cannot.
The cards you place in the Drop Area must be the specified cards with the same power.
Q5.Can you activate [Union-Fusion] by placing only 1 of the specified cards in the Drop Area?
A5.No, you cannot.
You need all the specified cards to activate [Union-Fusion].
Q6.When can you activate [Union-Fusion]?
A6.During your Main Phase.
Q7.Can you use [Union-Fusion] by placing the specified cards from your Battle Area into the Drop Area?
A7.No, you can’t. [Union-Fusion] requires you to discard the specified cards from your hand.
[Union-Potara]
Q1.From where can [Union-Potara] be activated from?
A1.[Union-Potara] is different from other skills and can only be activated from your hand.
Q2.When you play a card with [Union-Potara], does its “When you play this card” auto skills activate?
A2.Yes, it does.
Q3.You use [Union-Potara] to play a card on top of a card that received +5000 power and [Double Strike] for the duration of the turn. Do these power boosts and skills transfer to the new card?
A3.The new card retains the +5000 power boost, but does not receive [Double Strike]. When playing cards on top of other cards, only changes to power transfer. Any skills granted to the cards placed below do not.
Q4. What happens to cards stacked under a card which was played with [Union-Potara]?
A4.They are treated as a single card along with the cards stacked above it. Unless a skill specifies otherwise, all card text contained on those cards is ignored, and none of the cards can participate in battle.
Q5.Can you evolve cards which have been played with [Union-Potara] into other cards?
A5.Yes, you can.
Place the new card on top of the existing stack of cards.
Q6.Are you allowed to look at the cards placed under cards played with[Union-Potara]?
A6.Yes, you are.
Q7.If a card played with [Union-Potara] moves to a different area, what happens to the cards below it?
A7.They are placed in the Drop Area.
Q8.When can you activate [Union-Potara]?
A8.During your Main Phase.
Q9.You use [Union-Potara] to play a card on top of a card that had its skill negated for the duration of the turn. Are the skills on the card you just played also negated?
A9.They’re not.
When playing cards on top of other cards, only changes to power carry over. Any effects on the bottom card are ignored.
[Union-Absorb]
Q1.From where can [Union-Absorb] be activated from?
A1.[Union-Absorb] can only be activated by cards in play in the Battle Area.
Q2.When you play a card with [Union-Absorb], does its “when you play this card” skills activate?
A2.Yes, they do.
Q3.You use [Union-Absorb] to play a card on top of a card that received +5000 power and [Double Strike] for the duration of the turn. Do these power boosts and skills transfer to the new card?
A3.The new card retains the +5000 power boost, but does not receive [Double Strike]. When playing cards on top of other cards, only changes to power transfer. Any skills granted to the cards placed below do not.
Q4.What happens to cards stacked under a card which was played with [Union-Absorb]?
A4.They are treated as a single card along with the cards stacked above it. Unless a skill specifies otherwise, all card text contained on those cards is ignored, and none of the cards can participate in battle.
Q5.Can you evolve cards which have been played with [Union-Potara] into other cards?
A5.Yes, you can.
Place the new card on top of the existing stack of cards.
Q6.Are you allowed to look at the cards placed under cards played with [Union-Absorb]?
A6.Yes, you are.
Q7.If a card played with [Union-Absorb] moves to a different area, what happens to the cards below it?
A7.They are placed in the Drop Area.
Q8.When can you activate [Union-Absorb]?
A8.During your Main Phase.
Q9.NEWYou use [Union-Absorb] to play a card on top of a card in Rest Mode. What position does the evolved card enter play in?
A9.It enters play in Rest Mode.
Cards played on top of other cards retain the position of the cards placed below them.
[Ultimate]
Q1.Can you include 4 copies of a card with [Ultimate] in your deck?
A1.No, you cannot.
You can only include 1 card with [Ultimate] (even if it is the same card) in your deck.
Q2.NEWCan you include a total of 2 or more cards with [Ultimate] in your deck if they’re split between your deck and side deck?
A2.No, you can’t.
You can only include a total of 1 card with [Ultimate] combined between your deck and side deck.
[Triple Attack]
Q1.A card with [Triple Attack] had its attack negated. Can you still switch it to Active Mode after the attack?
A1.Yes, you can.
Even if an attack is negated, skills that activate at the end of a battle still resolve, allowing you to switch a card with [Triple Attack] to Active Mode.
Q2.If a card with [Triple Attack] gains [Dual attack], is it able to attack 4 times?
A2.No, it cannot.
[Over Realm]
Q1.When can I activate [Over Realm]?
A1.You can activate [Over Realm] during your main phase.
Q2.Where can I activate [Over Realm] from?
A2.You can activate [Over Realm] on cards in your hand.
Q3.Can I combo with Battle Cards played using [Over Realm]?
A3.Yes, you can.
Q4.I have 4 cards in my Drop Area when I activate [Over Realm 3]. How many cards from my Drop Area do I place in my Warp?
A4.Place 4 cards from your Drop Area into your Warp. [Over Realm] skills require you to place all cards in your Drop Area in your Warp upon activation.
Q5.Do I have to pay a card’s energy cost when playing it with [Over Realm]?
A5.No, you don’t.
When you play a card using [Over Realm], you don’t have to pay its energy cost.
Q6.After activating [Over Realm] on a card, can I activate [Over Realm] on another card during the same turn?
A6.No, you can’t.
You can only activate [Over Realm] once a turn.
Q7.My opponent activates {BT1-107 Cold Bloodlust} in response to my [Over Realm] activation. At the end of the turn, is the Battle Card played with the [Over Realm] activation that was negated by {BT1-107 Cold Bloodlust} sent to my Warp?
A7.The skills of the card played with [Over Realm] are negated, yet the [Over Realm] skill itself is not negated as it was activated before the activation of {BT1-107 Cold Bloodlust}.
Q8.If a card played via [Over Realm] ends up in my Drop Area at the end of the turn, does it get sent to the Warp?
A8.No, it doesn’t.
It’s only sent to the Warp if it’s still in the Battle Area at the end of the turn.
Q9.You activated {Cold Bloodlust} against the opponent’s [Over Realm]. Does the opponent still send cards in their Drop Area to the Warp?
A9.Yes, they do.
[Xeno-Evolve]
Q1.Where can you activate [Xeno-Evolve] from?
A1.You can activate it from your hand.
Q2.When can you activate [Xeno-Evolve]?
A2.During your Main Phase.
Q3.When playing a card using [Xeno-Evolve], do “When a card evolves into this card” skills activate?
A3.Yes, they do.
Q4.Does a card played with [Xeno-Evolve] carry over changes to power or position on the card that was sent to the Warp as part of the cost of activating [Xeno-Evolve]?
A4.No, it does not.
[Barrier]
Q1.Can you use cards with [Barrier] when combo-ing from the Battle Area?
A1.Yes, you can.
Q2.Can cards with [Barrier] be KO-ed by [Revenge]?
A2.Yes. [Revenge] doesn’t require “choosing” cards, allowing it to KO cards with [Barrier].
Q3.Your opponent activates {BT1-057 Broly, the Legendary Super Saiyan}’s auto skill. Can you choose one of your own Battle Cards with [Barrier]?
A3.No, you can’t.
If the skill requiring you to choose a card belongs to your opponent, you can’t choose a card with [Barrier].
Q4.You activate your own {BT1-057 Broly, the Legendary Super Saiyan}’s auto skill. Can you choose one of your own Battle Cards with [Barrier]?
A4.Yes, you can.
Q5.Can cards with [Barrier] have their skills negated by {BT1-107 Cold Bloodlust}?
A5.Yes, they can.
{BT1-107 Cold Bloodlust} is not a skill that requires you to “choose” other cards.
Q6.Can you force a card with [Barrier] to come into play in Rest Mode using {BT1-110 Crusher Ball}?
A6.Yes, you can.
{BT1-110 Crusher Ball} is not a skill that requires you to “choose” other cards.
[Super Combo]
Q1.Can you include one copy of four different cards with [Super Combo] in a deck?
A1.Yes, you can.
As long as the total number of cards with [Super Combo] in your deck doesn’t exceed four, you can include any number and type of cards with [Super Combo] as you like.
Q2.NEWCan you include a total of 5 or more cards with [Super Combo] in your deck if they’re split between your deck and side deck?
A2.No, you can’t.
You can only include a total of 4 cards with [Super Combo] combined between your deck and side deck.
[Token]
Q1.When tokens are played, where are they placed?
A1.In the Battle Area.
Q2.Are Tokens affected by skills which affect Battle Cards?
A2.Yes, they are.
Tokens in play in the Battle Area are treated as Battle Cards.
Q3.In what position are tokens played?
A3.They are played in Active Mode if not specified otherwise.
Q4.Do Tokens in play have an energy cost?
A4.No, they do not, if not specified otherwise.
Q5.What happens when a token in play is to be placed in the Drop Area?
A5.They are not placed in the Drop Area. Tokens are removed from the game whenever the move from the Battle Area or Combo Area to another area.
Q6.Can tokens in play combo?
A6.Yes, they can just like Battle Cards.
However, they cannot combo if they do not have a combo cost and power.
[The Warp]
Q1.What is the Warp
A1.The Warp is a play area, and each player has one. When placing cards in the Warp, make sure to place them in a way that makes it clear that they’re separate from the deck, Drop Area, and other play areas.
Cards are placed in the Warp face up, and its contents are considered open information that can be freely confirmed by any player.
Q2.When cards are removed from the game, are they sent to the Warp?
A2.No, they’re not.
[Gaining Control]
Q1.When a card you’ve gained control of leaves the Battle Area or Combo Area, which player’s area does it return to?
A1. It returns to the area of the card’s original owner.
Q2.What does it mean to “gain control” of another card?
A2.“Gaining control” refers to moving the selected battle card from your opponent’s Battle Area to your own. Cards you gain control of do not change position, retain any effects on them, and can be used for attacks and combos as if they were one of your own Battle Cards.
Q3.Can you [Evolve] a <Son Goku> you gained control of by placing cards on top of it?
A3.Yes, you can.
Q4.You gain control of a card that has cards placed beneath it. What happens to them?
A4.You gain control of the card and all cards placed beneath it, and move them all to your side of the board in the same order they were in before.